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Problem with applying texture to GridGeometry

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  • M Offline
    M Offline
    Mike25
    wrote on last edited by
    #1

    Dear All,

    I am working on a project in which I have to apply texture (via png file) to the GridGeometry.

    To apply the Texture, I am using the DiffuseMap property of materials. As shown in the following code

    Model {
    id: model;
    visible: true
    scale: Qt.vector3d(100.0, 100.0, 100.0)
    geometry: GridGeometry {
    horizontalLines: 40
    horizontalStep: 0.1
    verticalLines: 40
    verticalStep: 0.1
    }
    materials: [
    DefaultMaterial {
    id: material;
    Texture {
    id: baseColorMap
    source: "qrc:/Images/gradient_texture.png"
    }
    blendMode: DefaultMaterial.SourceOver;
    lighting: DefaultMaterial.FragmentLighting;
    opacity: 1.0;
    diffuseMap: baseColorMap
    }
    ]
    }

    However, the texture of GridGeometry is not changing.

    I have searched online extensively for this issue, but I have not found anything useful for this issue. Can somebody please point me in the right direction?

    Thank you for your time!

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