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  4. Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode'
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Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to `__imp_glMatrixMode'

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  • 8Observer88 Offline
    8Observer88 Offline
    8Observer8
    wrote on last edited by 8Observer8
    #19

    I tried to create a question on StackOverflow: Failed to build OpenGL project with static Qt 6.2.0 but my question was closed as duplicate:

    This question already has answers here:
    What is an undefined reference/unresolved external symbol error and how do I fix it? (38 answers)

    If anyone encounters this problem and solves it, then please write here how you solved this problem. I did everything I could.

    1 Reply Last reply
    0
    • F Offline
      F Offline
      fxr65
      wrote on last edited by fxr65
      #20

      Probably you have to add the path to the libraries like this (in case the libs are in your project working dir):
      LIBS += -L$$PWD -l<blah>
      At least this helped me, as I had to add a lib to my project.

      1 Reply Last reply
      0
      • 8Observer88 Offline
        8Observer88 Offline
        8Observer8
        wrote on last edited by 8Observer8
        #21

        @fxr65 I think -lopengl32 references to "opengl32.dll". I tried to copy "opengl32.dll" from "C:\Windows\System32" to my working directory:

        3cfe0235-491d-43ed-821a-59e58ab64178-image.png

        I added -L$$PWD to pro file:

        QT += core gui openglwidgets
        
        win32: LIBS += -L$$PWD -lopengl32
        
        CONFIG += c++11
        
        SOURCES += \
            main.cpp
        

        But I see the same errors:

        153ba0e9-eb67-49ad-9343-bbc624aaa645-image.png

        1 Reply Last reply
        0
        • 8Observer88 Offline
          8Observer88 Offline
          8Observer8
          wrote on last edited by 8Observer8
          #22

          I have Windows 10 64 bit and Qt 6.2.0 MingGW 64 bit. I think in this case I should copy "opengl32.dll" from the "C:\Windows\SysWOW64" folder to my project directory. I tried it but I have the same errors as above.

          F 1 Reply Last reply
          0
          • 8Observer88 8Observer8

            I have Windows 10 64 bit and Qt 6.2.0 MingGW 64 bit. I think in this case I should copy "opengl32.dll" from the "C:\Windows\SysWOW64" folder to my project directory. I tried it but I have the same errors as above.

            F Offline
            F Offline
            fxr65
            wrote on last edited by fxr65
            #23

            @8Observer8 I think you should get opengl32.lib for linker instead of dll. The dll for runtime depends on your app. In case your app is 32bit the dll is in syswow64 and for a 64bit app the dll is in system32. But you do not have to copy the dlls, as all system folders are in path.

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            • 8Observer88 Offline
              8Observer88 Offline
              8Observer8
              wrote on last edited by 8Observer8
              #24

              @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

              I think you should get opengl32.lib for linker instead of dll.

              In my case it must be "libopengl.a" because I use MinGW instead of MSVC. But where to find "libopengl.a"? Why does my example work for dynamic Qt and it does not work for static Qt?

              F 1 Reply Last reply
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              • 8Observer88 8Observer8

                @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                I think you should get opengl32.lib for linker instead of dll.

                In my case it must be "libopengl.a" because I use MinGW instead of MSVC. But where to find "libopengl.a"? Why does my example work for dynamic Qt and it does not work for static Qt?

                F Offline
                F Offline
                fxr65
                wrote on last edited by fxr65
                #25

                @8Observer8 I use also mingw for compilation on a W10. Last week I also struggled to get a library recognized by the linker. After setting L and l it worked. libopengl.a is on linux systems, but as you are on W10 you need opengl32.lib. You can find the lib inside the windows sdk.
                See https://stackoverflow.com/questions/22231740/opengl32-lib-not-linking-properly

                8Observer88 1 Reply Last reply
                1
                • F fxr65

                  @8Observer8 I use also mingw for compilation on a W10. Last week I also struggled to get a library recognized by the linker. After setting L and l it worked. libopengl.a is on linux systems, but as you are on W10 you need opengl32.lib. You can find the lib inside the windows sdk.
                  See https://stackoverflow.com/questions/22231740/opengl32-lib-not-linking-properly

                  8Observer88 Offline
                  8Observer88 Offline
                  8Observer8
                  wrote on last edited by
                  #26

                  @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                  libopengl.a is on linux systems, but as you are on W10 you need opengl32.lib

                  I thought that MinGW uses the .a extension only. It compiles all libraries to '.a'. I tried to find libopengl32.a here C:\Qt6\6.2.0\mingw81_64\lib but I didn't find it.

                  @fxr65 I found OpenGL32.lib in this folder: C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\um\x64:
                  8a5f3232-529c-4630-9dac-b18f6d988a3b-image.png

                  I copied it to my project directory:

                  b6fbd5f7-32d5-446b-a7ea-ba33f574ef62-image.png

                  But it doesn't work:

                  f42deef1-4576-454d-bb66-32c1001e1f37-image.png

                  QtStaticOpenGL.pro

                  QT += core gui openglwidgets
                  
                  win32: LIBS += -L$$PWD -lopengl32
                  
                  CONFIG += c++11
                  
                  SOURCES += \
                      main.cpp
                  

                  main.cpp

                  
                  #include <QtWidgets/QApplication>
                  #include <QtOpenGLWidgets/QOpenGLWidget>
                  #include <QtGui/QOpenGLFunctions>
                  
                  class Widget : public QOpenGLWidget, QOpenGLFunctions
                  {
                  private:
                      void initializeGL() override
                      {
                          initializeOpenGLFunctions();
                          glClearColor(0.3f, 0.3f, 0.3f, 1.f);
                      }
                  
                      void paintGL() override
                      {
                          glClear(GL_COLOR_BUFFER_BIT);
                      }
                  };
                  
                  int main(int argc, char *argv[])
                  {
                      QApplication a(argc, argv);
                      Widget w;
                      w.show();
                      return a.exec();
                  }
                  
                  1 Reply Last reply
                  0
                  • F Offline
                    F Offline
                    fxr65
                    wrote on last edited by
                    #27

                    On my Qt 5.12 this compiles, links and runs:
                    opengl.pro

                    QT += core gui widgets
                    
                    win32: LIBS += -L$$PWD -lopengl32
                    
                    CONFIG += c++11
                    
                    SOURCES += \
                        main.cpp
                    

                    main.cpp

                    #include <QtWidgets/QApplication.h>
                    #include <QtWidgets/QOpenGLWidget.h>
                    #include <QtGui/QOpenGLFunctions.h>
                    
                    class Widget : public QOpenGLWidget, QOpenGLFunctions
                    {
                    private:
                        void initializeGL() override
                        {
                            initializeOpenGLFunctions();
                            glClearColor(0.3f, 0.3f, 0.3f, 1.f);
                        }
                    
                        void paintGL() override
                        {
                            glClear(GL_COLOR_BUFFER_BIT);
                        }
                    };
                    
                    int main(int argc, char *argv[])
                    {
                        QApplication a(argc, argv);
                        Widget w;
                        w.show();
                        return a.exec();
                    }
                    

                    Also this compiles, links and runs:
                    opengl2.pro

                    QT += core gui widgets
                    
                    win32:
                    
                    CONFIG += c++11
                    
                    SOURCES += \
                        main.cpp \
                        widget.cpp
                    
                    HEADERS += \
                      widget.h
                    

                    widget.h

                    #ifndef WIDGET_H
                    #define WIDGET_H
                    
                    #include <QtWidgets/QOpenGLWidget>
                    #include <QtGui/QOpenGLFunctions>
                    
                    class Widget : public QOpenGLWidget, protected QOpenGLFunctions
                    {
                        Q_OBJECT
                    
                    public:
                        Widget(QWidget *parent = nullptr);
                        ~Widget();
                    
                    private:
                        void initializeGL() override;
                        void paintGL() override;
                        void resizeGL(int w, int h) override;
                    };
                    #endif // WIDGET_H
                    

                    widget.cpp

                    #include "widget.h"
                    
                    Widget::Widget(QWidget *parent)
                        : QOpenGLWidget(parent)
                    {
                        resize(500, 500);
                        setWindowTitle("Qt6 C++, OpenGL ES 2.0");
                    }
                    
                    Widget::~Widget()
                    {
                    }
                    
                    void Widget::initializeGL()
                    {
                        initializeOpenGLFunctions();
                        glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
                    }
                    
                    void Widget::paintGL()
                    {
                        glClear(GL_COLOR_BUFFER_BIT);
                    }
                    
                    void Widget::resizeGL(int w, int h)
                    {
                        glViewport(0, 0, w, h);
                    }
                    

                    main.cpp

                    #include "Widget.h"
                    
                    #include <QtWidgets/QApplication>
                    
                    int main(int argc, char *argv[])
                    {
                        QApplication a(argc, argv);
                        Widget w;
                        w.show();
                        return a.exec();
                    }
                    
                    8Observer88 1 Reply Last reply
                    0
                    • F fxr65

                      On my Qt 5.12 this compiles, links and runs:
                      opengl.pro

                      QT += core gui widgets
                      
                      win32: LIBS += -L$$PWD -lopengl32
                      
                      CONFIG += c++11
                      
                      SOURCES += \
                          main.cpp
                      

                      main.cpp

                      #include <QtWidgets/QApplication.h>
                      #include <QtWidgets/QOpenGLWidget.h>
                      #include <QtGui/QOpenGLFunctions.h>
                      
                      class Widget : public QOpenGLWidget, QOpenGLFunctions
                      {
                      private:
                          void initializeGL() override
                          {
                              initializeOpenGLFunctions();
                              glClearColor(0.3f, 0.3f, 0.3f, 1.f);
                          }
                      
                          void paintGL() override
                          {
                              glClear(GL_COLOR_BUFFER_BIT);
                          }
                      };
                      
                      int main(int argc, char *argv[])
                      {
                          QApplication a(argc, argv);
                          Widget w;
                          w.show();
                          return a.exec();
                      }
                      

                      Also this compiles, links and runs:
                      opengl2.pro

                      QT += core gui widgets
                      
                      win32:
                      
                      CONFIG += c++11
                      
                      SOURCES += \
                          main.cpp \
                          widget.cpp
                      
                      HEADERS += \
                        widget.h
                      

                      widget.h

                      #ifndef WIDGET_H
                      #define WIDGET_H
                      
                      #include <QtWidgets/QOpenGLWidget>
                      #include <QtGui/QOpenGLFunctions>
                      
                      class Widget : public QOpenGLWidget, protected QOpenGLFunctions
                      {
                          Q_OBJECT
                      
                      public:
                          Widget(QWidget *parent = nullptr);
                          ~Widget();
                      
                      private:
                          void initializeGL() override;
                          void paintGL() override;
                          void resizeGL(int w, int h) override;
                      };
                      #endif // WIDGET_H
                      

                      widget.cpp

                      #include "widget.h"
                      
                      Widget::Widget(QWidget *parent)
                          : QOpenGLWidget(parent)
                      {
                          resize(500, 500);
                          setWindowTitle("Qt6 C++, OpenGL ES 2.0");
                      }
                      
                      Widget::~Widget()
                      {
                      }
                      
                      void Widget::initializeGL()
                      {
                          initializeOpenGLFunctions();
                          glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
                      }
                      
                      void Widget::paintGL()
                      {
                          glClear(GL_COLOR_BUFFER_BIT);
                      }
                      
                      void Widget::resizeGL(int w, int h)
                      {
                          glViewport(0, 0, w, h);
                      }
                      

                      main.cpp

                      #include "Widget.h"
                      
                      #include <QtWidgets/QApplication>
                      
                      int main(int argc, char *argv[])
                      {
                          QApplication a(argc, argv);
                          Widget w;
                          w.show();
                          return a.exec();
                      }
                      
                      8Observer88 Offline
                      8Observer88 Offline
                      8Observer8
                      wrote on last edited by 8Observer8
                      #28

                      @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                      On my Qt 5.12 this compiles, links and runs

                      Yes, Qt 5.15.2 Static works for me too. The problem is only with Qt 6.2.0

                      F JonBJ 2 Replies Last reply
                      0
                      • 8Observer88 8Observer8

                        @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                        On my Qt 5.12 this compiles, links and runs

                        Yes, Qt 5.15.2 Static works for me too. The problem is only with Qt 6.2.0

                        F Offline
                        F Offline
                        fxr65
                        wrote on last edited by
                        #29

                        @8Observer8 It seems I can't assist further as it compiles, links and runs on my 6.3.1. The second sample opengl2 did also compile and run after adding "win32: LIBS += -L$$PWD -lopengl32".

                        1 Reply Last reply
                        1
                        • 8Observer88 8Observer8

                          @fxr65 said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                          On my Qt 5.12 this compiles, links and runs

                          Yes, Qt 5.15.2 Static works for me too. The problem is only with Qt 6.2.0

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by JonB
                          #30

                          @8Observer8
                          Since @fxr65 says it all works under 6.3.1 the first thing would be for you check whether that does work for you too. That should clarify whether it is a Qt issue or an individual build issue.

                          1 Reply Last reply
                          1
                          • 8Observer88 Offline
                            8Observer88 Offline
                            8Observer8
                            wrote on last edited by
                            #31

                            Okay, later maybe I will try to build latest Qt with the same configuration options as for Qt 6.2.0. But that might happen in a few months or next year because building with dynamic dlls is now preferred for me because it doesn't violate the LGPL license the way it makes building Qt static. Perhaps I will do it for the experiment, but I will not use a static assembly, so as not to violate the LGPL license.

                            JonBJ 1 Reply Last reply
                            0
                            • 8Observer88 8Observer8

                              Okay, later maybe I will try to build latest Qt with the same configuration options as for Qt 6.2.0. But that might happen in a few months or next year because building with dynamic dlls is now preferred for me because it doesn't violate the LGPL license the way it makes building Qt static. Perhaps I will do it for the experiment, but I will not use a static assembly, so as not to violate the LGPL license.

                              JonBJ Offline
                              JonBJ Offline
                              JonB
                              wrote on last edited by
                              #32

                              @8Observer8
                              Then why can't you just give up on static now and go with the dynamic which you say already works and doesn't have all this heartache...? Anyway, up to you.

                              8Observer88 1 Reply Last reply
                              0
                              • JonBJ JonB

                                @8Observer8
                                Then why can't you just give up on static now and go with the dynamic which you say already works and doesn't have all this heartache...? Anyway, up to you.

                                8Observer88 Offline
                                8Observer88 Offline
                                8Observer8
                                wrote on last edited by 8Observer8
                                #33

                                @JonB said in Qt6 OpenGL Static Release. Error: qopenglpaintengine.cpp:-1: error: undefined reference to &#x60;__imp_glMatrixMode':

                                Then why can't you just give up on static now and go with the dynamic which you say already works and doesn't have all this heartache...?

                                I already did it. I just leave here the links to the installed Qt 6.2.0 and the static build for it:

                                • Qt6.2.0_MinGW_8.1.0_64bit.zip (942 MB)
                                • Qt6.2.0_Static.zip (194)

                                But be aware that using static Qt violates the LGPL license. You can use static Qt under the GPL license, but you must disclose the source code for your product, or for a commercial Qt license.

                                1 Reply Last reply
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                                • P Offline
                                  P Offline
                                  PythonDuncan
                                  wrote on last edited by
                                  #34

                                  I also had this issue today, I followed https://medium.com/swlh/setting-opengl-for-windows-d0b45062caf to install opengl/glew/freeglut and added win32: LIBS += -lfreeglut -lglew32 -lopengl32 in the .pro file. Now everything is working.
                                  PS, I strongly recommend to install libs via https://www.msys2.org/. It's quite simple and convenient.

                                  1 Reply Last reply
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