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Class QMatrix4x4

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  • E Offline
    E Offline
    Erija
    wrote on last edited by Erija
    #1

    Hello.

    I've been trying to rotate my object using quaternion.
    I'm coding in c++ and I'm using Qt6 and OpenGL for object rendering.

    So after defining my quaternion, I wanted to use void QMatrix4x4::rotate(const QQuaternion &quaternion) to rotate the object. I know that this function multiplies the current matrix which is the modelview matrix in my case, with the rotation matrix.
    So here's what I've tried to do:
    QMatrix4x4 matrix ,model;

       GLfloat m[16];
    
       glGetFloatv (GL_MODELVIEW_MATRIX, m);
       
       model=m*matrix;
    

    I tried to retrieve the values of the modelview matrix using glgetfloatv which returns a 4x4 matrix.
    then I wanted to multiply it by an identity matrix which is "matrix" to get another matrix which I called model and which is my modelview matrix.
    Next I want to use this function : model.rotate(quaternion) to rotate the object where model is my modelview matrix.
    The problem is that I get this error : invalid operands to binary expression ('GLfloat [16]' and 'QMatrix4x4') in this line : model= m*matrix;
    Now I'm stuck and I don't know how to fix this.
    Can someone help me please ?

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by SGaist
      #2

      Hi,

      Unless mistaking, you should build a QMatrix4x4 out of your model view matrix before multiplying it with your own matrix.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • E Offline
        E Offline
        Erija
        wrote on last edited by
        #3

        Hello again, I tried that but It didn't work.
        Is there any other solution ?

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #4

          What did you do ?
          What did not work ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • E Offline
            E Offline
            Erija
            wrote on last edited by Erija
            #5
            This post is deleted!
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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #6

              My suggestion was to create a QMatrix4x4 out of your GLfloat array.

              Something like

              QMatrix4x4 modelview(m);
              prod = matrix * modelview;
              

              Check the warning off the constructor.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • E Offline
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                Erija
                wrote on last edited by Erija
                #7

                @SGaist okay now I get no error but there is another little problem.
                I'm trying to rotate my object using QQuaternion class: so here is what I did:
                First I defined my quaternion:
                GLWidget::GLWidget(QWidget *parent):QOpenGLWidget(parent)

                {

                 quaternion= QQuaternion(w=1.0, x=0.0, y=0.0, z=0.0);
                 quaternion.setScalar(w);
                 quaternion.setX(x);
                 quaternion.setY(y);
                 quaternion.setZ(z);
                
                
                connect(&timer, SIGNAL(timeout()), this, SLOT(update()));
                
                timer.start(16);
                

                }

                then :

                void GLWidget::paintGL()
                {

                glClear(GL_COLOR_BUFFER_BIT);
                glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
                glEnable(GL_BLEND);
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                
                
                glMatrixMode(GL_MODELVIEW);
                glLoadIdentity();
                
                // camera transformation
                gluLookAt(6.0, 6.0, 6.0, 3.0,3.5,0.0, 0.0,1.0,0.0);
                glTranslatef(1.1, 2.1, -3.1);
                

                QMatrix4x4 matrix, prod;

                   GLfloat m[16];
                   //GLfloat matrix[16];
                   glGetFloatv (GL_MODELVIEW_MATRIX, m);
                   QMatrix4x4 modelview(m);
                   prod = matrix * modelview;
                
                
                   prod.rotate(quaternion);
                

                then I drew the object I want to rotate which is a parallelepiped.

                My mainwindow looks like this: ov.PNG
                where the 4 first values are w,x,y,z.

                When I change these values, the object is supposed to rotate but it does not.

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #8

                  Did you apply the newly calculated matrix ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • E Offline
                    E Offline
                    Erija
                    wrote on last edited by Erija
                    #9

                    @SGaist yes I applied it using the rotate function :
                    GLfloat m[16];
                    //GLfloat matrix[16];
                    glGetFloatv (GL_MODELVIEW_MATRIX, m);
                    QMatrix4x4 modelview(m);
                    modelview.rotate(quaternion);
                    update();

                    Well the rotation will be applied on the modelview matrix and logically the object should rotate when I change the values of w,x,y,z but that doesn't happen.

                    SGaistS 1 Reply Last reply
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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #10

                      Did you apply the newly calculated matrix ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • E Offline
                        E Offline
                        Erija
                        wrote on last edited by
                        #11

                        @SGaist Well I think I did; I used that function [ modelview.rotate(quaternion)].
                        Isn't it right ?

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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #12

                          I think there is a misunderstanding here.

                          You are modifying the local object that you created out of the data returned by glGetFloatv. Changing that as no influence whatsoever on the model view matrix actually used.

                          You have to load it back.

                          It's like when you want to modify a font on a widget. You retrieve the font, modify it and they apply it on the widget.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          • 2 Offline
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                            23ing
                            wrote on last edited by
                            #13
                            This post is deleted!
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                            • E Offline
                              E Offline
                              Erija
                              wrote on last edited by
                              #14

                              @SGaist I'm sorry but what do you mean by saying that I'm modifying the local object created out of the data returned by glGetFloatv ?

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                              • E Erija

                                @SGaist yes I applied it using the rotate function :
                                GLfloat m[16];
                                //GLfloat matrix[16];
                                glGetFloatv (GL_MODELVIEW_MATRIX, m);
                                QMatrix4x4 modelview(m);
                                modelview.rotate(quaternion);
                                update();

                                Well the rotation will be applied on the modelview matrix and logically the object should rotate when I change the values of w,x,y,z but that doesn't happen.

                                SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #15

                                @Erija said in Class QMatrix4x4:

                                      GLfloat m[16];
                                      glGetFloatv (GL_MODELVIEW_MATRIX, m);
                                      QMatrix4x4 modelview(m);
                                     modelview.rotate(quaternion);
                                    update();
                                

                                You rotate "modelview" which is built out of "m" that you populated with glGetFloatv.
                                That variable is decoupled from the OpenGL pipeline.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                • E Offline
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                                  Erija
                                  wrote on last edited by
                                  #16

                                  @SGaist Modelview is built out of m and m contains the values of the modelview matrix.
                                  In this line : QMatrix4x4 modelview(m); creates a 4x4 matrix from "m" so modelview(m) is the same as the modelview matrix. Am I right ??

                                  By decoupled, you mean that OpenGL doesn't consider it as The modelview matrix, I mean the one used at the beginning for applying transformation such as rotation, translation and scaling ?

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                                  • SGaistS SGaist

                                    I think there is a misunderstanding here.

                                    You are modifying the local object that you created out of the data returned by glGetFloatv. Changing that as no influence whatsoever on the model view matrix actually used.

                                    You have to load it back.

                                    It's like when you want to modify a font on a widget. You retrieve the font, modify it and they apply it on the widget.

                                    E Offline
                                    E Offline
                                    Erija
                                    wrote on last edited by
                                    #17

                                    @SGaist Yesterday you told me that I should load it back ? does it mean that I should use glLoadMatrix ?

                                    SGaistS 1 Reply Last reply
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                                    • E Erija

                                      @SGaist Yesterday you told me that I should load it back ? does it mean that I should use glLoadMatrix ?

                                      SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #18

                                      @Erija said in Class QMatrix4x4:

                                      @SGaist Yesterday you told me that I should load it back ? does it mean that I should use glLoadMatrix ?

                                      Yes, the way the OpenGL pipeline works is closer to my QFont example. The data you fetch from it is a copy of what is used not a reference to it.

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                      • E Offline
                                        E Offline
                                        Erija
                                        wrote on last edited by
                                        #19

                                        I see but I tried to load the modelview matrix and the object didn't rotate.

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                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #20

                                          Can you show your code ?

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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