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OpenGL 3.2 with OS X Lion
skjold last edited by
I am hoping to use Qt for a cross-platform visualization program, and I would like to use OpenGL 3.2 as this is the highest version supported by Mac OS X 10.7. I have been able to create a 3.2 context using JOGL and C++, but not with Qt 4.8.
I found some old threads on this topic:
I have used one of the suggestions on the third thread to create a custom context using some objective-c code, and I do get OpenGL telling me that it is running OpenGL 3.2 with GLSL 1.50. However, I can only clear the background and nothing is rendered.
Is this issue being looked at, or will I have to use OpenGL 2.1 still?