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  4. How QPainter repaint viewport() and how to optimize it?
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How QPainter repaint viewport() and how to optimize it?

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  • Q Offline
    Q Offline
    qwe3
    wrote on last edited by
    #1

    Hi,

    I have QScrollArea and big widget on it, like this:

    MainWindow:

    MainWindow::MainWindow(QWidget *parent)
        : QMainWindow(parent)
        , ui(new Ui::MainWindow)
    {
        ui->setupUi(this);
    
        myBigWidgetObject = new myBigWidget(this);
    
        scrollArea = new QScrollArea(this);
    
        scrollArea->resize(500,500);
        scrollArea->setWidget(myBigWidgetObject);
    }
    

    big widget:

    myBigWidget::myBigWidget(QWidget *parent): QWidget(parent)
    {
        setFixedSize(5000,5000);
    }
    
    void myBigWidget::paintEvent(QPaintEvent *event)
    {
        QPainter painter(this);
    
        for(int i=0; i<100; i++)
        {
            painter.drawRect(i*100,i*100,50,50);
        }
    
        for(int i=0; i<100; i++)
        {
            painter.drawEllipse(5000-i*100,i*100,50,50);
        }
        ...
    }
    

    In my real app I have bigger widget and more expensive operations in paintEvent() than in this example above.

    I have QTimer, which very often scrolling myBigWidgetObject and do repaint() on this object ( I have many if's statements in paintEvent() ).

    And my questions are:

    1. What does paint do, when I call repaint()? Is it draw the whole widget or only what I see on the screen ( viewport )?
    2. What does paint do, when I call change value on scrollBar in QScrollArea? Is it draw the whole widget or only what I see on the screen ( viewport )?
    3. What is more expensive: call something like painter->drawRect(.....) or really draw this rect on the screen?

    I would like to optimize this drawing because I draw this widget many times.

    I see something like QRegion. Maybe this is a good idea?

    1 Reply Last reply
    0
    • Christian EhrlicherC Offline
      Christian EhrlicherC Offline
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Draw the stuff outside your paintEvent() and only blit the QImage/QPixmap in the paintEvent()

      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
      Visit the Qt Academy at https://academy.qt.io/catalog

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