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Set Gif as Background of QFrame.

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  • A Offline
    A Offline
    AlexKrammer
    wrote on last edited by
    #4

    Right now i have this constellation.

    e7b95f2c-da39-4d0b-96c4-d8e69c8309d3-image.png 1de8f223-877f-462d-afcb-178c682abbfb-image.png

    And is there also the possibility to make the text like mine again, with black border and white background and also the gif as background?

    1 Reply Last reply
    0
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #5

      Hi
      Well something like

      #include <QLabel>
      #include <QPainter>
      
      class OverLayLabel : public QLabel
      {
          Q_OBJECT
      public:
          explicit OverLayLabel(QLabel *parent = nullptr) : QLabel(parent)
          {
          }
      
      protected:
          virtual void paintEvent(QPaintEvent *event) override
          {
              QLabel::paintEvent(event);
              QPainter p(this);
              p.drawText(10, 10, "im over");
          }
      };
      

      You need to assign the Qmovie as normal and use an instance of this class instead of the normal
      QLabel. You can also draw with painter, both such round borders and use big font for the number
      or anything else you like.

      1 Reply Last reply
      1
      • JoeCFDJ Offline
        JoeCFDJ Offline
        JoeCFD
        wrote on last edited by JoeCFD
        #6

        A QLabel can contain either a text or an image. Not both at same time. If you want to have an image as a background to a text, you will need to either use a QTextView and setup your text and background image as rich text, overlay two QLabel instances on top of each other with the image being the bottom one, or implement your own custom QWidget. The latter can be done in a variety of ways, including subclassing QLabel to in paintEvent first render the background image (see QPainter's documentation on how to draw a QImage or better, a QPixmap) and then call the base implementation of paintEvent to render the text.
        https://stackoverflow.com/questions/53913695/set-image-as-background-and-text-on-top-of-it-in-qlabel

        Another way to do it: create two exactly same qlabels for text and icon. Then overlay them with text label on top which has transparent background and a border( created with style sheet)

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        0
        • A Offline
          A Offline
          AlexKrammer
          wrote on last edited by AlexKrammer
          #7

          @mrjj

          First i try to call the QMovie in QLable.
          That works, but not perfect. Its not centered in the QLabel...
          But i can the the animation.

          Well,
          when i try your idea, i get the error message "paintEvent is a protected member of QLabel, too few arguments to function call

          how does this work? What is my mistake?

          1 Reply Last reply
          0
          • A Offline
            A Offline
            AlexKrammer
            wrote on last edited by
            #8

            @JoeCFD

            Isnt there the option to set the background gif by stylesheet?

            JoeCFDJ eyllanescE 2 Replies Last reply
            0
            • A AlexKrammer

              @JoeCFD

              Isnt there the option to set the background gif by stylesheet?

              JoeCFDJ Offline
              JoeCFDJ Offline
              JoeCFD
              wrote on last edited by JoeCFD
              #9

              @AlexKrammer
              GIF is a movie. There is no way you can use it as background.

              1 Reply Last reply
              0
              • A AlexKrammer

                @JoeCFD

                Isnt there the option to set the background gif by stylesheet?

                eyllanescE Offline
                eyllanescE Offline
                eyllanesc
                wrote on last edited by
                #10

                @AlexKrammer One possible solution is to use a QGraphicsEffect:

                #include <QApplication>
                #include <QFrame>
                #include <QGraphicsEffect>
                #include <QGridLayout>
                #include <QLabel>
                #include <QMainWindow>
                #include <QMovie>
                #include <QPainter>
                
                class GifEffect: public QGraphicsEffect{
                public:
                    using QGraphicsEffect::QGraphicsEffect;
                    QMovie* movie() const{
                        return mMovie.data();
                    }
                    void setMovie(QMovie *movie){
                        mMovie = movie;
                        if(!mMovie){
                            update();
                            return;
                        }
                        connect(mMovie.data(), &QMovie::updated, this, &GifEffect::update);
                        connect(mMovie.data(), &QMovie::resized, this, &GifEffect::update);
                        update();
                    }
                protected:
                    void draw(QPainter *painter){
                        if(!mMovie){
                            drawSource(painter);
                            return;
                        }
                        QPoint offset;
                        Qt::CoordinateSystem system = sourceIsPixmap() ? Qt::LogicalCoordinates : Qt::DeviceCoordinates;
                        QPixmap pixmap = sourcePixmap(system, &offset, QGraphicsEffect::NoPad);
                        if (pixmap.isNull())
                            return;
                        painter->save();
                        if (system == Qt::DeviceCoordinates)
                            painter->setWorldTransform(QTransform());
                        if(!mMovie->currentPixmap().isNull())
                            painter->drawPixmap(offset, mMovie->currentPixmap().scaled(boundingRect().size().toSize()));
                        painter->drawPixmap(offset, pixmap);
                        painter->restore();
                    }
                
                private:
                    QPointer<QMovie> mMovie;
                };
                
                int main(int argc, char *argv[])
                {
                    QApplication a(argc, argv);
                    QMainWindow w;
                    QFrame *frame = new QFrame;
                    QGridLayout *lay = new QGridLayout(frame);
                    lay->addWidget(new QLabel("Foo"), 1, 1);
                    lay->setRowStretch(0, 1);
                    lay->setRowStretch(2, 1);
                    lay->setColumnStretch(0, 1);
                    lay->setColumnStretch(2, 1);
                    GifEffect *effect = new GifEffect(frame);
                    QMovie *movie = new QMovie(frame);
                    movie->setFileName("/path/of/filename.gif");
                    movie->start();
                    effect->setMovie(movie);
                    frame->setGraphicsEffect(effect);
                    w.setCentralWidget(frame);
                    w.resize(640, 480);
                    w.show();
                
                    return a.exec();
                };
                

                If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                A 1 Reply Last reply
                1
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #11

                  @AlexKrammer said in Set Gif as Background of QFrame.:

                  That works, but not perfect. Its not centered in the QLabel...

                  Set the alignment of the QLabel to center. Its left or default.

                  • when i try your idea, i get the error message "paintEvent is a protected member of QLabel, too few arguments to function call

                  You have to show what you have of code as it compiles fine here.

                  1 Reply Last reply
                  0
                  • eyllanescE eyllanesc

                    @AlexKrammer One possible solution is to use a QGraphicsEffect:

                    #include <QApplication>
                    #include <QFrame>
                    #include <QGraphicsEffect>
                    #include <QGridLayout>
                    #include <QLabel>
                    #include <QMainWindow>
                    #include <QMovie>
                    #include <QPainter>
                    
                    class GifEffect: public QGraphicsEffect{
                    public:
                        using QGraphicsEffect::QGraphicsEffect;
                        QMovie* movie() const{
                            return mMovie.data();
                        }
                        void setMovie(QMovie *movie){
                            mMovie = movie;
                            if(!mMovie){
                                update();
                                return;
                            }
                            connect(mMovie.data(), &QMovie::updated, this, &GifEffect::update);
                            connect(mMovie.data(), &QMovie::resized, this, &GifEffect::update);
                            update();
                        }
                    protected:
                        void draw(QPainter *painter){
                            if(!mMovie){
                                drawSource(painter);
                                return;
                            }
                            QPoint offset;
                            Qt::CoordinateSystem system = sourceIsPixmap() ? Qt::LogicalCoordinates : Qt::DeviceCoordinates;
                            QPixmap pixmap = sourcePixmap(system, &offset, QGraphicsEffect::NoPad);
                            if (pixmap.isNull())
                                return;
                            painter->save();
                            if (system == Qt::DeviceCoordinates)
                                painter->setWorldTransform(QTransform());
                            if(!mMovie->currentPixmap().isNull())
                                painter->drawPixmap(offset, mMovie->currentPixmap().scaled(boundingRect().size().toSize()));
                            painter->drawPixmap(offset, pixmap);
                            painter->restore();
                        }
                    
                    private:
                        QPointer<QMovie> mMovie;
                    };
                    
                    int main(int argc, char *argv[])
                    {
                        QApplication a(argc, argv);
                        QMainWindow w;
                        QFrame *frame = new QFrame;
                        QGridLayout *lay = new QGridLayout(frame);
                        lay->addWidget(new QLabel("Foo"), 1, 1);
                        lay->setRowStretch(0, 1);
                        lay->setRowStretch(2, 1);
                        lay->setColumnStretch(0, 1);
                        lay->setColumnStretch(2, 1);
                        GifEffect *effect = new GifEffect(frame);
                        QMovie *movie = new QMovie(frame);
                        movie->setFileName("/path/of/filename.gif");
                        movie->start();
                        effect->setMovie(movie);
                        frame->setGraphicsEffect(effect);
                        w.setCentralWidget(frame);
                        w.resize(640, 480);
                        w.show();
                    
                        return a.exec();
                    };
                    
                    A Offline
                    A Offline
                    AlexKrammer
                    wrote on last edited by
                    #12

                    @eyllanesc

                    Thank you,
                    in my testprogram it works.
                    I created a new Class called GifEffect, as you did.
                    Then in the mainwindow.h i added the class and i created:

                    #include "mainwindow.h"
                    #include "ui_mainwindow.h"
                    
                    MainWindow::MainWindow(QWidget *parent)
                        : QMainWindow(parent)
                        , ui(new Ui::MainWindow)
                    {
                        ui->setupUi(this);
                    
                    }
                    
                    MainWindow::~MainWindow()
                    {
                        delete ui;
                    }
                    
                    void MainWindow::on_btn_ON_clicked()
                    {
                        GifEffect *effect = new GifEffect();
                        QMovie *movie     = new QMovie("C:/Users/akrammer/Documents/untitled/giphy.gif");
                    
                        movie->setFileName(":/Documents/untitled/giphy.gif");
                        movie->start();
                    
                        effect->setMovie(movie);
                        ui->frm_BG->setGraphicsEffect(effect);
                    }
                    
                    void MainWindow::on_btn_OFF_clicked()
                    {
                        ui->frm_BG->setGraphicsEffect(Q_NULLPTR);
                    }
                    

                    Now i can activate and deactivate the gif.
                    I hope it'll also work in my real program. I'll see.

                    Thank you!

                    JonBJ 1 Reply Last reply
                    0
                    • A AlexKrammer

                      @eyllanesc

                      Thank you,
                      in my testprogram it works.
                      I created a new Class called GifEffect, as you did.
                      Then in the mainwindow.h i added the class and i created:

                      #include "mainwindow.h"
                      #include "ui_mainwindow.h"
                      
                      MainWindow::MainWindow(QWidget *parent)
                          : QMainWindow(parent)
                          , ui(new Ui::MainWindow)
                      {
                          ui->setupUi(this);
                      
                      }
                      
                      MainWindow::~MainWindow()
                      {
                          delete ui;
                      }
                      
                      void MainWindow::on_btn_ON_clicked()
                      {
                          GifEffect *effect = new GifEffect();
                          QMovie *movie     = new QMovie("C:/Users/akrammer/Documents/untitled/giphy.gif");
                      
                          movie->setFileName(":/Documents/untitled/giphy.gif");
                          movie->start();
                      
                          effect->setMovie(movie);
                          ui->frm_BG->setGraphicsEffect(effect);
                      }
                      
                      void MainWindow::on_btn_OFF_clicked()
                      {
                          ui->frm_BG->setGraphicsEffect(Q_NULLPTR);
                      }
                      

                      Now i can activate and deactivate the gif.
                      I hope it'll also work in my real program. I'll see.

                      Thank you!

                      JonBJ Offline
                      JonBJ Offline
                      JonB
                      wrote on last edited by JonB
                      #13

                      @AlexKrammer
                      Just a small point. @eyllanesc uses a member variable for mMovie. You use a local variable for QMovie *movie = new QMovie(...). Be aware that this means you leak a QMovie. If your on_btn_ON_clicked() can be called more than once you have no way of releasing the previously-created movie (unless whatever your GifEffect *effect is does that for you). And the same leak applies to your GifEffect *effect = new GifEffect();, unless your ui->frm_BG->setGraphicsEffect(effect) looks after that too. Your on_btn_OFF_clicked() sets that to Q_NULLPTR, does that release any current GifEffect and its QMovie?

                      1 Reply Last reply
                      2

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