Open GL segmentation fault

  • Hy guys i tried using the example in
    to create a 3.3 context on my pc but the it throws a segmentation fault when calling
    m_shader.addShaderFromSourceFile( QGLShader::Vertex, vertexShaderPath );
    requesting a compatibility profile seems to work and the triangle shows.
    im using windows 7 x86 and the nvdia driver i have reports it has opengl 3.3 support.
    Any idea on what i might be doing wrong?

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