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Open GL segmentation fault

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  • O Offline
    O Offline
    Olorin5800
    wrote on last edited by
    #1

    Hy guys i tried using the example in http://developer.qt.nokia.com/wiki/How_to_use_OpenGL_Core_Profile_with_Qt
    to create a 3.3 context on my pc but the it throws a segmentation fault when calling
    m_shader.addShaderFromSourceFile( QGLShader::Vertex, vertexShaderPath );
    requesting a compatibility profile seems to work and the triangle shows.
    im using windows 7 x86 and the nvdia driver i have reports it has opengl 3.3 support.
    Any idea on what i might be doing wrong?


    My programs never have bugs, they just develop random features.

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