Unsolved Vulkan with Qt Quick
I've been playing around with qt quick and the QQuickFramebufferObject seems to be exactly what I need but unfortunately that's only for OpenGL. I need the functionality to have Vulkan running in a Rectangle in a GridView. I did a brief test with OpenGL and what I want is possible.
I tried converting both the Vulkan/OpenGL underlay examples but that does not seem to work.
I have an idea that involves extending the scene graph API which will take me a while before getting anything tangible but not sure if that's the right track.
Basically my question is; any recommendations on the best approach for this is? Are there any examples that utilize Vulkan similar to what QQuickFramebufferObject works?