How do I load multiple images to be accessed by a Canvas as an array in QML
Unsolved
QML and Qt Quick
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This is what I have tried doing:
import QtQuick 2.12 import QtQuick.Window 2.12 Window { width: 1024 height: 768 visible: true title: qsTr("Hello World") Canvas{ id: mycanvas anchors.centerIn: parent width: 500 height: 500 Component.onCompleted: { var myfiles = ["/images/test0.png","/images/test1.png","/images/test2.png","/images/test3.png"] var oneEl = "" for (var i=0;i<4;i++){ oneEl = myfiles[i] loadImage(mycanvas.oneEl); } } //This part I can play with later onPaint: { var ctx = getContext("2d"); ctx.fillStyle = Qt.rgba(1, 0, 0, 1); ctx.drawImage() } } }
When I actually need more images I can change the way I access their names. I'm thinking of converting a number to a hexadecimal string to access the files which I will have to figure out how to do
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@AI_Messiah said in How do I load multiple images to be accessed by a Canvas as an array in QML:
loadImage(mycanvas.oneEl);
Shouldn't this be loadImage(oneEl)? oneEl is not a property of mycanvas.
Edit: isImageLoaded will tell you if its loaded. https://doc.qt.io/qt-5/qml-qtquick-canvas.html#loadImage-method