Is it possible to have 2 or more index buffers when creating custom mesh with Qt 3D?
Unsolved
General and Desktop
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I have two different buffers, one containing vertex coordinates and second one containing vertex normals. In most cases they are organized the same so I can use one index buffer, but is it possible to use 2 different index buffers if data is organized somehow different?
I would like to do something like
custom_geo.addAttribute(vtx_pos_attribute) custom_geo.addAttribute(vtx_pos_index_attribute) custom_geo.addAttribute(vtx_normal_attribute) custom_geo.addAttribute(vtx_normal_index_attribute)
but I think that my second index attribute just overrides previous one. Anyone has any idea how to fix this?