Important: Please read the Qt Code of Conduct -

Is it possible to have 2 or more index buffers when creating custom mesh with Qt 3D?

  • I have two different buffers, one containing vertex coordinates and second one containing vertex normals. In most cases they are organized the same so I can use one index buffer, but is it possible to use 2 different index buffers if data is organized somehow different?

    I would like to do something like


    but I think that my second index attribute just overrides previous one. Anyone has any idea how to fix this?

Log in to reply