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Qt WebAssembly Unable to Build: redefinition of '__glewCreateProgram' as different kind of symbol

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  • ConfusedKeystrokesC Offline
    ConfusedKeystrokesC Offline
    ConfusedKeystrokes
    wrote on last edited by ConfusedKeystrokes
    #1

    Hello All!
    So I'm trying to build this project (which I originally build for Mac, works perfectly) to WebAssembly.

    OS: 10.15.6 (Catalina)
    XCode Version: 11.7

    I'm new to Qt, but I've been trying to do some digging to get this to work (been trying for a few days)

    I'm going to be updating this as I work through the problem, and I'll keep all the details of how I fixed previous problems for reference and to answer questions you might have.

    Hence, there are two sections: the "MY CURRENT PROBLEM" section with my current roadblock, and the HOW I GOT HERE (for the past stuff, look at that if you like).

    PS: If you could also just build the repo for me in web assembly and send me the export files; that be great 😂. This is turning out to be a huge headache due to my inexperience.

    ------------------------------------------------------------------------------------------
    ----------MY CURRENT PROBLEM----------

    ------------------------------------------------------------------------------------------
    I currently have two worries. The number 1 priority is that I can't build because of these errors:

    /Users/andersonaddo/emsdk/upstream/emscripten/system/include/GLES3/gl3.h:553: error: redefinition of '__glewCreateProgram' as different kind of symbol
    In file included from ../cs1230-final/ui/mainwindow.cpp:5:
    In file included from ../Qt/5.15.2/wasm_32/include/QtOpenGL/qgl.h:45:
    In file included from ../Qt/5.15.2/wasm_32/include/QtGui/qopengl.h:109:
    /Users/andersonaddo/emsdk/upstream/emscripten/system/include/GLES3/gl3.h:553:31: error: redefinition of '__glewCreateProgram' as different kind of symbol
    GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
                                  ^
    ../cs1230-final/glew-1.10.0/include/GL/glew.h:1897:38: note: expanded from macro 'glCreateProgram'
    #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
                                         ^
    ../cs1230-final/glew-1.10.0/include/GL/glew.h:15167:40: note: previous definition is here
    GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
                                           ^
    fatal error: too many errors emitted, stopping now [-ferror-limit=]
    

    I've looked into this a bit, and it says here that building Qt from source might be a solution? I dunno though; I'm thinking there should be a simpler and less error-prone solution to this. Any ideas?

    Additionally, I'm getting a lot of these types of warnings:

    /Users/andersonaddo/Qt/5.15.2/wasm_32/include/QtCore/qglobal.h:1253: warning: variable templates are incompatible with C++ standards before C++14 [-Wc++98-c++11-compat]
    ../Qt/5.15.2/wasm_32/include/QtCore/qglobal.h:1253:82: warning: variable templates are incompatible with C++ standards before C++14 [-Wc++98-c++11-compat]
    template <typename... Args> Q_CONSTEXPR Q_DECL_UNUSED QNonConstOverload<Args...> qNonConstOverload = {};
                                                                                     ^
    

    Is this something I should worry about?

    ------------------------------------------------------------------------------------------
    ----------HOW I GOT HERE----------
    ------------------------------------------------------------------------------------------

    I originally tried to follow these instructions to build from source (during which I had to do a few changes on the emsdk to get Qt to recognize it), and ran into a bunch of these types of errors:

    :-1: warning: ignoring file /Users/andersonaddo/Qt/5.15.2/wasm_32/lib/libqtharfbuzz.a, building for macOS-x86_64 but attempting to link with file built for unknown-unsupported file format ( 0x21 0x3C 0x61 0x72 0x63 0x68 0x3E 0x0A 0x2F 0x20 0x20 0x20 0x20 0x20 0x20 0x20 )
    

    I gave up after that route and tried to do this without building from source because I thought maybe I had done something wrong with building.

    So I used the Qt Online Installer, and the maintenance tool that came with it to redownload Qt Creator 4.13.3 and the Qt 5.15.2 WebAssembly Kit.

    At this point I do have the correct emscripten verions activated, I believe:

    Andersons-MBP:emsdk andersonaddo$ ./emsdk activate 1.39.8
    Setting the following tools as active:
       node-12.18.1-64bit
       python-3.7.4-2-64bit
       releases-upstream-9e60f34accb4627d7358223862a7e74291886ab6-64bit
    
    Next steps:
    - To conveniently access emsdk tools from the command line,
      consider adding the following directories to your PATH:
        /Users/andersonaddo/emsdk
        /Users/andersonaddo/emsdk/node/12.18.1_64bit/bin
        /Users/andersonaddo/emsdk/python/3.7.4-2_64bit/bin
        /Users/andersonaddo/emsdk/upstream/emscripten
    - This can be done for the current shell by running:
        source "/Users/andersonaddo/emsdk/emsdk_env.sh"
    - Configure emsdk in your bash profile by running:
        echo 'source "/Users/andersonaddo/emsdk/emsdk_env.sh"' >> $HOME/.bash_profile
    

    My Kit now Looks like this:
    Screen Shot 2020-12-12 at 1.39.58 PM.png
    The compilers are the automatically detected ones.

    At this point I started getting these errors (before running):

    Project WARNING: This Qt was built with Emscripten version 1.39.8. You have . The difference may cause issues.
    
    warning: "/Users/andersonaddo/emsdk/fastcomp/emscripten/emcc" is used by qmake, but "Users/andersonaddo/emsdk/fastcomp/fastcomp/bin/clang" is configured in the kit.
    Please update your kit (Qt 5.15.2 WebAssembly) or choose a mkspec for qmake that matches your target environment better.
    
    warning: "/Users/andersonaddo/emsdk/fastcomp/emscripten/em++" is used by qmake, but "Users/andersonaddo/emsdk/fastcomp/fastcomp/bin/clang" is configured in the kit.
    Please update your kit (Qt 5.15.2 WebAssembly) or choose a mkspec for qmake that matches your target environment better.
    

    And when I try to run it regardless then I get these errors:

    :-1: warning: em++: No such file or directory
    
    :-1: error: [final.js_plugin_import.o] Error 1
    

    So I decided maybe I should change the compilers to point to emsdk files that point to files with the names em++ and emcc.
    So I used these compilers (manually added)
    Screen Shot 2020-12-12 at 1.56.13 PM.png Screen Shot 2020-12-12 at 1.56.07 PM.png

    But then I get these types of errors:

    Compiler feature detection failure!
    The command "/Users/andersonaddo/emsdk/fastcomp/emscripten/em++ -print-search-dirs" terminated with exit code 1.
    shared:ERROR: no input files
    note that input files without a known suffix are ignored, make sure your input files end with one of: ('.c', '.C', '.i', '.cpp', '.cxx', '.cc', '.c++', '.CPP', '.CXX', '.CC', '.C++', '.ii', '.m', '.mi', '.mm', '.mii', '/dev/null', '.bc', '.o', '.obj', '.lo', '.dylib', '.so', '.a', '.ll', '.h', '.hxx', '.hpp', '.hh', '.H', '.HXX', '.HPP', '.HH')
    
    "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" is used by qmake, but "/Users/andersonaddo/emsdk/fastcomp/emscripten/emcc" is configured in the kit.
    Please update your kit (Qt 5.15.2 WebAssembly) or choose a mkspec for qmake that matches your target environment better.
    

    And at the end of the day, I get still end up right where I started, with these errors:

    :-1: warning: ignoring file /Users/andersonaddo/Qt/5.15.2/wasm_32/plugins/imageformats/libqico.a, building for macOS-x86_64 but attempting to link with file built for unknown-unsupported file format ( 0x21 0x3C 0x61 0x72 0x63 0x68 0x3E 0x0A 0x2F 0x20 0x20 0x20 0x20 0x20 0x20 0x20 )
    

    Which understandably, cause Undefined symbol errors and linker errors.

    So I looked into the "ignoring file" error more, but all I found is this. Apparently they say it might be a Xcode bug or something? I didn't quite understand their fix though - they say it can be helpful to force the target macos version. I tried doing it in this portion of my projects .pro file:

    macx {
        QMAKE_CFLAGS_X86_64 += -mmacosx-version-min=10.14 <------changed from 10.7
        QMAKE_CXXFLAGS_X86_64 = $$QMAKE_CFLAGS_X86_64
        CONFIG += c++11
    }
    

    but no luck.

    Along the way, during this process, these files were added to my project:
    final.js_plugin_import.cpp
    final_plugin_import.cpp
    They both look like:

    // This file is autogenerated by qmake. It imports static plugin classes for
    // static plugins specified using QTPLUGIN and QT_PLUGIN_CLASS.<plugin> variables.
    #include <QtPlugin>
    Q_IMPORT_PLUGIN(QWasmIntegrationPlugin)
    Q_IMPORT_PLUGIN(QGifPlugin)
    Q_IMPORT_PLUGIN(QICNSPlugin)
    Q_IMPORT_PLUGIN(QICOPlugin)
    Q_IMPORT_PLUGIN(QJpegPlugin)
    Q_IMPORT_PLUGIN(QTgaPlugin)
    Q_IMPORT_PLUGIN(QTiffPlugin)
    Q_IMPORT_PLUGIN(QWbmpPlugin)
    Q_IMPORT_PLUGIN(QWebpPlugin)
    

    So I decided to look at things and tinker a bit more. I found out that I had made a mistake with my copy of the .emscripten file (things were pointing to the wrong places), so I corrected it to look like:

    import os
    emsdk_path = os.path.dirname(os.environ.get('EM_CONFIG')).replace('\\', '/')
    NODE_JS = '/Users/andersonaddo/emsdk/node/12.18.1_64bit/bin/node'
    PYTHON = '/Users/andersonaddo/emsdk/python/3.7.4-2_64bit/bin/python3'
    LLVM_ROOT = '/Users/andersonaddo/emsdk/upstream/bin'
    BINARYEN_ROOT = '/Users/andersonaddo/emsdk/upstream'
    EMSCRIPTEN_ROOT = '/Users/andersonaddo/emsdk/upstream/emscripten'
    TEMP_DIR = '/Users/andersonaddo/emsdk/tmp'
    COMPILER_ENGINE = NODE_JS
    JS_ENGINES = [NODE_JS]
    EMCC_DEBUG=1
    

    And I also changed my manually added compilers to:
    Screen Shot 2020-12-12 at 11.56.25 PM.png
    Screen Shot 2020-12-12 at 11.56.21 PM.png

    I then tried to build, and it seemed like it was working! But then... [look at WHERE I AM section now]

    1 Reply Last reply
    0
    • lorn.potterL Offline
      lorn.potterL Offline
      lorn.potter
      wrote on last edited by
      #2

      What app are you trying to build? Are you including GL/glew.h yourself?

      Freelance Software Engineer, Platform Maintainer QtWebAssembly, Maintainer QtSensors
      Author, Hands-On Mobile and Embedded Development with Qt 5 http://bit.ly/HandsOnMobileEmbedded

      ConfusedKeystrokesC 1 Reply Last reply
      0
      • lorn.potterL lorn.potter

        What app are you trying to build? Are you including GL/glew.h yourself?

        ConfusedKeystrokesC Offline
        ConfusedKeystrokesC Offline
        ConfusedKeystrokes
        wrote on last edited by ConfusedKeystrokes
        #3

        @lorn-potter Thanks for getting back to me!

        I'm trying to build this project:
        https://github.com/herewegoblueno/cs1230-final
        Just to provide context, this works well when built for Mac.

        And yes I am importing GL/glew.h myself.

        Also by the way I've also noticed that the compilers don't recognize the standard libraries like <vector>, <map>, etc (or maybe that's just the static checker? not sure if those will result in compile time errors since I can't build due to glew anyways)

        1 Reply Last reply
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