Qt Quick 3D use transparent textures with Model
Unsolved
QML and Qt Quick
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Im trying to add a 3D model of a car to a 3D QML scene. With only base texture it looks normal, but the windows are not transparent. To solve this problem I added an opacity map:
PrincipledMaterial { id: material__62_material baseColor: "#ffffffff" baseColorMap: Texture { source: "maps/base.png" tilingModeHorizontal: Texture.Repeat tilingModeVertical: Texture.Repeat } opacityMap: Texture { source: "maps/opacity.png" tilingModeHorizontal: Texture.Repeat tilingModeVertical: Texture.Repeat } }
And now the model looks like B image
I tried to set different alpha value. Even if the opacity texture is completely white, I still can see through the model. The same way it looks if I add alpha channel to base.png
What configurations shall I use for correct alpha blending?source code: https://drive.google.com/file/d/1Vnt3DafzEKMUUcbUkB4gQ9u8EhswbBjr/view?usp=sharing