QML RenderNode example: Vulkan needed

  • Hello,

    I've been searching for ways to integrate VulkanSceneGraph into QML application through QSGRenderNode, using sample code from quick/scenegraph/rendernode example. Unfortunately, that example shows only OpenGL, Metal and DirectX12.

    If I need to implement such integration myself, which aspects of devices/pipeline/scene configuration should I pay attention to?


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