Unsolved QML RenderNode example: Vulkan needed
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Hello,
I've been searching for ways to integrate VulkanSceneGraph into QML application through QSGRenderNode, using sample code from
quick/scenegraph/rendernode
example. Unfortunately, that example shows only OpenGL, Metal and DirectX12.If I need to implement such integration myself, which aspects of devices/pipeline/scene configuration should I pay attention to?
Thanks,
Igor