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QML RenderNode example: Vulkan needed
Igor Baidiuk last edited by Igor Baidiuk
I've been searching for ways to integrate VulkanSceneGraph into QML application through QSGRenderNode, using sample code from
quick/scenegraph/rendernodeexample. Unfortunately, that example shows only OpenGL, Metal and DirectX12.
If I need to implement such integration myself, which aspects of devices/pipeline/scene configuration should I pay attention to?