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Hi, There is a need to create a frosted glass without assign a source to FastBlur{}. In another word, I need to create a given size area to blur everything under it like a filter. Dose anyone know how to do it? Thanks so much
Create a semi-transparent Rectangle that will sit above the area in question and apply FastBlur{} to it.
Can you give me a quick example? I had try something similar but the blur is not effect lower objects.
Well, I've checked my suggestion and it does not work :-(