[Solved] Performance QLabel
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I'm trying to test the performance of the text drawing of Qt.
In our application we need to update up to 10 values around every 200 ms.
Therefore I created a test application which consists of 32 Labels aligned in a GridLayout (which is set to the central widget of the main window). They are updated with random values every 200 ms.@
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(UpdateLabel()));
timer->start(200);
@@
void MainWindow::UpdateLabel()
{
m_poLabel1->setText(QString("%1").arg(rand()));
//....
}
@Now the CPU loads seem to be quite high, when I draw it with OpenGL, it the CPU 1 load is around 20, the CPU 2 load is around 35.
When drawing it with the raster engine, the CPU 1 load is around 10, the CPU 2 load is around 45.I replaced the QLabels with an own widget which holds a QStaticText (even though it says in the documentation that this should be used when the text and its layout is updated rarely). But the CPU 1 load is around 17 and the CPU 2 load is around 25.
Now I wanted to know if there is a way of improving the performance of the drawing of the texts?
If you need some further information or more code please tell me.