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How mvp matrices value are applied in Qt3D Example

  • How mvp (Model view projection) matrices are set in the code as mentioned in the above link code.

    Vertex shader:
    void main()
    // Transform position, normal, and tangent to world coords
    worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));

    // Calculate vertex position in clip coordinates
    gl_Position = mvp * vec4(worldPosition, 1.0);


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