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Threading in the QQuickPaintedItem's paint() - possible?
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Hi,
in the docs I read"At the moment paint() is called, the GUI thread is blocked and this is therefore thread-safe. Warning: Extreme caution must be used when creating QObjects, emitting signals, starting timers and similar inside this function as these will have affinity to the rendering thread."Does it mean it is a good or a bad idea to use threads in order to speed up my pixel calculations? I am calculating Fractals with several hundred / several thousand iterations per pixel. Calculation needs between half a second and 30ish seconds on a decent computer.
I have never worked with threads before, so I'd like to know if it's a dead end before I put too much work into that.
BR
Sebastian