A political management game idea
I'm thinking about developing a political management game. In this game, you become a country's president and rule your country. Anyway, I really don't know where to start. What parts of Qt should I study? And where can I learn something about AI?
By the way, it would be awesome if somebody joins in this project. :)
Thanks in advance.
I think that needed parts are: Qt Graphics Framework, Qt Multimedia, maybe Quick.
About AI. If we are talking about academic AI types, than rule-based dynamic system should be ok for such usage. For information I think you could use "AAAI website":http://www.aaai.org/ .
Maybe try to get some basic "game" rendering working first, then apply that to the game code itself.
AI is a complex subject, especially when talking about a game like this... maybe a multiplayer game over a network with QtNetwork would be easier to begin with??
[quote author="jorjpimm" date="1275043165"]AI is a complex subject, especially when talking about a game like this... maybe a multiplayer game over a network with QtNetwork would be easier to begin with??[/quote]
Actually that's what I'm thinking.
You may want to check out "Balance of Power":http://en.wikipedia.org/wiki/Balance_of_Power_(video_game) and "Nuclear War":http://en.wikipedia.org/wiki/Nuclear_War_(video_game). They are old, and the AIs are relatively simple, but they are still amazingly addictive! :)
An online version of Nuclear War would be Teh Awsome! :D
Update: I just found "NetNuclear":http://studiostok.se/?page=netnuclear which seems to be exactly what I wanted! \o/
Ouch. Link bug. Tracked.
If you want to develop game "Like this":http://pc.ign.com/objects/016/016873.html
You need to learn Qt Graphics Framework first, for writing graphics-engine for rendering 2D/3D sprites.