Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. QOpenGLShaderProgram OpenGL3.3 and ARB tessellator

QOpenGLShaderProgram OpenGL3.3 and ARB tessellator

Scheduled Pinned Locked Moved Unsolved General and Desktop
1 Posts 1 Posters 127 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • E Offline
    E Offline
    elmcati
    wrote on last edited by
    #1

    The configuration is of a linux or Windows OS with a Nvidia graphic card limited to OpenGL 3.3 hence without the Tesssellator shader except via the ARB extension. The extension is supported by the driver.
    The shader works fine with a graphic card supporting OpenGL 4+. In order to provide a fallback on a system with the ARB, the shader is outfitted with the usual enable ARB extension for the tessellation control shader and tessellation evaluator shader
    #extension GL_ARB_tessellation_shader : enable

    When trying to compile the source (tcs/tes) via QOpenGLShaderProgram I am getting as error that the ARB extension is not supported. QOpenGLShaderProgram tries to compile a different type of shader ????

    Anybody with a similar issue?

    Thanks

    1 Reply Last reply
    0

    • Login

    • Login or register to search.
    • First post
      Last post
    0
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Get Qt Extensions
    • Unsolved