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Implementing a reflective object in Qt 3D C++
Orad last edited by Orad
I am trying to implement a front mirror object for a car in Qt 3D and my code is based on C++. (car.obj)
I have added such a mirror to the car object in the Blender and it works there,, however, when I load the car into the Qt, that specific surface that should act like a mirror is not working and just shows a solid coloured surface without any reflection capability. I don't know if this is a ray tracing issue by the Qt or there is other way to add a reflective material?
I am using QSceneLoader for texturing the car in Qt c++.
Thanks for the ideas in advance!