QML Chart does not respect width when using OpenGL 3.3 in macOS
Unsolved
QML and Qt Quick
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Hi guys!
I am building a simulator in which the GUI needs to update some charts (6) very fast (60 Hz). I am using QML Charts and it is painfully slow. After reading a lot, doing the data handling in C++, etc. I saw that I can improve the performance by using OpenGL.
However, if I use this code:
ChartView { title: "Line" anchors.fill: parent antialiasing: true LineSeries { name: "LineSeries" XYPoint { x: 0; y: 0 } XYPoint { x: 1.1; y: 2.1 } XYPoint { x: 1.9; y: 3.3 } XYPoint { x: 2.1; y: 2.1 } XYPoint { x: 2.9; y: 4.9 } XYPoint { x: 3.4; y: 3.0 } XYPoint { x: 4.1; y: 3.3 } } }
with vanilla settings w.r.t. OpenGL, I get this as expected:
However, if I change the OpenGL version to 3.3 (which I need to draw a 3D view) using this code:
QSurfaceFormat glFormat; glFormat.setVersion(3,3); glFormat.setProfile(QSurfaceFormat::CoreProfile); QSurfaceFormat::setDefaultFormat(glFormat);
then I get this output:
Notice that the line width is not respected anymore. Is there anything I can do to avoid this?