Important: Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct
Unexpected LevelOfDetail behavior in Qt3D
Suli Sahne last edited by Suli Sahne
i need some help with LOD in QT3D.
It's a scene with few cylinders. Every cylinder uses the Qt3DRender::QLevelOfDetail class with the DistanceToCameraThreashold to switch between three Meshes of decreasing details. When moving the camera around, I would expect the cylinders around the camera viewcenter and between the camera position and the viewcenter to be updated. But as you can see in the video, that's not the case. Instead it's some how dependent from which side the camera is looking at the cylinders:
I use 5.12.2 and tested with WIN7, WIN10 and Ubuntu. Any ideas what's going on?
Here is the code: https://gitlab.com/sulisahne/qt3dlevelofdetailtest
Thanks for your efforts..
QKelteseth last edited by
Bump for interest
Eddy last edited by
for anyone interested.
Here is the link to the bug report on Jira:
you can upvote it there to give it more attention