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  • 0 Votes
    4 Posts
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    G

    I have made continuous attempts and discovered some patterns in color conversion. The official documentation of QCursor mentions Qt::color0 and Qt::color1, which indeed follow certain rules. However, I found that the results I obtained are the opposite of the bit values.

    As mentioned in my comments, I am currently inverting the bit values of the Windows original AND mask and XOR mask to match Qt::color0 and Qt::color1 as mentioned in the QCursor documentation.

    /** * type: MONOCHAROME has (AND bitmap) and (XOR bitmap). * 1 bit = 1 pixed * * Windows: * AND bitmap XOR bitmap Display * 0 0 Black * 0 1 White * 1 0 Screen * 1 1 Reverse screen * * QCursor: * The cursor bitmap (B) and mask (M) bits are combined like this: * B=1 and M=1 gives black. * B=0 and M=1 gives white. * B=0 and M=0 gives transparent. * B=1 and M=0 gives an XOR'd result under Windows, undefined results on all other platforms. * Use the global Qt color Qt::color0 to draw 0-pixels and Qt::color1 to draw 1-pixels in the bitmaps. * * Actual results: * 0 0 Black * 1 0 White * 1 1 transparent screen * 0 1 Reverse screen */ int size = pCursorData->width * pCursorData->height / 2 / 8; if(pCursorData->dataLen / 2 != size) { qWarning() << "[CMouseModule::SetServerCursor] set Cursor Data dataLen failed."; return; } QImage image(pCursorData->width, pCursorData->height / 2, QImage::Format_Mono); QImage maskImage(pCursorData->width, pCursorData->height / 2, QImage::Format_Mono); if(image.sizeInBytes() != size) { qWarning() << "[CMouseModule::SetServerCursor] bitmap size not eq Cursor Data image size."; return; } uchar* imageBits = image.bits(); uchar* maskImageBits = maskImage.bits(); int pitch = pCursorData->dataLen / pCursorData->height; bool andPixel; bool xorPixel; // // `height` is 2 bitmap; for(int y=0; y < pCursorData->height / 2; y++) { for(int x=0; x < pCursorData->width; x++) { quint8 bitMask = 0x80 >> (x % 8); quint8 uint8_x = x / 8; // width is bit size andPixel = pCursorData->pixelData[y * pitch + uint8_x] & bitMask; xorPixel = pCursorData->pixelData[(y + pCursorData->height / 2) * pitch + uint8_x] & bitMask; if(!andPixel && !xorPixel) { imageBits[y * pitch + uint8_x] &= ~bitMask; // 0 maskImageBits[y * pitch + uint8_x] &= ~bitMask; // 0 } else if(!andPixel && xorPixel) { imageBits[y * pitch + uint8_x] |= bitMask; // 1 maskImageBits[y * pitch + uint8_x] &= ~bitMask; // 0 } else if(andPixel && !xorPixel) { imageBits[y * pitch + uint8_x] |= bitMask; // 1 maskImageBits[y * pitch + uint8_x] |= bitMask; // 1 } else if(andPixel && xorPixel) { imageBits[y * pitch + uint8_x] &= ~bitMask; // 0 maskImageBits[y * pitch + uint8_x] |= bitMask; // 1 } } } QBitmap bitmap; QBitmap maskBitmap; bitmap = QBitmap::fromImage(image); maskBitmap = QBitmap::fromImage(maskImage); QCursor cursor(bitmap, maskBitmap, pCursorData->xHotspot, pCursorData->yHotspot); renderWidget->setCursor(cursor);
  • 0 Votes
    2 Posts
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    D

    For any1 wondering, its more or less >
    item->setPos(mNodeViewPtr->mapToScene(mNodeViewPtr->mapFromGlobal(QCursor::pos())));
    you can most likely do mNodeViewPtr->viewport()->mapFromGlobal() for more precision I think but I didn't test it.

  • 0 Votes
    6 Posts
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    SGaistS

    Then please provide a minimal compilable example that shows the behaviour.

  • 0 Votes
    2 Posts
    318 Views
    Pl45m4P

    @Dariusz

    "You can call QWidget::mapFromGlobal() to translate it to widget coordinates."
    (From https://doc.qt.io/qt-5/qcursor.html#pos)

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