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QtWS25 Last Chance
  • Linking target libraries from different tree branch

    Unsolved Mobile and Embedded andoid x86 cmake qt6
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    A
    A hack that I had to do for this to work is to manually copy the so file. if(ANDROID) add_custom_command(TARGET cook-ui-modular-qt POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/App/ConnectedSocket/libConnectedSocket_${ANDROID_ABI}.so ${CMAKE_BINARY_DIR}/App/UserInterface/android-build/libs/${ANDROID_ABI}/libConnectedSocket_${ANDROID_ABI}.so ) endif() This is obviously not the right way to do it. But I don't know how to do it the right way
  • 0 Votes
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    JakeJ
    This appears to be a QT Android deployment issue. It also looks like some sample apps are hard coded to particular Qt release? The following is what I did to fix sound for the Maroon sample app (a QtQuick/QML app) on Qt 5.6 for Android x86. The fix for: "Maroon In Trouble". Modified the resource: SoundEffect.qml: Added (missing!?): import QtMultimedia 5.6 Modified the following line, changing the library from 5.0 to 5.6: property QtObject effect: Qt.createQmlObject("import QtMultimedia 5.6; SoundEffect{ source: '" + container.source + "'; muted: !Qt.application.active }", container); Applying the above changes added one additional library to the Android plugin/lib directory ...android-build\libs\x86\*.so -> libqml_QtMultimedia_libdeclarative_multimedia.so Note: libplugins_audio_libqtaudio_opensles.so was present in: ...android-build\libs\x86\ before I added the import statement, but this library may not have been actually deployed? (hence the log message "QtMultimedia" is not installed) Note: It appears that 5 additional dependencies from Qt are reported to be added to the package. It appears that it is not enough to have an entry in the *.pro for qtHaveModule(multimedia): QT += multimedia as the Qt sound libraries are not deployed? I think adding the import statement probably changed what was actually deployed, but someone better informed about apk's & how deployment works can probably explain this better. Now I need to understand how to do the equivalent deployment fix for my C++ app. Does anyone know the equivalent to the above "import" statement?, to ensure that ALL the multimedia files libraries/plugins are deployed? As I think I am running into the very same issue. Where does one put the import statement in a C++ app? Thanks in advance! Jake