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How to properly store objects into a list

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  • P Offline
    P Offline
    Pufo
    wrote on last edited by
    #1

    I have a method that generates objects of a specific class; and those objects are added to a QList.

    What is the difference between:
    QList<MyClass *> object
    QList<MyClass> object

    And how should the objects that i'm adding be created, on stack or on heap ?

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    • S Offline
      S Offline
      soroush
      wrote on last edited by
      #2

      If you crate objects dynamically at runtime, they'll go on the heap. else will be on the stack. (it's not all the story !)

      Your first object is a list of pointers to objects of type MyClass. second one is a list of objects of type MyClass. If you overloaded assignment operator and instance constructor for MyClass, operations on your list may be time-consuming (depending on nature of your class)

      bq. And how should the objects that i’m adding be created, on stack or on heap ?

      AFAIK there is no general rule. It depends on what you need to implement and how your code is organized. for example if you are creating objects inside a function and planing to use them outside of it; it's a bad idea to use pointers of objects to pass them to a list outside of function. you should probably consider about passing objects by value. But in some other conditions you may want to pass object pointers.

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      • EddyE Offline
        EddyE Offline
        Eddy
        wrote on last edited by
        #3

        If you give us more details about your class then we can give you better advise.

        Qt Certified Specialist
        www.edalsolutions.be

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        • L Offline
          L Offline
          ludde
          wrote on last edited by
          #4

          I think the choice depends very much on what MyClass is. If it's a lightweight class that is passed around by value, then put objects in the list. If it's a more complex class, e.g. something derived from QObject, you should create the objects on the heap (using new) and store pointers in the list. Of course, then you have to make sure the objects are destroyed at some point, e.g. when the list is destroyed.

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          • G Offline
            G Offline
            giesbert
            wrote on last edited by
            #5

            [quote author="Pufo" date="1309620091"]
            What is the difference between:
            QList<MyClass *> object
            QList<MyClass> object

            And how should the objects that i'm adding be created, on stack or on heap ?
            [/quote]

            Regarding the lists, will the second sollution create the objects on the heap while the first one will only store pointers and the objects itself can live anywhere. The content of the list will be created on the heap.

            Nokia Certified Qt Specialist.
            Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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            • P Offline
              P Offline
              Pufo
              wrote on last edited by
              #6

              My class has 3 members. Two integers and a QString pointer.

              I've created a list "QList<MyClass> *data" which is populated with objects ( not pointer to objects ).

              If i do takeFirst() method, my program crashes.
              I can avoid that if i comment out the constructor of MyClass.

              I can't understand this behavior.

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              • L Offline
                L Offline
                ludde
                wrote on last edited by
                #7

                I think you'll have to show us MyClass for us to be able to help you with that.
                I assume you have added at least one object to the list before you do takeFirst(), right?

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                • P Offline
                  P Offline
                  Pufo
                  wrote on last edited by
                  #8

                  I have almost 2000 objects, verified with size() method.

                  @#include "myline.h"
                  #include <QString>
                  #include <QChar>

                  static QChar badArray [] = {L'þ',L'ã',L'Ã',L'ª',L'º',L'â',L'Î',L'î', L'Þ'};
                  static QChar goodArray [] = {'t','a','A','S','s','a','I','i','T'};

                  MyLine::MyLine(QString &p_text, int p_startTime, int p_endTime){

                  text = new QString(p_text);
                  startTime = p_startTime;
                  endTime = p_endTime;
                  

                  }

                  MyLine::MyLine(){

                  text = new QString("");
                  startTime = 0;
                  endTime = 0;
                  

                  }

                  MyLine::MyLine(const MyLine &obj){

                  text = obj.text;
                  startTime = obj.startTime;
                  endTime = obj.endTime;
                  

                  }

                  void MyLine::addDelay(int mili){

                  startTime += mili;
                  endTime += mili;
                  

                  }

                  void MyLine::subtractDelay(int mili){

                  startTime -= mili;
                  endTime -= mili;
                  

                  }

                  void MyLine::correct(){

                  for (int i = 0; i < 9; i++) {
                  
                      if (text->indexOf(badArray[i]) != -1){
                  
                          text->replace(badArray[i], goodArray[i]);
                      }
                  }
                  

                  }

                  MyLine::~MyLine(){

                  delete text;
                  

                  }@

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                  • L Offline
                    L Offline
                    ludde
                    wrote on last edited by
                    #9

                    You don't want to use QString that way...
                    Just use QString, not pointer to QString. And don't create them using new.

                    Edit: I guess it might work, if you copy the string in the copy constructor as well. But you really don't want to use QString this way anyway.

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                    • P Offline
                      P Offline
                      Pufo
                      wrote on last edited by
                      #10

                      Can you tell my why i don't want to use pointers for QString ?

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                      • L Offline
                        L Offline
                        ludde
                        wrote on last edited by
                        #11

                        QStrings are implicitly shared. You can safely pass them around as objects without worrying about how, when and where they are copied, and how much space they are taking up. I guess you can use pointers, but it just makes things much more difficult for you.

                        What did you do to get that error message?

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                        • L Offline
                          L Offline
                          ludde
                          wrote on last edited by
                          #12

                          If you use QString instead of a pointer, you can get rid of the destructor and copy constructor.
                          Also, you should probably consider using initializer lists in your constructors, i.e.:
                          @
                          MyLine::MyLine(const QString &p_text, int p_startTime, int p_endTime)
                          : text(p_text)
                          , startTime(p_startTime)
                          , endTime(p_endTime)
                          {
                          }
                          @

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                          • G Offline
                            G Offline
                            giesbert
                            wrote on last edited by
                            #13

                            As a side node, the crash comes from here:

                            @
                            MyLine::MyLine(const MyLine &obj){

                            text = obj.text;
                            startTime = obj.startTime;
                            endTime = obj.endTime;
                            

                            }
                            @

                            You copy the pointer. and in the destructor of both objects, you then destroy it (this and obj)

                            Nokia Certified Qt Specialist.
                            Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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