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  4. If i want to place QWebKit on top of OpenGL what is the best way to do it ?
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If i want to place QWebKit on top of OpenGL what is the best way to do it ?

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  • U Offline
    U Offline
    umen242
    wrote on last edited by
    #5

    i guess your code that i was download is not updated with browser example

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    • U Offline
      U Offline
      umen242
      wrote on last edited by
      #6

      my mistake i did't download your link..
      wow performance is really crap ... hope that Qt will fix that in the next versions

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      • Z Offline
        Z Offline
        zester
        wrote on last edited by
        #7

        No problem... lol Probably why you don't see alot of 3D Qt Web Browsers out there.

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        • Z Offline
          Z Offline
          zester
          wrote on last edited by
          #8

          If your feeling adventures there is also Berkelium it's made to render to an OpenGL or DirectX texture.

          Berkelium is a BSD licensed library that provides off-screen browser rendering via Google's open source Chromium web browser.

          It takes advantage of Chromium's multiprocess rendering to isolate browsers from each other and can render to any buffer in memory. The user of the library can inject input and javascript code into web pages to control them, as well as listen for events generated by the page such as navigation events, load sequence events and paint events. Berkelium provides a small API for embedding a fully functional browser into any application.

          http://berkelium.org/

          Source is here.
          https://github.com/sirikata/berkelium

          Binary is here.
          https://github.com/sirikata/berkelium/downloads

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          • U Offline
            U Offline
            umen242
            wrote on last edited by
            #9

            wow this is great stuff!

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            • Z Offline
              Z Offline
              zester
              wrote on last edited by
              #10

              Being that you posted this in the Game Development forum, might I make a suggestion for a game development framework.

              Ogre3D
              http://www.ogre3d.org/

              Ogre3D/Qt4Widget
              http://zester.googlecode.com/files/QtCreatorOgre2.zip
              !http://i52.tinypic.com/vxj0qf.png!

              Ogre3D Example
              http://zester.googlecode.com/files/Ogre3D.zip
              @
              // g++ main.cpp -o main pkg-config --libs --cflags OGRE OIS

              #include <Ogre.h>
              #include <OgreFrameListener.h>
              #include <iostream>

              using namespace Ogre;

              //
              class MyFrameListener : public FrameListener {
              public:
              bool frameStarted (const FrameEvent &evt);
              bool frameEnded (const FrameEvent &evt);
              bool frameRenderingQueued (const FrameEvent &evt);
              };

              //
              bool MyFrameListener::frameStarted(const FrameEvent &evt) {
              std::cout << "Frame Started" << std::endl;
              return true;
              }

              //
              bool MyFrameListener::frameEnded(const FrameEvent &evt) {
              std::cout << "Frame Ended" << std::endl;
              return true;
              }

              //
              bool MyFrameListener::frameRenderingQueued(const FrameEvent &evt) {
              std::cout << "Frame Queued" << std::endl;
              return true;
              }

              int main(void)
              {
              // Create an instance of the OGRE Root Class
              Root* root = new Root;

              // Configures the application
              if (!root->restoreConfig())
              root->showConfigDialog();
              root->saveConfig();

              // Create a render window
              RenderWindow* window = root->initialise(true, "Tutorial 1");

              // Create a new scene manager.
              SceneManager* sceneManager = root->createSceneManager(ST_GENERIC);
              sceneManager->setAmbientLight(Ogre::ColourValue(0.0, 0.0, 0.0));

              // Create a new camera
              Camera* camera = sceneManager->createCamera("Camera");
              camera->setPosition(Ogre::Vector3(0,0,15));
              camera->lookAt(Ogre::Vector3(0,0,0));
              camera->setNearClipDistance(5);

              // Add our model to our resources and index it
              

              ResourceGroupManager::getSingleton().addResourceLocation("Media/packs/Sinbad.zip", "Zip");
              ResourceGroupManager::getSingleton().addResourceLocation("Media/models/", "FileSystem");
              ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

              //
              Light* light1 = sceneManager->createLight("Light1");
              light1->setType(Ogre::Light::LT_POINT);
              // Set Light Color
              light1->setDiffuseColour(1.0f, 1.0f, 1.0f);
              // Set Light Reflective Color
              light1->setSpecularColour(1.0f, 0.0f, 0.0f);
              // Set Light (Range, Brightness, Fade Speed, Rapid Fade Speed)
              light1->setAttenuation(10, 0.5, 0.045, 0.0);

              //
              Entity* lightEnt = sceneManager->createEntity("LightEntity", "sphere.mesh");
              SceneNode* lightNode = sceneManager->createSceneNode("LightNode");
              lightNode->attachObject(lightEnt);
              lightNode->attachObject(light1);
              lightNode->setScale(0.01f, 0.01f, 0.01f);
              lightNode->setPosition(0, 4, 10);

              sceneManager->getRootSceneNode()->addChild(lightNode);

              // Using the camera create a viewport and set the background color to black
              Viewport* viewport = window->addViewport(camera);
              viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0));

              // Use the viewport to set the aspect ratio of the camera
              camera->setAspectRatio(Real(viewport->getActualWidth()) /
              Real(viewport->getActualHeight()));

              // Create an instance of our model and add it to the scene
              Entity* ent = sceneManager->createEntity("Sinbad.mesh");
              SceneNode* entNode = sceneManager->createSceneNode("Character");
              entNode->attachObject(ent);
              sceneManager->getRootSceneNode()->addChild(entNode);
              entNode->setPosition(0,0,0);

              // Create an instance of the MyFrameListener Class and add it to the root object
              MyFrameListener* myListener = new MyFrameListener();
              root->addFrameListener(myListener);

              // Tell root to start rendering
              root->startRendering();

              // Cleanup
              delete myListener;
              delete root;

              return 0;
              }
              @

              For water there is Hydrax
              http://www.ogre3d.org/tikiwiki/Hydrax
              !http://www.ogre3d.org/tikiwiki/img/wiki_up/Hydrax.jpg!

              For Sky and Weather Effects there is SkyX
              http://www.ogre3d.org/tikiwiki/SkyX
              Note: It,s used in the Hydrax screenshot above.

              There actually really easy to use.

              There is also.....

              Cutexture: A Framework for Qt User Interfaces in Ogre3D
              http://advancingusability.wordpress.com/2010/11/09/cutexture-a-framework-for-qt-user-interfaces-in-ogre3d/
              !http://i56.tinypic.com/b6xb83.png!

              Note: Berkelium can be used directly with Ogre3D and Qt

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              • Z Offline
                Z Offline
                zester
                wrote on last edited by
                #11

                If your interested in doing 3D (Model, Texturing, Animation, Compositing, .....) with Blender http://www.blender.org/ I am a Blender Master http://developer.qt.nokia.com/forums/viewthread/6717

                Just click on my profile and send me an e-mail I am sure I can get you going in the right direction.

                :)

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                • EddyE Offline
                  EddyE Offline
                  Eddy
                  wrote on last edited by
                  #12

                  Impressive work zester!

                  Qt Certified Specialist
                  www.edalsolutions.be

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                  • U Offline
                    U Offline
                    umen242
                    wrote on last edited by
                    #13

                    Great stuff , thanks!
                    Hi
                    are you doing planing to do the game in Qt3d?

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                    • Z Offline
                      Z Offline
                      zester
                      wrote on last edited by
                      #14

                      bq. Hi are you doing planing to do the game in Qt3d?

                      Qt3d was a consideration. After trying it out for sometime I came to the conclusion that for my
                      "No Rest For The Wicked" project it wasn't a very good fit. Qt3d AFAIK has issues with lights and doesn't
                      have bone animation support. Both of those issues are deal breakers.

                      As of right now for a Highpoly game OGRE3D is the best fit and for a Lowpoly Browser Based
                      game Three.js is the best fit.

                      Why? What did you have in mind?

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                      • U Offline
                        U Offline
                        umen242
                        wrote on last edited by
                        #15

                        I have in my mind to make interactive applications for kids , not 3d games in my opinion its very full market of indie game makers and wannabe game makers very hard to put something good .
                        its fun its great programming challenge but with no ROI for your work.
                        now im looking for platform , Qt is winner for me.

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                        • Z Offline
                          Z Offline
                          zester
                          wrote on last edited by
                          #16

                          Qt3d would be a good fit for interactive applications for kids.

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