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  • S Offline
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    Swoone
    wrote on last edited by
    #5

    Still I am afraid since this not an option since I have to port my already finished app to Qt Mobility. I would be surprised if it would work the same as on plain Qt, since it is a 52 inch multitouch application using heavy QGraphicsView stuff. But thanks for the effort.

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    • D Offline
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      DenisKormalev
      wrote on last edited by
      #6

      all you need is link QtM to your app and start use it, there is no needance for rewriting

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      • S Offline
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        Swoone
        wrote on last edited by
        #7

        Okay, that would be cool. I will look into it. Thanks!

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        • S Offline
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          Swoone
          wrote on last edited by
          #8

          I'm having problems getting Qt Mobility to work. First I thought it was because I was using Qt SDK 2010.05. So I installed the latest SDK (1.1.2) from http://qt.nokia.com/downloads/. Which claims to contain Qt Mobility version 1.1.3. However after installing I created a simple app from Qt documentation using QMediaPlayer, see http://doc.qt.nokia.com/qtmobility-1.1.3/quickstart.html.

          If I try to compile it complains about the following:

          #include <QMediaPlayer> main.cpp:2:24: error: QMediaPlayer: No such file or directory

          QTM_USE_NAMESPACE main.cpp:6: error: expected constructor, destructor, or type conversion before 'int'

          I must be missing out on something. Should I build Qt Mobility myself. I even can't seem to find the source files for it in the SDK directories :-s

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            DenisKormalev
            wrote on last edited by
            #9

            AFAIK desktop Qt in QtSDK doesn't contain QtMobility. You have to build it manually or use one precompiled (if you use some package-based linux distro it will be easy to install it from repos).

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            • S Offline
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              Swoone
              wrote on last edited by
              #10

              It does contain it. The create project wizard even supports creating a mobile project. Which still feels weird since I am targeting a 52" inch desktop environment ;-)

              This is the .pro file created (and my changes):

              @

              Add files and directories to ship with the application

              by adapting the examples below.

              file1.source = myfile

              dir1.source = mydir

              DEPLOYMENTFOLDERS = # file1 dir1

              symbian:TARGET.UID3 = 0xE80DF1B4

              Smart Installer package's UID

              This UID is from the protected range

              and therefore the package will fail to install if self-signed

              By default qmake uses the unprotected range value if unprotected UID is defined for the application

              and 0x2002CCCF value if protected UID is given to the application

              #symbian:DEPLOYMENT.installer_header = 0x2002CCCF

              Allow network access on Symbian

              symbian:TARGET.CAPABILITY += NetworkServices

              If your application uses the Qt Mobility libraries, uncomment

              the following lines and add the respective components to the

              MOBILITY variable.

              CONFIG += mobility
              MOBILITY += multimedia

              SOURCES += main.cpp mainwindow.cpp
              HEADERS += mainwindow.h
              FORMS += mainwindow.ui

              Please do not modify the following two lines. Required for deployment.

              include(deployment.pri)

              qtcAddDeployment()

              @

              And here is my main.cpp:

              @
              #include "mainwindow.h"
              #include <QApplication>
              #include <QMediaPlayer>

              int main(int argc, char *argv[])
              {
              QApplication app(argc, argv);

              MainWindow mainWindow;
              mainWindow.setOrientation(MainWindow::ScreenOrientationAuto);
              mainWindow.showExpanded();
              
              return app.exec();
              

              }
              @

              And it does not compile for previous posted reasons!

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              • D Offline
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                DenisKormalev
                wrote on last edited by
                #11

                Qt Creator is only part of Qt SDK and another part is Qt library itself. Your errors really looks like QtM is missing, aren't they?

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                • L Offline
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                  loladiro
                  wrote on last edited by
                  #12

                  Do you have
                  @
                  #include <QtMultimediaKit>
                  @
                  and more importantly, did you select Qt Mobility APIs in the Updater?

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                  • S Offline
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                    Swoone
                    wrote on last edited by
                    #13

                    Yes, QtM appears to be missing. But when I go this url it says QtM is part of the SDK:

                    https://qt.nokia.com/products/qt-addons/mobility

                    That's also claimed on this page, from where I downloaded and installed the SDK:

                    https://qt.nokia.com/downloads

                    Check these screenshots from my system for more details:

                    http://www.vanmezelf.nl/images/screenshot.png
                    http://www.vanmezelf.nl/images/screenshot-2.png

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                    • D Offline
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                      DenisKormalev
                      wrote on last edited by
                      #14

                      It can be part of mobile libraries (symbian, maemo), I'm not sure on this btw (I'm using mostly selfbuilded Qt or Qt from my linux repo).

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                      • L Offline
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                        loladiro
                        wrote on last edited by
                        #15

                        Try copying the mobility.prf from QtSDK/Simulator/Qt/gcc/mkspecs/features to QtSDK/Desktop/Qt/gcc/mkspecs/features

                        EDIT: This might not work. Don't be disappointed if it doesn't.

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                          Swoone
                          wrote on last edited by
                          #16

                          Okay, thanks for your efforts anyway :-)

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                            Swoone
                            wrote on last edited by
                            #17

                            I did. Same errors after reloading and rebuilding the project.

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                            • S Offline
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                              Swoone
                              wrote on last edited by
                              #18

                              Finally I succeeded achieving this in Phonon on Windows 7. I just adjusted the volume level to create the fade out.

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