Constrains of LGPL of Qt
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As I understand, you can buy a commercial license from Qt and get commercial support, patches etc.. like we do in our company. You can also make commercial apps using Qt for free with the LGPL license. But if you use some 3rdparty libraries which are not LGPL and instead GPL, then again there are some additional things you might need to do. What do you mean by
bq. allows 4 "Freedom"?
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in the video that @Gerolf mentioned, they(qt) says, the commercial product that you are gonna release using QT(LGPL) must allowed to be modified by the recipients.
(13 Min of the video)
LGPL section 6 requirement , that "Terms permit modification for customer's own use & reverse engineering for debugging such modifications."So, what are the commercial licenses that allows this terms?
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I think we need a laywer now :) I haven't seen the video, maybe I should. But my understanding of LGPL is that, you don't have to release your source code (you use Qt with LGPL, your app could just be licensed commercially). But any changes you make to the LGPL code (Qt sources) have to be released publicly, or your customers should receive a copy of the LGPL code on request.
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bq. (you use Qt with LGPL, your app could just be licensed commercially)
Yes, but I think 'that' commercial license has to follow some certain rules. Not any regular commercial license are allowed while using QT's LGPL.
or im wrong! :-s
things are pretty confusing!
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I think you can use any license as long as you allow the final recipient to switch the LGPL library (or reverse engineer and debug it) to fix any bug that could arise in it (the library). There is also a special LGPL exception granted by Nokia concerning the headers (because they are used directly in your app). What you can't do is modify Qt and not tell anyone (i.e you either have to merge your changes into Qt or provide the sourcecode of your modification).
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The commercial license allowes you to modify Qt without telling anybody about the changes, write closed code without giving anybody any source of anything :-)
Just the binaries for money. That's what we do in out company. You only have to state some copyrights in your about texts and handbooks.
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Using: Yes as long as you dynamically link it (some companies prefer static linking)
Modifing (and enhancing): Not without contributing back to Qt (which is possibly more valuable to Nokia)
Also, Commercial users still like to buy the priority support.
And by getting many people to use Qt, they can establish it as a de facto standard. -
[quote author="Eddy" date="1307995853"]
You could add [sticky] in your title as we do with [solved].
Maybe the trolls will pick it up.[/quote]<offtopic>
Sorry, a sticky will have to be truly exceptional - we try to avoid them as a general thought. Especially in high traffic forums. I think we have 3 stickies in total now.
</offtopic>
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Ok, sorry guys. I have to pop this thing up again since I can not afford a lawyer (I would just buy the commercial licence if I could) :-)
If I understand correctly (and thats what this is all about: interpretation :-) I just have to make the changes I made to Qt itself public, bot the source code of my own exe binary?
I made one Qt DLL out of QtCore, QtGui, QtXml and QtNetwork, packed it using UPX and linked my exe dynamically to it. This reduces dramatically the installation package. So is that compliant with LGPL?
Thanks,
Sam. -
[quote author="SamuelTee" date="1311053391"]... I made one Qt DLL out of QtCore, QtGui, QtXml and QtNetwork, packed it using UPX and linked my exe dynamically to it. This reduces dramatically the installation package. ...[/quote]
<offtopic>
I do not have an answer to your question, but I have ... two questions for you, from a technical point of view:a) Can you provide some additional details on how you did this?
b) Will your executable work with the "standard" Qt-dll files?
</offtopic>