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Function pointers in Qt

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  • T Offline
    T Offline
    TheDestroyer
    wrote on last edited by
    #8

    Thank you for your example. Unfortunately, your example doesn't imitate my problem. The function I want to call is supposed to edit the object's member variables of the class... not only use it within the members of the current stack!

    Let's rephrase the problem. Is there anyway (not necessarily function pointers) to pass blochsim object's member function (that affect the object's member variables of blochsim) to my class to use it later when needed?

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    • Y Offline
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      yshurik
      wrote on last edited by
      #9

      [quote author="TheDestroyer" date="1305202824"]
      Let's rephrase the problem. Is there anyway (not necessarily function pointers) to pass blochsim object's member function (that affect the object's member variables of blochsim) to my class to use it later when needed?[/quote]

      Why not? Just keep the functor + pointer to object to invoke them later

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      • H Offline
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        HuXiKa
        wrote on last edited by
        #10

        You could also try the following method to call a class member:

        @#define CALL_MEMBER_FN(object,ptrToMember) ((object).*(ptrToMember))
        typedef < return_type > (MyClass::*pt2Member)(< parameters >);
        ...
        // somewhere where you want to call a member function
        pt2Member p = &Myclass::memberfunction;
        CALL_MEMBER_FN(< pointer_to_MyClass_object >, p)(< parameters >)@

        But this is still based on the fact Gerolf said: you need a this parameter to call a member function.

        If you can find faults of spelling in the text above, you can keep them.

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        • A Offline
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          andre
          wrote on last edited by
          #11

          This is basic C++ stuff. Perhaps the "C++ FAQ":http://www.parashift.com/c++-faq-lite/pointers-to-members.html would be a good guide here.

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          • T Offline
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            TheDestroyer
            wrote on last edited by
            #12

            But I'm not allowed to edit Blochsim that has the function that is going to edit the variable I need! I can't "create" a functor for Blochsim! the thing I'm doing is passing a set and get functions. Can I convert these functions to functors?

            Could you please elaborate more on that if I misunderstood you?

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            • T Offline
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              TheDestroyer
              wrote on last edited by
              #13

              HuXiKa, thank you for your efforts. But I don't want to call a member function. I want to pass it to a function.

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              • S Offline
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                SteveKing
                wrote on last edited by
                #14

                Not sure if I'm missing something, but if you want to link a QSlider to a QDoubleSpinBox why not just use signals and slots?

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                • T Offline
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                  TheDestroyer
                  wrote on last edited by
                  #15

                  I want to have them automatically linked in this class, because I have like 20 instances of this.

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                  • S Offline
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                    SteveKing
                    wrote on last edited by
                    #16

                    In that case create a QSlider and a QDoubleSpinBox and link them in the constructor of the LinkedSliderDoubleSpinBox. You can also do all the laying out of the slider and the spin box within the LinkedSliderDoubleSpinBox at this point. You could always derive from QFrame rather than QWidget to allow borders etc.

                    When you want to use the LiLinkedSliderDoubleSpinBox just create one. If you use layouts etc. it should give you a nice widget you can use anywhere.

                    Steve

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                    • T Offline
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                      TheDestroyer
                      wrote on last edited by
                      #17

                      The problem is not creating and linking them. The problem is linking them together to the "set" function that is going to do the changes in the simulation. The set function is located in another class (blochsim). I don't have variables access in that class, just set and get functions to access the variables.

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                      • G Offline
                        G Offline
                        giesbert
                        wrote on last edited by
                        #18

                        If you always connect the same types, it is absolutly no problem:

                        @
                        LinkedSliderDoubleSpinBox::LinkedSliderDoubleSpinBox(double minValue, double maxValue, long int bins, QSlider* pSlider, QWidget *parent) :
                        QWidget(parent)
                        {
                        connect(pSlider, SIGNAL(valueChanged(int), this, SLOT(setValue(int));
                        connect(this, SIGNAL(valueChanged(int), pSlider, SLOT(setValue(int));
                        setValue(pSlider->value());
                        }
                        @

                        Nokia Certified Qt Specialist.
                        Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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                        • T Offline
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                          TheDestroyer
                          wrote on last edited by
                          #19

                          Here is the thing. setValue(...) is a member function of another class's object, where I want to call the function INSIDE that object after to set a value INSIDE that object.

                          Since this operation is not specific and isn't supposed to control a single situation, or in other words one object's variable but rather apply the same slider with the spinbox to many other variables (this is the idea in the first place), I want to pass the "setValue(...)" function to the class, so that the class could use it as it needs.

                          Doesn't this look difficult?

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                          • G Offline
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                            giesbert
                            wrote on last edited by
                            #20

                            If you want to work with any type of objects, and those objects are QObject derived classes AND the value to set is a property, you could also use Qt's meta object system so set and get the property. :-) Is that elegant enough?

                            Nokia Certified Qt Specialist.
                            Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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                            • T Offline
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                              TheDestroyer
                              wrote on last edited by
                              #21

                              ahhhhh, man! this is veryyyyyyyyyyyyyyyy diasppointing. The class isn't Qt derived :D

                              but I think I'm starting to get the solution. but I need your help!

                              I'm reading a book called "Professional C++" by Solter and Kleper.

                              An example solution to my problem is the following (under Pointers to Methods):

                              @
                              SpreadsheetCell myCell;
                              double (SpreadsheetCell::*methodPtr) () const = &SpreadsheetCell::getValue;
                              cout << myCell.*methodPtr) () << endl;
                              @

                              I'm trying to do like this code as follows:

                              @
                              double (Blochsim::*getConstantFieldDirPtr) () const = &Blochsim::getConstantFieldDirection();
                              @
                              but this line is giving me the following error:

                              cannot call member function 'double Blochsim::getConstantFieldDirection()' without an object.

                              I tried to define and object from the class Blochsim (which I know doesn't make sense because it's in another line):

                              @
                              Blochsim bs;
                              double (Blochsim::*getConstantFieldDirPtr) () const = &Blochsim::getConstantFieldDirection();
                              @
                              but still gives the same error!

                              any idea how to solve this??? :D I'm happy I'm getting close to the solution!!!

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                              • G Offline
                                G Offline
                                giesbert
                                wrote on last edited by
                                #22

                                remove the brakets :-)

                                @
                                double (Blochsim::*getConstantFieldDirPtr) () const = &Blochsim::getConstantFieldDirection;
                                @

                                But where do you get the object instance from to call the method on?

                                Nokia Certified Qt Specialist.
                                Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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                                • T Offline
                                  T Offline
                                  TioRoy
                                  wrote on last edited by
                                  #23

                                  It would be:

                                  @
                                  (bs.*getConstantFieldDirPtr)();
                                  @

                                  Example:
                                  @
                                  class TObj {
                                  public:
                                  double funcA() {
                                  return 0;
                                  }

                                  };

                                  int main(int argc, char *argv[])
                                  {
                                  TObj tobj;

                                  double (TObj::*funcAPtr)() = &TObj::funcA;
                                  
                                  (tobj.*funcAPtr)();
                                  

                                  }
                                  @

                                  I've write some years an similar code on PalmOS.

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                                  • G Offline
                                    G Offline
                                    giesbert
                                    wrote on last edited by
                                    #24

                                    But then again, you need the object where you call it. If I understood correctly, he does not want to have the object in present. otherwise, he would not need that.

                                    I would go with "boost::bind":http://www.boost.org/doc/libs/1_46_1/libs/bind/bind.html#with_boost_function

                                    Nokia Certified Qt Specialist.
                                    Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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                                    • T Offline
                                      T Offline
                                      TioRoy
                                      wrote on last edited by
                                      #25

                                      I agree.

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                                      • G Offline
                                        G Offline
                                        giesbert
                                        wrote on last edited by
                                        #26

                                        So, I have a working example for your needs together with boost::bind and boost::function.
                                        here we go:

                                        @
                                        #include <QtGui/QWidget>
                                        #include <boost/function.hpp>

                                        class MyWidget : public QWidget
                                        {
                                        Q_OBJECT
                                        public:
                                        explicit MyWidget(QWidget *parent = 0);

                                        protected slots:
                                        void changed1(int);
                                        void changed2(int);

                                        private:
                                        boost::function<void(int)> setValue1;
                                        boost::function<void(int)> setValue2;
                                        };
                                        @

                                        I have a widget with two children, a slider and a spin box. The change of one of the triggers the slots. There I will (without using the class) change the value of the other object:

                                        @
                                        #include <QtGui/QSlider>
                                        #include <QtGui/QSpinBox>
                                        #include <QtGui/QVBoxLayout>
                                        #include <boost/bind/bind.hpp>

                                        MyWidget::MyWidget(QWidget parent) :
                                        QWidget(parent)
                                        {
                                        QSlider
                                        pSlider = new QSlider(Qt::Horizontal, this);
                                        pSlider->setRange(0,100);
                                        pSlider->setValue(20);
                                        connect(pSlider, SIGNAL(valueChanged(int)), this, SLOT(changed1(int)));

                                        QSpinBox* pSpin = new QSpinBox(this);
                                        pSpin->setRange(0,100);
                                        pSpin->setValue(20);
                                        connect(pSpin, SIGNAL(valueChanged(int)), this, SLOT(changed2(int)));
                                        
                                        QVBoxLayout* pLayout = new QVBoxLayout(this);
                                        pLayout->addWidget(pSlider);
                                        pLayout->addWidget(pSpin);
                                        setLayout(pLayout);
                                        setFixedSize(sizeHint());
                                        
                                        setValue1 = boost::bind(&QSlider::setValue, pSlider, _1);
                                        setValue2 = boost::bind(&QSpinBox::setValue, pSpin, _1);
                                        

                                        }

                                        void MyWidget::changed1(int value)
                                        {
                                        setValue2(value);
                                        }

                                        void MyWidget::changed2(int value)
                                        {
                                        setValue1(value);
                                        }
                                        @

                                        the trick here is the usage of

                                        • boost::function<void(int)> setValue1;
                                          together with:
                                        • setValue1 = boost::bind(&QSlider::setValue, pSlider, _1);

                                        The only disadvantage is: you need boost (at least partially...)

                                        you need (at least on boost 1.44) all headers in boost, and the following folders in boost:

                                        • bind
                                        • config
                                        • detail
                                        • exception
                                        • function
                                        • function_types
                                        • mpl
                                        • preprocessor
                                        • type_traits
                                        • utility

                                        Nokia Certified Qt Specialist.
                                        Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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                                        • T Offline
                                          T Offline
                                          TheDestroyer
                                          wrote on last edited by
                                          #27

                                          I have the object under the following hierarchy, which is in another window!

                                          ((MainWindow*)parentWidget())->openGLApp->blochsim->setConstantFieldDirection(double value)

                                          I'll give it a shot and try!! thank you all!

                                          do you see it a problem anyway calling the object like that? I have access to the object that way!!

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