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  4. Resources not accessible when running outside of qtcreator [SOLVED / Problem related to unsopported image file formats]
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Resources not accessible when running outside of qtcreator [SOLVED / Problem related to unsopported image file formats]

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  • D Offline
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    DenisKormalev
    wrote on last edited by
    #3

    Do you have resources embedded into your binary? Or you have them as external files that you load on run-time?

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    • B Offline
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      billouparis
      wrote on last edited by
      #4

      I guess they are embedded in the binary, I have done nothing specific. The qrc files are listed in the .pro file.

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      • G Offline
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        giesbert
        wrote on last edited by
        #5

        Then they are embedded. Now, what could happen, is that the image format plug-ins are not available. They are needed. see "this thread.":http://developer.qt.nokia.com/forums/viewthread/4440/

        Nokia Certified Qt Specialist.
        Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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        • B Offline
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          billouparis
          wrote on last edited by
          #6

          Thank you, I am having a look now!

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          • D Offline
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            DenisKormalev
            wrote on last edited by
            #7

            Yep, I'm agreed with Gerolf. Looks like plugins are not available.

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            • B Offline
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              billouparis
              wrote on last edited by
              #8

              Thank you both, gonna try this afternoon or maybe in one week, and will let you know,

              Bill

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                billouparis
                wrote on last edited by
                #9

                We can lock this thread, the whole thing it working when copying the image decoding dll in the output directory. Thank you for the hint. I guess it is possible to simply link this library statically then? If you know how, I am interested!
                Thanks,
                Bill

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                • G Offline
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                  giesbert
                  wrote on last edited by
                  #10

                  if you want to link the plugins statically, you need a static Qt build. otherwise they need to be put to the correct folders and will then be loaded dynamically by Qt itself.

                  Nokia Certified Qt Specialist.
                  Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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                  • G Offline
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                    goetz
                    wrote on last edited by
                    #11

                    Static linking is suboptimal when plugins enter the game. I recommend that you create an installer for windows (eg. with InnoSetup or some of its also free alternatives).

                    http://www.catb.org/~esr/faqs/smart-questions.html

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                    • B Offline
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                      billouparis
                      wrote on last edited by
                      #12

                      Thank you both,
                      Bill

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