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Delegate creation and multithreaded property updating

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  • F Offline
    F Offline
    felsi
    wrote on last edited by
    #3

    Ok, to do anything, the above should more look like this...

    Button {
        id: root_item
    
        Component.onCompleted:{
            //updateTrack();
        }
    
        property PlaylistTrack playlistTrack
        onPlaylistTrackChanged: {connectTrack(); updateTrack();}
    
        function connectTrack()
        {
            if(playlistTrack == null)
                return;
    
            playlistTrack.trackChanged.connect(updateTrack);
        }
    
        function updateTrack()
        {
            if(playlistTrack==null)
            {
                labeling_item.text = "no track";
                duration_item.text = "-";
                return;
            }
            else if(playlistTrack.track==null)
            {
                labeling_item.text = "loading...";
                duration_item.text = "00:00";
                return;
            }
    
            let track = playlistTrack.track;
            labeling_item.text = track.labeling
            duration_item.text = track.duration_string;
        }
    }
    

    But i am still not sure, if this solves my issue or if the bug is just sitting somewhere else...
    Even a "looks good to me" would make me feel more confident, that i actually killed the bug...

    A 1 Reply Last reply
    0
    • F felsi

      Ok, to do anything, the above should more look like this...

      Button {
          id: root_item
      
          Component.onCompleted:{
              //updateTrack();
          }
      
          property PlaylistTrack playlistTrack
          onPlaylistTrackChanged: {connectTrack(); updateTrack();}
      
          function connectTrack()
          {
              if(playlistTrack == null)
                  return;
      
              playlistTrack.trackChanged.connect(updateTrack);
          }
      
          function updateTrack()
          {
              if(playlistTrack==null)
              {
                  labeling_item.text = "no track";
                  duration_item.text = "-";
                  return;
              }
              else if(playlistTrack.track==null)
              {
                  labeling_item.text = "loading...";
                  duration_item.text = "00:00";
                  return;
              }
      
              let track = playlistTrack.track;
              labeling_item.text = track.labeling
              duration_item.text = track.duration_string;
          }
      }
      

      But i am still not sure, if this solves my issue or if the bug is just sitting somewhere else...
      Even a "looks good to me" would make me feel more confident, that i actually killed the bug...

      A Offline
      A Offline
      Asperamanca
      wrote on last edited by
      #4

      @felsi Properties are for single-threaded usage only. Both reading from and writing to them must happen in the same thread. If you are using them from GUI, reading and writing must happen in the GUI thread.

      Easiest way to change your code is to

      1. Make all setters slots
      2. Make sure the object with the properties lives in the GUI thread (see QObject::moveToThread and associated functions)
      3. Create a queued (or automatic) connection between the thread that wants to set the property and the QObject with the property, thereby calling the setting asynchronously in the context of the GUI thread.
      A 1 Reply Last reply
      2
      • A Asperamanca

        @felsi Properties are for single-threaded usage only. Both reading from and writing to them must happen in the same thread. If you are using them from GUI, reading and writing must happen in the GUI thread.

        Easiest way to change your code is to

        1. Make all setters slots
        2. Make sure the object with the properties lives in the GUI thread (see QObject::moveToThread and associated functions)
        3. Create a queued (or automatic) connection between the thread that wants to set the property and the QObject with the property, thereby calling the setting asynchronously in the context of the GUI thread.
        A Offline
        A Offline
        Asperamanca
        wrote on last edited by
        #5

        @Asperamanca
        For reference, see https://doc.qt.io/qt-6/bindableproperties.html:
        The bindable property system is not thread-safe. Properties used in the binding expression on one thread must not be read or modified by any other thread.

        F 1 Reply Last reply
        2
        • A Asperamanca

          @Asperamanca
          For reference, see https://doc.qt.io/qt-6/bindableproperties.html:
          The bindable property system is not thread-safe. Properties used in the binding expression on one thread must not be read or modified by any other thread.

          F Offline
          F Offline
          felsi
          wrote on last edited by
          #6

          @Asperamanca
          Actually, i thought about 1 and 3, but it was working so well...
          And i would have never mentioned the thread affinity, thank you very very much!
          Farewell, nice guy from the internet!

          F 1 Reply Last reply
          0
          • F felsi has marked this topic as solved on
          • F felsi has marked this topic as unsolved on
          • F felsi

            @Asperamanca
            Actually, i thought about 1 and 3, but it was working so well...
            And i would have never mentioned the thread affinity, thank you very very much!
            Farewell, nice guy from the internet!

            F Offline
            F Offline
            felsi
            wrote on last edited by felsi
            #7

            Hello, again!
            The bug is still alive.

            I did what Asperamanca suggested and verified it with:

            qDebug() << "setTrack: running in main thread:" << (QApplication::instance()->thread() == QThread::currentThread());
            qDebug() << "setTrack: playlistTrack living in main thread:" << (QApplication::instance()->thread() == this->thread());
            qDebug() << "setTrack: track living in main thread:" << (QApplication::instance()->thread() == track->thread());
            

            But i still got the following behaviour:

            onPlaylistTrackChanged 1
            updateTrack 1 : NULL
            onCompleted 1
            onPlaylistTrackChanged 2
            updateTrack 2 : NULL
            onCompleted 2
            onPlaylistTrackChanged 3
            updateTrack 3 : NULL
            onTrackChanged 1
            updateTrack 1 : Track 1
            onTrackChanged 2
            updateTrack 2 : Track 2
            onCompleted 3
            onPlaylistTrackChanged 4
            updateTrack 4 : Track 4
            onCompleted 4
            onPlaylistTrackChanged 5
            updateTrack 5 : Track 5
            onCompleted 5

            As you can see, there is running qml code intermediately while the delegate for track 3 is created.
            So my guess would be, that the ListView creates the delegate in a separate qml thread.
            And the problem is caused similar to the way i described in my former posts after all.

            Which would mean, that using connections in delegates is always unsafe...
            Because you can always miss signals during creation.

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            0
            • A Offline
              A Offline
              Asperamanca
              wrote on last edited by
              #8

              Could you post your current code, like you did in the OP?

              F 1 Reply Last reply
              0
              • A Asperamanca

                Could you post your current code, like you did in the OP?

                F Offline
                F Offline
                felsi
                wrote on last edited by
                #9

                @Asperamanca
                The code hasn't changed, i only changed the way i call it and added the lines to verify.
                Aren't connections between C++ and QML blocking queued?
                Therefore i don't think, that the mixed-up creation and updating on the qml side is caused on the C++ side.
                I think my multithreaded approach only increased the likelyhood of happening and is apart from that coincidental.

                1 Reply Last reply
                0
                • A Offline
                  A Offline
                  Asperamanca
                  wrote on last edited by
                  #10

                  Does the qDebug() for setTrack appear with track 3? And in the main thread?

                  1 Reply Last reply
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                  • A Offline
                    A Offline
                    Asperamanca
                    wrote on last edited by Asperamanca
                    #11

                    Side note:
                    I just noticed that this was pointless anyway:

                        Track *PlaylistTrack::getTrackRef()
                        {
                            QReadLocker locker(&this->lock);
                            return this->track.data();
                        }
                    

                    You hand out a pointer to the internal data of the track. The locker goes out of scope, and the pointer keeps being used in QML.
                    When setTrack assigns a new pointer to this->track, the old shared_ptr goes out of scope, gets destroyed, but might still be used by QML (use-after-free)
                    So your locking mechanism wouldn't have worked anyway.
                    Reference semantics are fraught with danger...

                    F 1 Reply Last reply
                    1
                    • A Asperamanca

                      Side note:
                      I just noticed that this was pointless anyway:

                          Track *PlaylistTrack::getTrackRef()
                          {
                              QReadLocker locker(&this->lock);
                              return this->track.data();
                          }
                      

                      You hand out a pointer to the internal data of the track. The locker goes out of scope, and the pointer keeps being used in QML.
                      When setTrack assigns a new pointer to this->track, the old shared_ptr goes out of scope, gets destroyed, but might still be used by QML (use-after-free)
                      So your locking mechanism wouldn't have worked anyway.
                      Reference semantics are fraught with danger...

                      F Offline
                      F Offline
                      felsi
                      wrote on last edited by felsi
                      #12

                      Yes, i just checked. (it appears more often, due to unrelated changes)
                      The lock is needed to safely access the member on the C++ side, not to protect between C++ and QML.
                      Yes, that's a bit ugly, but i am aware of that and there is always one shared pointer left holding the reference.
                      And what alternatives do i have? I think this is a general problem with shared pointers and qml.

                      A 1 Reply Last reply
                      0
                      • F Offline
                        F Offline
                        felsi
                        wrote on last edited by
                        #13

                        Oh, sorry, i misunderstood, exactly, you're absolutely wright.
                        No problem with gui thread...

                        1 Reply Last reply
                        0
                        • F felsi

                          Yes, i just checked. (it appears more often, due to unrelated changes)
                          The lock is needed to safely access the member on the C++ side, not to protect between C++ and QML.
                          Yes, that's a bit ugly, but i am aware of that and there is always one shared pointer left holding the reference.
                          And what alternatives do i have? I think this is a general problem with shared pointers and qml.

                          A Offline
                          A Offline
                          Asperamanca
                          wrote on last edited by
                          #14

                          @felsi The alternative is to provide a stable pointer (the Q_PROPERTY is then a CONSTANT and cannot change), and change the content of the object.
                          The object itself has Q_PROPERTY entries in turn for all the single properties that can change (and some of them could - again - be stable pointers)

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                          • A Offline
                            A Offline
                            Asperamanca
                            wrote on last edited by
                            #15

                            But that was a side note.
                            Is your problem with Track 3 still open, or does it work now?

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                            0
                            • F Offline
                              F Offline
                              felsi
                              wrote on last edited by
                              #16

                              Yes, still open, nothing changed about that problem.
                              And pretty sure not related to threading anymore.

                              Uh, thank you very much, i will check out these topics!

                              1 Reply Last reply
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                              • A Offline
                                A Offline
                                Asperamanca
                                wrote on last edited by
                                #17

                                I didn't see whether your setter for Track 3 was ever called. Your logging does not contain that information.

                                F 1 Reply Last reply
                                0
                                • A Asperamanca

                                  I didn't see whether your setter for Track 3 was ever called. Your logging does not contain that information.

                                  F Offline
                                  F Offline
                                  felsi
                                  wrote on last edited by
                                  #18

                                  It looks like this:

                                  onPlaylistTrackChanged 1
                                  updateTrack 1 : NULL
                                  onCompleted 1
                                  onPlaylistTrackChanged 2
                                  updateTrack 2 : NULL
                                  onCompleted 2
                                  onPlaylistTrackChanged 3
                                  updateTrack 3 : NULL
                                  setTrack 1
                                  onTrackChanged 1
                                  updateTrack 1 : Track 1
                                  setTrack 2
                                  onTrackChanged 2
                                  updateTrack 2 : Track 2
                                  setTrack 3
                                  setTrack 4
                                  setTrack 5
                                  onCompleted 3
                                  onPlaylistTrackChanged 4
                                  updateTrack 4 : Track 4
                                  onCompleted 4
                                  onPlaylistTrackChanged 5
                                  updateTrack 5 : Track 5
                                  onCompleted 5

                                  1 Reply Last reply
                                  0
                                  • A Offline
                                    A Offline
                                    Asperamanca
                                    wrote on last edited by
                                    #19

                                    I would really try this:

                                    class Track : public QObject
                                    {
                                        Q_OBJECT
                                        Q_PROPERTY(QString labeling READ getLabeling NOTIFY notifyLabelingChanged) // I would prefer BINDABLE, it's much simpler to code, but not relevant to the issue at hand
                                        Q_PROPERTY(QString duration_string READ getDurationString NOTIFY notifyDurationStringChanged)
                                    public:
                                    // Add the obvious getters and setters
                                    
                                    private:
                                        QString m_Labeling{"loading..."};
                                        QString m_DurationString{"00:00"};
                                    };
                                    
                                    class PlaylistTrack : public QObject
                                    {
                                        Q_OBJECT
                                        Q_PROPERTY(Track* track READ getTrackPtr CONSTANT) // I would add FINAL, but not really relevant
                                    public:
                                    
                                        Track* getTrack() {return &m_Track;}
                                    
                                    private:
                                        Track m_Track; // If you want PIMPL, I'd use std::unique_ptr<Track> and create it in the constrcutor
                                    };
                                    

                                    The track will be created with PlaylistTrack , and will live as long as PlaylistTrack does.
                                    Initially, it holds the default strings you previously specified in your QML.
                                    Once you have data, you simply change the properties, and QML should update.
                                    There are some variants to this pattern, but the important thing is that object points stay where they are for as long as the QML scene exists. This saves you from a lot of tricky edge cases and extra checks on the QML side.

                                    F 1 Reply Last reply
                                    0
                                    • A Asperamanca

                                      I would really try this:

                                      class Track : public QObject
                                      {
                                          Q_OBJECT
                                          Q_PROPERTY(QString labeling READ getLabeling NOTIFY notifyLabelingChanged) // I would prefer BINDABLE, it's much simpler to code, but not relevant to the issue at hand
                                          Q_PROPERTY(QString duration_string READ getDurationString NOTIFY notifyDurationStringChanged)
                                      public:
                                      // Add the obvious getters and setters
                                      
                                      private:
                                          QString m_Labeling{"loading..."};
                                          QString m_DurationString{"00:00"};
                                      };
                                      
                                      class PlaylistTrack : public QObject
                                      {
                                          Q_OBJECT
                                          Q_PROPERTY(Track* track READ getTrackPtr CONSTANT) // I would add FINAL, but not really relevant
                                      public:
                                      
                                          Track* getTrack() {return &m_Track;}
                                      
                                      private:
                                          Track m_Track; // If you want PIMPL, I'd use std::unique_ptr<Track> and create it in the constrcutor
                                      };
                                      

                                      The track will be created with PlaylistTrack , and will live as long as PlaylistTrack does.
                                      Initially, it holds the default strings you previously specified in your QML.
                                      Once you have data, you simply change the properties, and QML should update.
                                      There are some variants to this pattern, but the important thing is that object points stay where they are for as long as the QML scene exists. This saves you from a lot of tricky edge cases and extra checks on the QML side.

                                      F Offline
                                      F Offline
                                      felsi
                                      wrote on last edited by felsi
                                      #20

                                      Tracks are widely spread across my whole program. My collection points to them, sorted trees of my collection point to them and different PlaylistTracks in different playlists can point to the same Track. They can even get replaced program-wide.
                                      They are created by the collection and are only looked up in a hash table. All for low memory, fast loading, etc.
                                      I can live with my little qml workaround, i encountered no other problems.
                                      I posted more, because maybe there is a bug, when using connections in delegates.

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                                      • A Offline
                                        A Offline
                                        Asperamanca
                                        wrote on last edited by
                                        #21

                                        I admit I don't fully understand the issue you have myself. However, eliminating the state change from "null" to "something" in QML can't hurt. If you want to manage the tracks in a more centralized way, pass the shared_ptr as part of the constructor of PlaylistTrack and never change it during the lifetime of PlaylistTrack. Make the Q_PROPERTY CONSTANT. From the perspective of QML, that should be the same as my suggestion.

                                        F 1 Reply Last reply
                                        0
                                        • A Asperamanca

                                          I admit I don't fully understand the issue you have myself. However, eliminating the state change from "null" to "something" in QML can't hurt. If you want to manage the tracks in a more centralized way, pass the shared_ptr as part of the constructor of PlaylistTrack and never change it during the lifetime of PlaylistTrack. Make the Q_PROPERTY CONSTANT. From the perspective of QML, that should be the same as my suggestion.

                                          F Offline
                                          F Offline
                                          felsi
                                          wrote on last edited by
                                          #22

                                          Thank you very much, i also prefer the safe way, if possible. :)
                                          And your suggestion is clean and safe. But i really need to be able to set and change the track for a variety of reasons.
                                          In fact, it also appears when i change the track.

                                          And for the missed signal problem, it should not matter whether it's an address or a value, it's not even a signal-parameter.
                                          To me, it looks like, that the delegate gets created in a separate thread, otherwise "updateTrack 2" couldn't appear during creation of track 3. But i don't have a clue about the Qt source code, so i can't look that up easily...
                                          And my guess would further be, that signals emitted after the creation has started and before the connection is established, are simply lost.

                                          1 Reply Last reply
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