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  4. unsync function , QSocketNotifier & Cannot move to target thread
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unsync function , QSocketNotifier & Cannot move to target thread

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  • _ Offline
    _ Offline
    __d4ve__
    wrote on last edited by
    #3

    GUI will be unresponsive other wise , why not using global static ?

    Christian EhrlicherC 1 Reply Last reply
    0
    • _ __d4ve__

      GUI will be unresponsive other wise , why not using global static ?

      Christian EhrlicherC Offline
      Christian EhrlicherC Offline
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #4

      @__d4ve__ said in unsync function , QSocketNotifier & Cannot move to target thread:

      GUI will be unresponsive other wise

      Use signals and slots and a/or a QTimer. No need to block anything.
      Globlals, especially QObject one are bad design.

      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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      • _ Offline
        _ Offline
        __d4ve__
        wrote on last edited by
        #5

        Ok ,
        signals and slots ,
        I have Client variable that supposed to be global variable and used in another classes

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        • _ Offline
          _ Offline
          __d4ve__
          wrote on last edited by
          #6

          Used QTimer , makes GUI freeze :

          void MenuClickHandler::syncApplication()
          {
              if(Client::instance()->sync)
              {
                  Client::instance()->disconnectSync();
                  return;
              }
          
              QTimer* timer = new QTimer(this);  // Use a timer instead of a new thread
          
              connect(timer, &QTimer::timeout, [=](){
          
                  Client::instance()->initSync();
          
                  while (Client::instance()->sync == true) {
                      qDebug() << "Data Receiving loop.";
                      qDebug() << "Client->sync = " << Client::instance()->sync;
                      Client::instance()->DataReceived();
                  }
          
                  });
                  timer->start(1000);
          }
          

          I can see that something wrong with the design but as far as i know Qt usage , Qthreads or instance() I would like to hear what other options there , if i Initiate object on main() , what's the right way to connect it ?

          I have QAction on main()

          QAction::connect(actionSync, &QAction::triggered, clickHandler, &MenuClickHandler::syncApplication);
          

          that changes it label to 'unsync' after successful syncing another click should unsync it .
          this scenario may confuse so what should be done with signal slot ?

          first click syncs
          the second unsyncs ( on successful synced client only )
          recommended not using Qthreads , Client instance()

          Christian EhrlicherC 1 Reply Last reply
          0
          • _ __d4ve__

            Used QTimer , makes GUI freeze :

            void MenuClickHandler::syncApplication()
            {
                if(Client::instance()->sync)
                {
                    Client::instance()->disconnectSync();
                    return;
                }
            
                QTimer* timer = new QTimer(this);  // Use a timer instead of a new thread
            
                connect(timer, &QTimer::timeout, [=](){
            
                    Client::instance()->initSync();
            
                    while (Client::instance()->sync == true) {
                        qDebug() << "Data Receiving loop.";
                        qDebug() << "Client->sync = " << Client::instance()->sync;
                        Client::instance()->DataReceived();
                    }
            
                    });
                    timer->start(1000);
            }
            

            I can see that something wrong with the design but as far as i know Qt usage , Qthreads or instance() I would like to hear what other options there , if i Initiate object on main() , what's the right way to connect it ?

            I have QAction on main()

            QAction::connect(actionSync, &QAction::triggered, clickHandler, &MenuClickHandler::syncApplication);
            

            that changes it label to 'unsync' after successful syncing another click should unsync it .
            this scenario may confuse so what should be done with signal slot ?

            first click syncs
            the second unsyncs ( on successful synced client only )
            recommended not using Qthreads , Client instance()

            Christian EhrlicherC Offline
            Christian EhrlicherC Offline
            Christian Ehrlicher
            Lifetime Qt Champion
            wrote on last edited by
            #7

            @__d4ve__ said in unsync function , QSocketNotifier & Cannot move to target thread:

            while (Client::instance()->sync == true) {

            I mean -what do you expect when you block the event loop... let Client emit a signal when the data was received.

            Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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            • _ Offline
              _ Offline
              __d4ve__
              wrote on last edited by
              #8

              Changed the code but the GUI still not responsive :

              void MenuClickHandler::syncApplication()
              {
                  qDebug() << Client::instance()->socket->isOpen() ;
                  if(Client::instance()->sync && Client::instance()->socket->isOpen() )
                  {
                      Client::instance()->disconnectSync();
                      return;
                  }
              
                  QTimer* timer = new QTimer(this);  // Use a timer instead of a new thread
              
                  connect(timer, &QTimer::timeout, [=](){
              
                      Client::instance()->initSync();
              
                      while (Client::instance()->sync == true) {
                          qDebug() << "Data Receiving loop.";
                          qDebug() << "Client->sync = " << Client::instance()->sync;
                          Client::instance()->DataReceived();
                      }
              
                      });
                      timer->start(1000);
              }
              

              Syncs successfully but not responsive afterwards

              Pl45m4P 1 Reply Last reply
              0
              • _ __d4ve__

                Changed the code but the GUI still not responsive :

                void MenuClickHandler::syncApplication()
                {
                    qDebug() << Client::instance()->socket->isOpen() ;
                    if(Client::instance()->sync && Client::instance()->socket->isOpen() )
                    {
                        Client::instance()->disconnectSync();
                        return;
                    }
                
                    QTimer* timer = new QTimer(this);  // Use a timer instead of a new thread
                
                    connect(timer, &QTimer::timeout, [=](){
                
                        Client::instance()->initSync();
                
                        while (Client::instance()->sync == true) {
                            qDebug() << "Data Receiving loop.";
                            qDebug() << "Client->sync = " << Client::instance()->sync;
                            Client::instance()->DataReceived();
                        }
                
                        });
                        timer->start(1000);
                }
                

                Syncs successfully but not responsive afterwards

                Pl45m4P Offline
                Pl45m4P Offline
                Pl45m4
                wrote on last edited by
                #9

                @__d4ve__ said in unsync function , QSocketNotifier & Cannot move to target thread:

                connect(timer, &QTimer::timeout, ={

                    Client::instance()->initSync();
                
                    while (Client::instance()->sync == true) {
                        qDebug() << "Data Receiving loop.";
                        qDebug() << "Client->sync = " << Client::instance()->sync;
                        Client::instance()->DataReceived();
                    }
                
                    });
                    timer->start(1000);
                

                I think the while loop is still blocking.

                So better something like

                QTimer::singleShot(0, this, ()[=]{
                
                // sync here
                
                });
                

                If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                ~E. W. Dijkstra

                1 Reply Last reply
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                • _ Offline
                  _ Offline
                  __d4ve__
                  wrote on last edited by
                  #10

                  The problem with SingleShot function is that its good as written for 'single shot' what makes the app not responsive as desired in period of times.

                  I changed program design and currently sync loop runs on SingleShot but I need alternative
                  not using QThreads and while loop leaves me with maybe connect on some terms

                  I have :

                  sync(): init connection

                  connection_loop() : maintains connection

                  receiveData() : receives data from server

                  Christian EhrlicherC 1 Reply Last reply
                  0
                  • _ __d4ve__

                    The problem with SingleShot function is that its good as written for 'single shot' what makes the app not responsive as desired in period of times.

                    I changed program design and currently sync loop runs on SingleShot but I need alternative
                    not using QThreads and while loop leaves me with maybe connect on some terms

                    I have :

                    sync(): init connection

                    connection_loop() : maintains connection

                    receiveData() : receives data from server

                    Christian EhrlicherC Offline
                    Christian EhrlicherC Offline
                    Christian Ehrlicher
                    Lifetime Qt Champion
                    wrote on last edited by
                    #11

                    @__d4ve__ said in unsync function , QSocketNotifier & Cannot move to target thread:

                    connection_loop() : maintains connection

                    What does this mean? What has to be done in there? A keep-alive every n seconds? Use a QTimer.

                    receiveData() : receives data from server

                    Use the readyRead() signal and process your data.

                    Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                    Visit the Qt Academy at https://academy.qt.io/catalog

                    1 Reply Last reply
                    1
                    • _ Offline
                      _ Offline
                      __d4ve__
                      wrote on last edited by __d4ve__
                      #12

                      I use socket->waitForReadyRead(1000); instead readyRead() and yes connection_loop() does keep-alive every n seconds but I look for something more responsive

                      Christian EhrlicherC 1 Reply Last reply
                      0
                      • _ __d4ve__

                        I use socket->waitForReadyRead(1000); instead readyRead() and yes connection_loop() does keep-alive every n seconds but I look for something more responsive

                        Christian EhrlicherC Offline
                        Christian EhrlicherC Offline
                        Christian Ehrlicher
                        Lifetime Qt Champion
                        wrote on last edited by
                        #13

                        @__d4ve__ said in unsync function , QSocketNotifier & Cannot move to target thread:

                        I use socket->waitForReadyRead(1000);

                        Again: do not block the event loop, use signals and slots.

                        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                        Visit the Qt Academy at https://academy.qt.io/catalog

                        1 Reply Last reply
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