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Loading a macOS project on a Windows virtual machine

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  • MortyMarsM MortyMars

    Hi @Pl45m4 ,

    Thanks for this lead, which indicates that my problem is a configuration problem.

    I have to admit that I'm a bit confused between my two Qt installations, the one on macOS and the one on Windows, because I can't configure the same settings for my project on one side and the other.

    When I try to open a .pro file on the Windows side I get this message :
    "No valid configuration files could be found.
    All the configuration files found in the "Y:\Qt\Procedures4XP\Procedures4XP.pro.user" directory are not suitable for the current version of Qt Creator, for example because they were written by an incompatible version of Qt Creator, or because a different configuration path was used."

    I also don't understand anything about adding "kits" and configuring them...

    A Offline
    A Offline
    Aronox
    wrote on last edited by
    #6

    @MortyMars yes that error is normal. from what little knowledge I have about Qt you see when you load the .pro file Qt creator looks for configuration file but they are different as Windows uses MinGW and Mac uses native files. I get that when ever I open up a project make in Windows on Mac and I just simply choose to configure the project.

    I also do one more thing, the files on my Windows documents folder are synced with google drive so what ever change I make and what ever new files I add are automatically streamed to my mac

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    • Christian EhrlicherC Online
      Christian EhrlicherC Online
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #7

      The .pro.user file can not be shared between different systems - it does not belong to the source tree even it is created in there by QtCreator

      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
      Visit the Qt Academy at https://academy.qt.io/catalog

      MortyMarsM 1 Reply Last reply
      1
      • Christian EhrlicherC Christian Ehrlicher

        The .pro.user file can not be shared between different systems - it does not belong to the source tree even it is created in there by QtCreator

        MortyMarsM Offline
        MortyMarsM Offline
        MortyMars
        wrote on last edited by
        #8

        @Christian-Ehrlicher @Aronox

        Thank you for these clarifications.
        Unfortunately it doesn't tell me how to add the right kit and open my macOS project on Windows...

        Christian EhrlicherC Pl45m4P A 3 Replies Last reply
        0
        • MortyMarsM MortyMars

          @Christian-Ehrlicher @Aronox

          Thank you for these clarifications.
          Unfortunately it doesn't tell me how to add the right kit and open my macOS project on Windows...

          Christian EhrlicherC Online
          Christian EhrlicherC Online
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by
          #9

          @MortyMars said in Loading a macOS project on a Windows virtual machine:

          my macOS project on Windows...

          You can not compile MacOS under Windows.

          Install Qt and QtCreator with the Qt online installer then QtCreator should automatically detect the Qt installation. When you want to use MSVC you also have to install it separately. Nothing more needed.

          Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
          Visit the Qt Academy at https://academy.qt.io/catalog

          MortyMarsM 1 Reply Last reply
          1
          • MortyMarsM MortyMars

            @Christian-Ehrlicher @Aronox

            Thank you for these clarifications.
            Unfortunately it doesn't tell me how to add the right kit and open my macOS project on Windows...

            Pl45m4P Offline
            Pl45m4P Offline
            Pl45m4
            wrote on last edited by
            #10

            @MortyMars

            If you have a working Qt installation on Mac and Windows, you can copy the project over to Windows and delete everything from the project folder except the .h, .cpp and one yourProject.pro file...
            Everything else, files like something.pro.user or something.pro5372527362 can be deleted. You can also delete the build folder if it's included in your project dir.
            When you project is "clean", you just open QtCreator, load the project with "Open Project..." and then configure it using your local kit which is installed.


            If debugging is the process of removing software bugs, then programming must be the process of putting them in.

            ~E. W. Dijkstra

            MortyMarsM 1 Reply Last reply
            1
            • Christian EhrlicherC Christian Ehrlicher

              @MortyMars said in Loading a macOS project on a Windows virtual machine:

              my macOS project on Windows...

              You can not compile MacOS under Windows.

              Install Qt and QtCreator with the Qt online installer then QtCreator should automatically detect the Qt installation. When you want to use MSVC you also have to install it separately. Nothing more needed.

              MortyMarsM Offline
              MortyMarsM Offline
              MortyMars
              wrote on last edited by
              #11

              @Christian-Ehrlicher said in Loading a macOS project on a Windows virtual machine:

              You can not compile MacOS under Windows.

              I understand that this is unfortunately not possible :-(
              I misspoke, sorry.
              I meant that I can't open the project created on macOS, in a Qt installation on Windows.

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              • Pl45m4P Pl45m4

                @MortyMars

                If you have a working Qt installation on Mac and Windows, you can copy the project over to Windows and delete everything from the project folder except the .h, .cpp and one yourProject.pro file...
                Everything else, files like something.pro.user or something.pro5372527362 can be deleted. You can also delete the build folder if it's included in your project dir.
                When you project is "clean", you just open QtCreator, load the project with "Open Project..." and then configure it using your local kit which is installed.

                MortyMarsM Offline
                MortyMarsM Offline
                MortyMars
                wrote on last edited by
                #12

                @Pl45m4, @Aronox, @Christian-Ehrlicher

                After running the maintenance tool to consolidate my Qt installation, and deleting the 'myproject.pro.user' file, the project finally opens under Windows. That's great!
                Thanks a lot @Pl45m4 for the help.

                I'm just discovering my application on Windows and I can see that I'm going to have to do some work to make the interface look similar to what I have on the macOS side (in particular the alignment of the text in my QComboboxes, and the size of the QTextedit fonts).
                But that's another subject that will no doubt open up new posts ;-)

                Thanks again to everyone.

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                • MortyMarsM MortyMars has marked this topic as solved on
                • MortyMarsM MortyMars

                  @Christian-Ehrlicher @Aronox

                  Thank you for these clarifications.
                  Unfortunately it doesn't tell me how to add the right kit and open my macOS project on Windows...

                  A Offline
                  A Offline
                  Aronox
                  wrote on last edited by
                  #13

                  @MortyMars here's how I do it, after I click to sleect a kit, i sleect the kit with the same Qt version (you have to have the same version installed to do this). And it just works.
                  3668e791-9045-4826-848e-3bed67d72386-image.png

                  See i have two debug files? That is one was created on MacOS and one on Windows. And "post_login" is the main project folder with the .h, .prp, .cpp and any other source files i have in there.

                  0a95a0f2-7568-4089-b7e5-7d8fbed485bb-image.png

                  and google drive keeps the files synced between the two systems, no copying needed.

                  Pl45m4P 1 Reply Last reply
                  0
                  • MortyMarsM Offline
                    MortyMarsM Offline
                    MortyMars
                    wrote on last edited by
                    #14

                    Thanks @Aronox

                    1 Reply Last reply
                    0
                    • A Aronox

                      @MortyMars here's how I do it, after I click to sleect a kit, i sleect the kit with the same Qt version (you have to have the same version installed to do this). And it just works.
                      3668e791-9045-4826-848e-3bed67d72386-image.png

                      See i have two debug files? That is one was created on MacOS and one on Windows. And "post_login" is the main project folder with the .h, .prp, .cpp and any other source files i have in there.

                      0a95a0f2-7568-4089-b7e5-7d8fbed485bb-image.png

                      and google drive keeps the files synced between the two systems, no copying needed.

                      Pl45m4P Offline
                      Pl45m4P Offline
                      Pl45m4
                      wrote on last edited by Pl45m4
                      #15

                      @Aronox said in Loading a macOS project on a Windows virtual machine:

                      (you have to have the same version installed to do this)

                      No you don't ;-)
                      Unless there are major differences in your code and you use features that one version has and the other don't, the same code can be configured, for example, using a Qt 6.6 Kit on Windows and a Qt 6.7 or Qt 6.5 Kit on Mac.
                      When configuring a project that originates from Qt 6.7 with a very ancient kit that uses Qt 4.8, you might face some difficulties ;-)


                      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                      ~E. W. Dijkstra

                      1 Reply Last reply
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                      • MortyMarsM Offline
                        MortyMarsM Offline
                        MortyMars
                        wrote on last edited by
                        #16

                        Thank you @Pl45m4
                        That's not my case, but it's good to know :-)

                        1 Reply Last reply
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