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Qt6 Windows slower than Qt6 Ubuntu

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  • J Joe von Habsburg

    @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

    After a while crashing :(

    I found the reason. Because readReady() sometimes receives incomplete data.

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by
    #37

    @Joe-von-Habsburg
    Exactly as my colleagues have replied above for readyRead().

    If you are still pursuing the difference in memory usage you report. A couple of points about your code:

    You have a couple of calls to getData() inside some loop, while (_takeData). Your getData() uses (or used to use, you may have changed that now) _reply->deleteLater(). Although you have a QEventLoop::exec() call, which will allow signals/slots to flow, this is not the top-level Qt event loop. I believe deleteLater() causes deferred deletes, meaning that the memory is not actually released until the top-level event loop is re-entered. You should not use a while loop like this for your tests: allow the top-level Qt event loop to be re-entered.

    getData() returns a QByteArray. We do not know what your code does with that result: for all we know you retain that somewhere, and that would eat up memory.

    To investigate properly you should produce a minimal reproducible example with "good" code, to be sure what you are looking at.

    1 Reply Last reply
    0
    • J Joe von Habsburg

      @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

      Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

      Yes, I try downloadProgress signal like that:

      void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
      {
          if(bytesReceived == bytesTotal){
              _isSampleOk = true;
              _sampleLen = bytesReceived;
          }
          else{
              _isSampleOk = false;
              _sampleLen = 0;
          }
      }
      

      but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

      @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

      or use the requestFinished signal

      I could not see requestFinished signal on documentation. Do you mean say finished signal ?

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #38

      @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

      Yes, I try downloadProgress signal like that

      What does this have to do with buffering incoming data?
      To get a simpler solution follow @Christian-Ehrlicher suggestion.

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      0
      • J Joe von Habsburg

        @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

        Yes, because there is no guarantee that you get all data in one piece. That's why you need to buffer incoming data until you received a whole package of data.

        Yes, I try downloadProgress signal like that:

        void DataReceiver::downloadProgressSample(qint64 bytesReceived, qint64 bytesTotal)
        {
            if(bytesReceived == bytesTotal){
                _isSampleOk = true;
                _sampleLen = bytesReceived;
            }
            else{
                _isSampleOk = false;
                _sampleLen = 0;
            }
        }
        

        but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

        @Christian-Ehrlicher said in Qt6 Windows slower than Qt6 Ubuntu:

        or use the requestFinished signal

        I could not see requestFinished signal on documentation. Do you mean say finished signal ?

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by JonB
        #39

        @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

        but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

        I don't understand your point or question here? If you readyRead() as you go along or use QNetworkReply::downloadProgress() you will (almost certainly) see data arrive in "chunks", i.e. multiple calls until all the data is received. That is how the data is being transmitted, and is quite normal/expected.

        As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

        J 1 Reply Last reply
        1
        • JonBJ JonB

          @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

          but so many times, my QByteArray's length and bytesReceived are not equal.... and my program slowing for that.

          I don't understand your point or question here? If you readyRead() as you go along or use QNetworkReply::downloadProgress() you will (almost certainly) see data arrive in "chunks", i.e. multiple calls until all the data is received. That is how the data is being transmitted, and is quite normal/expected.

          As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

          J Offline
          J Offline
          Joe von Habsburg
          wrote on last edited by
          #40

          @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

          What does this have to do with buffering incoming data?
          To get a simpler solution follow @Christian-Ehrlicher suggestion.

          I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

          @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

          don't understand your point or question here?

          My question is that. if I use "finished" signal memory leak.

          @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

          _reply->readyRead()

          You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

          For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

          @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

          QNetworkReply::downloadProgress()

          I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

          How can I wait all data complate without use "finished" signal because memory leak?

          @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

          As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

          I don't understand. Can you give me code example ?

          jsulmJ JonBJ 2 Replies Last reply
          0
          • J Joe von Habsburg

            @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

            What does this have to do with buffering incoming data?
            To get a simpler solution follow @Christian-Ehrlicher suggestion.

            I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

            @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

            don't understand your point or question here?

            My question is that. if I use "finished" signal memory leak.

            @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

            _reply->readyRead()

            You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

            For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

            @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

            QNetworkReply::downloadProgress()

            I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

            How can I wait all data complate without use "finished" signal because memory leak?

            @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

            As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

            I don't understand. Can you give me code example ?

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #41

            @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

            You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received

            As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

            "Do you mean say "finished" signal ?" - yes
            https://doc.qt.io/qt-6/qnetworkreply.html#finished
            It even explains: "In particular, if no calls to read() were made as a result of readyRead(), a call to readAll() will retrieve the full contents in a QByteArray."

            https://forum.qt.io/topic/113070/qt-code-of-conduct

            J 1 Reply Last reply
            1
            • jsulmJ jsulm

              @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

              You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received

              As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

              "Do you mean say "finished" signal ?" - yes
              https://doc.qt.io/qt-6/qnetworkreply.html#finished
              It even explains: "In particular, if no calls to read() were made as a result of readyRead(), a call to readAll() will retrieve the full contents in a QByteArray."

              J Offline
              J Offline
              Joe von Habsburg
              wrote on last edited by Joe von Habsburg
              #42

              @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

              As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

              Hmm now I should not assign reply->readAll(), I should append :). I will try it.

              _sample.append(_replySample->readAll());
              

              @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

              "Do you mean say "finished" signal ?" - yes

              I cannot use it because memory leak.

              jsulmJ 1 Reply Last reply
              0
              • J Joe von Habsburg

                @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                What does this have to do with buffering incoming data?
                To get a simpler solution follow @Christian-Ehrlicher suggestion.

                I could not see requestFinished signal on documentation. Do you mean say "finished" signal ?

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                don't understand your point or question here?

                My question is that. if I use "finished" signal memory leak.

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                _reply->readyRead()

                You suggested to me "readyRead" signal but now, I could not readyAll because, incomplated data is received.

                For example, data's size must be 350000, but i receive 348000 or less. As a result of for that I crashed.

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                QNetworkReply::downloadProgress()

                I try check will have arrived data size use with "downloadProgress" signal and my QByteArray data size is equal ? but so many times thay are not.

                How can I wait all data complate without use "finished" signal because memory leak?

                @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                As I wrote earlier, if you do not want to handle partial data as it arrives, and are using reply auto-delete so you cannot access it after it has finished, you can place a slot on QNetworkReply::finished and readAll() the data there in one go, before allowing the reply to be deleted.

                I don't understand. Can you give me code example ?

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by kshegunov
                #43

                @Joe-von-Habsburg
                As @jsulm has said. With QNetworkAccessManager::setAutoDeleteReplies(true) set you should be able to use either of the following approaches:

                QByteArray _bytesRead;    // class member variable
                
                _bytesRead.clear();
                connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                _reply = _manager.get(_request);
                
                void Class::onFinished()
                {
                    _bytesRead = _reply->readAll();    // read all bytes in one go at the end, just before `_reply` gets auto-deleted
                }
                

                or

                QByteArray _bytesRead;    // class member variable
                
                _bytesRead.clear();
                connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                _reply = _manager.get(_request);
                
                void Class::onReadyRead()
                {
                    _bytesRead += _reply->readAll();    // *append* this time's bytes read to buffer
                }
                
                void Class::onFinished()
                {
                    // I think `_bytesRead` should contain all data by now, when reply has finished
                    // If not call `_bytesRead += _reply->readAll();` or `onReadyRead()` one last time
                }
                

                [Edit: Fixed code highlighting ~kshegunov]

                J 1 Reply Last reply
                2
                • J Joe von Habsburg

                  @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                  As already suggested: you need to accumulate incoming data in a buffer. readyRead() signal can be emited several times until you get everything.

                  Hmm now I should not assign reply->readAll(), I should append :). I will try it.

                  _sample.append(_replySample->readAll());
                  

                  @jsulm said in Qt6 Windows slower than Qt6 Ubuntu:

                  "Do you mean say "finished" signal ?" - yes

                  I cannot use it because memory leak.

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #44

                  @Joe-von-Habsburg said in Qt6 Windows slower than Qt6 Ubuntu:

                  cannot use it because memory leak.

                  There should not be memory leak unless your code is wrong.
                  Simply connect a slot to finished() signal and in that slot call readAll() and deleteLater() on the reply.

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  2
                  • JonBJ JonB

                    @Joe-von-Habsburg
                    As @jsulm has said. With QNetworkAccessManager::setAutoDeleteReplies(true) set you should be able to use either of the following approaches:

                    QByteArray _bytesRead;    // class member variable
                    
                    _bytesRead.clear();
                    connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                    _reply = _manager.get(_request);
                    
                    void Class::onFinished()
                    {
                        _bytesRead = _reply->readAll();    // read all bytes in one go at the end, just before `_reply` gets auto-deleted
                    }
                    

                    or

                    QByteArray _bytesRead;    // class member variable
                    
                    _bytesRead.clear();
                    connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                    connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                    _reply = _manager.get(_request);
                    
                    void Class::onReadyRead()
                    {
                        _bytesRead += _reply->readAll();    // *append* this time's bytes read to buffer
                    }
                    
                    void Class::onFinished()
                    {
                        // I think `_bytesRead` should contain all data by now, when reply has finished
                        // If not call `_bytesRead += _reply->readAll();` or `onReadyRead()` one last time
                    }
                    

                    [Edit: Fixed code highlighting ~kshegunov]

                    J Offline
                    J Offline
                    Joe von Habsburg
                    wrote on last edited by
                    #45

                    @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                    QByteArray _bytesRead; // class member variable

                    _bytesRead.clear();
                    connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                    connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                    _reply = _manager.get(_request);

                    void Class::onReadyRead()
                    {
                    _bytesRead += _reply->readAll(); // append this time's bytes read to buffer
                    }

                    void Class::onFinished()
                    {
                    // I think _bytesRead should contain all data by now, when reply has finished
                    // If not call _bytesRead += _reply->readAll(); or onReadyRead() one last time
                    }

                    its work !!! Thank you so much

                    JonBJ 1 Reply Last reply
                    0
                    • J Joe von Habsburg has marked this topic as solved on
                    • J Joe von Habsburg

                      @JonB said in Qt6 Windows slower than Qt6 Ubuntu:

                      QByteArray _bytesRead; // class member variable

                      _bytesRead.clear();
                      connect(_reply, &QNetworkReply::readyRead, this, &Class::onReadyRead);
                      connect(_reply, &QNetworkReply::finished, this, &Class::onFinished);
                      _reply = _manager.get(_request);

                      void Class::onReadyRead()
                      {
                      _bytesRead += _reply->readAll(); // append this time's bytes read to buffer
                      }

                      void Class::onFinished()
                      {
                      // I think _bytesRead should contain all data by now, when reply has finished
                      // If not call _bytesRead += _reply->readAll(); or onReadyRead() one last time
                      }

                      its work !!! Thank you so much

                      JonBJ Offline
                      JonBJ Offline
                      JonB
                      wrote on last edited by
                      #46

                      @Joe-von-Habsburg
                      Do your timings/memory consumption with this asynchronous approach (i.e. no _loop.exec()) and not with that original while() loop. (If you want to run it more than once, after you get finished() on one start the next one there or on a QTimer::singleShot().) See whether you still get bad performance on one versus the other.

                      J 1 Reply Last reply
                      0
                      • JonBJ JonB

                        @Joe-von-Habsburg
                        Do your timings/memory consumption with this asynchronous approach (i.e. no _loop.exec()) and not with that original while() loop. (If you want to run it more than once, after you get finished() on one start the next one there or on a QTimer::singleShot().) See whether you still get bad performance on one versus the other.

                        J Offline
                        J Offline
                        Joe von Habsburg
                        wrote on last edited by
                        #47

                        @JonB

                        Last edit my code :

                        DataReceiver::DataReceiver(QObject *parent)
                           : QObject{parent}
                        {
                           _manager.setAutoDeleteReplies(true);
                        }
                        void DataReceiver::start()
                        {
                           _connection++;
                           if(_connection > 1)
                               return;
                        
                           _takeData = true;
                           run();
                        }
                        
                        void DataReceiver::stop()
                        {
                           _takeData = false;
                           _connection = 0;
                           _data.clear();
                        }
                        
                        
                        void DataReceiver::getData()
                        {
                           _data.clear();
                           QString url = QString("http://localhost:%1/sample").arg(_port);
                           QUrl _apiUrl(url);
                           QNetworkRequest _request(_apiUrl);
                           _reply = _manager.get(_request);
                           connect(_reply, &QNetworkReply::readyRead, this, &DataReceiver::onReadReady);
                           connect(_reply, &QNetworkReply::finished, this, &DataReceiver::onFinished);
                        }
                        
                        
                        void DataReceiver::run()
                        {
                           if(!_takeData)
                               return;
                        
                           getData();
                        }
                        
                        void DataReceiver::onReadReady()
                        {
                           _data += _reply->readAll();
                        }
                        
                        void DataReceiver::onFinished()
                        {
                           emit sendData(_data);
                           run();
                        }
                        

                        its working. time slow down from 65ms to 165ms but its working.

                        1 Reply Last reply
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