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Qt 6.6.1 WebAssembly: Triangle disappears when it was clicked

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  • 8Observer88 Offline
    8Observer88 Offline
    8Observer8
    wrote on last edited by 8Observer8
    #6

    I remove the emsdk folder to install emsdk 3.1.37. As with emsdk 3.1.25 I have an error in the process of installation:

    C:\>git clone https://github.com/emscripten-core/emsdk.git
    Cloning into 'emsdk'...
    remote: Enumerating objects: 3884, done.
    remote: Counting objects: 100% (47/47), done.
    remote: Compressing objects: 100% (31/31), done.
    remote: Total 3884 (delta 22), reused 39 (delta 15), pack-reused 3837Receiving objects: 100% (3884/3884), 1.68 MiB | 331Receiving objects: 100% (3884/3884), 2.16 MiB | 295.00 KiB/s, done.
    
    Resolving deltas: 100% (2552/2552), done.
    
    C:\>cd emsdk
    
    C:\emsdk>emsdk.bat install 3.1.37
    Resolving SDK version '3.1.37' to 'sdk-releases-7c905cfc1ca6699f6ccb288ae174902cfbdcf0a2-64bit'
    Installing SDK 'sdk-releases-7c905cfc1ca6699f6ccb288ae174902cfbdcf0a2-64bit'..
    Installing tool 'node-16.20.0-64bit'..
    Downloading: C:/emsdk/downloads/node-v16.20.0-win-x64.zip from https://storage.googleapis.com/webassembly/emscripten-releases-builds/deps/node-v16.20.0-win-x64.zip, 28623474 Bytes
    Unpacking 'C:/emsdk/downloads/node-v16.20.0-win-x64.zip' to 'C:/emsdk/node/16.20.0_64bit'
    Done installing tool 'node-16.20.0-64bit'.
    Installing tool 'python-3.9.2-nuget-64bit'..
    Downloading: C:/emsdk/downloads/python-3.9.2-4-amd64+pywin32.zip from https://storage.googleapis.com/webassembly/emscripten-releases-builds/deps/python-3.9.2-4-amd64+pywin32.zip, 14413267 Bytes
    Unpacking 'C:/emsdk/downloads/python-3.9.2-4-amd64+pywin32.zip' to 'C:/emsdk/python/3.9.2-nuget_64bit'
    Done installing tool 'python-3.9.2-nuget-64bit'.
    Installing tool 'java-8.152-64bit'..
    Error: Downloading URL 'https://storage.googleapis.com/webassembly/emscripten-releases-builds/deps/portable_jre_8_update_152_64bit.zip': <urlopen error [Errno 2] No such file or directory>
    error: installation failed!
    

    But when I start in the second time it was installed:

    C:\emsdk>emsdk.bat install 3.1.37
    Resolving SDK version '3.1.37' to 'sdk-releases-7c905cfc1ca6699f6ccb288ae174902cfbdcf0a2-64bit'
    Installing SDK 'sdk-releases-7c905cfc1ca6699f6ccb288ae174902cfbdcf0a2-64bit'..
    Skipped installing node-16.20.0-64bit, already installed.
    Skipped installing python-3.9.2-nuget-64bit, already installed.
    Installing tool 'java-8.152-64bit'..
    Downloading: C:/emsdk/downloads/portable_jre_8_update_152_64bit.zip from https://storage.googleapis.com/webassembly/emscripten-releases-builds/deps/portable_jre_8_update_152_64bit.zip, 69241499 Bytes
    Unpacking 'C:/emsdk/downloads/portable_jre_8_update_152_64bit.zip' to 'C:/emsdk/java/8.152_64bit'
    Done installing tool 'java-8.152-64bit'.
    Installing tool 'releases-7c905cfc1ca6699f6ccb288ae174902cfbdcf0a2-64bit'..
    Downloading: C:/emsdk/downloads/7c905cfc1ca6699f6ccb288ae174902cfbdcf0a2-wasm-binaries.zip from https://storage.googleapis.com/webassembly/emscripten-releases-builds/win/7c905cfc1ca6699f6ccb288ae174902cfbdcf0a2/wasm-binaries.zip, 419522512 Bytes
    Unpacking 'C:/emsdk/downloads/7c905cfc1ca6699f6ccb288ae174902cfbdcf0a2-wasm-binaries.zip' to 'C:/emsdk/upstream'
    Done installing tool 'releases-7c905cfc1ca6699f6ccb288ae174902cfbdcf0a2-64bit'.
    Done installing SDK 'sdk-releases-7c905cfc1ca6699f6ccb288ae174902cfbdcf0a2-64bit'.
    

    If I don't active the emsdk I get this error:

    :-1: warning: This Qt was built with Emscripten version 3.1.37. You have can `clang`. The difference may cause issues.
    :-1: error: [Makefile:69: .\triangle-in-main-opengl3-qt6-cpp.js] Error 1
    

    0aa1247e-f232-441c-8b5d-d8243d8f994e-image.png

    But after the activation of emsdk 3.1.37 I don't have the error above and I don't have the warning This Qt was built with Emscripten version 3.1.37. You have 3.1.25. with Qt 6.7.0 beta1. I have the black window again. But I have this error in the browser console like with emsdk 3.1.25 above:

    WebGL: INVALID_OPERATION: drawArrays: no valid shader program in use
    

    But this example doesn't show a triangle on Desktop:

    c2cc08a2-77ad-40ff-bdc4-e64bba8a068d-image.png

    main.cpp

    #include <QtGui/QOpenGLFunctions>
    #include <QtGui/QSurfaceFormat>
    #include <QtOpenGLWidgets/QOpenGLWidget>
    #include <QtOpenGL/QOpenGLBuffer>
    #include <QtOpenGL/QOpenGLShaderProgram>
    #include <QtWidgets/QApplication>
    
    class OpenGLWidget : public QOpenGLWidget, private QOpenGLFunctions
    {
    public:
        OpenGLWidget()
        {
            resize(350, 350);
        }
    
    private:
        void initializeGL() override
        {
            initializeOpenGLFunctions();
            glClearColor(0.4f, 0.8f, 0.9f, 1.f);
    
            qDebug() << "OpenGL Version:" << (const char*) glGetString(GL_VERSION);
            qDebug() << "GLSL Version:" << (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
            qDebug() << "OpenGL Vendor:" << (const char*) glGetString(GL_VENDOR);
    
            QString vertexShaderSource =
                "attribute vec2 aPosition;\n"
                "void main()\n"
                "{\n"
                "    gl_Position = vec4(aPosition, 0.0, 1.0);\n"
                "}\n";
    
            QString fragmentShaderSource =
                "#ifdef GL_ES\n"
                "precision mediump float;\n"
                "#endif\n"
                "//out vec4 fragColor;\n"
                "void main()\n"
                "{\n"
                "    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
                "}\n";
    
            m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Vertex,
                                              vertexShaderSource);
            m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Fragment,
                                              fragmentShaderSource);
            m_program.link();
            m_program.bind();
    
            float vertPositions[] = {
                -0.5f, -0.5f,
                0.5f, -0.5f,
                0.f, 0.5f
            };
            m_vertPosBuffer.create();
            m_vertPosBuffer.bind();
            m_vertPosBuffer.allocate(vertPositions, sizeof(vertPositions));
            m_program.setAttributeBuffer("aPosition", GL_FLOAT, 0, 2);
            m_program.enableAttributeArray("aPosition");
        }
    
        void paintGL() override
        {
            glClear(GL_COLOR_BUFFER_BIT);
            glDrawArrays(GL_TRIANGLES, 0, 4);
        }
    
    private:
        QOpenGLShaderProgram m_program;
        QOpenGLBuffer m_vertPosBuffer;
    };
    
    int main(int argc, char *argv[])
    {
        QApplication app(argc, argv);
        OpenGLWidget w;
        w.show();
        return app.exec();
    }
    

    pro

    QT += core gui openglwidgets widgets
    
    win32: LIBS += -lopengl32
    
    CONFIG += c++17
    
    SOURCES += \
        main.cpp
    
    1 Reply Last reply
    0
    • 8Observer88 Offline
      8Observer88 Offline
      8Observer8
      wrote on last edited by 8Observer8
      #7

      The example above prints this versions of OpenGL/GLSL and the vendor to the Qt Creator console on Desktop, it is Mesa:

      OpenGL Version: 3.0 Mesa 11.2.2
      GLSL Version: 1.30
      OpenGL Vendor: VMware, Inc.
      

      I added the AA_UseDesktopOpenGL attribute for Desktop:

      int main(int argc, char *argv[])
      {
          QApplication::setAttribute(Qt::ApplicationAttribute::AA_UseDesktopOpenGL);
          QApplication app(argc, argv);
          OpenGLWidget w;
          w.show();
          return app.exec();
      }
      

      Now it prints the integrated video card info:

      OpenGL Version: 3.1.0 - Build 9.17.10.4459
      GLSL Version: 1.40 - Intel Build 9.17.10.4459
      OpenGL Vendor: Intel
      

      But it shows a white triangle instead of a red triangle on Desktop:

      12525a45-2107-454f-be23-4f791738e778-image.png

      When I build this example for WebAssembly it shows a black window and the message: WebGL: INVALID_OPERATION: drawArrays: no valid shader program in use

      main.cpp

      #include <QtGui/QOpenGLFunctions>
      #include <QtGui/QSurfaceFormat>
      #include <QtOpenGLWidgets/QOpenGLWidget>
      #include <QtOpenGL/QOpenGLBuffer>
      #include <QtOpenGL/QOpenGLShaderProgram>
      #include <QtWidgets/QApplication>
      
      class OpenGLWidget : public QOpenGLWidget, private QOpenGLFunctions
      {
      public:
          OpenGLWidget()
          {
              resize(350, 350);
              setWindowTitle("Example");
          }
      
      private:
          void initializeGL() override
          {
              initializeOpenGLFunctions();
              glClearColor(0.4f, 0.8f, 0.9f, 1.f);
      
              qDebug() << "OpenGL Version:" << (const char*) glGetString(GL_VERSION);
              qDebug() << "GLSL Version:" << (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
              qDebug() << "OpenGL Vendor:" << (const char*) glGetString(GL_VENDOR);
      
              QString vertexShaderSource =
                  "attribute vec2 aPosition;\n"
                  "void main()\n"
                  "{\n"
                  "    gl_Position = vec4(aPosition, 0.0, 1.0);\n"
                  "}\n";
      
              QString fragmentShaderSource =
                  "#ifdef GL_ES\n"
                  "precision mediump float;\n"
                  "#endif\n"
                  "//out vec4 fragColor;\n"
                  "void main()\n"
                  "{\n"
                  "    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
                  "}\n";
      
              m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Vertex,
                                                vertexShaderSource);
              m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Fragment,
                                                fragmentShaderSource);
              m_program.link();
              m_program.bind();
      
              float vertPositions[] = {
                  -0.5f, -0.5f,
                  0.5f, -0.5f,
                  0.f, 0.5f
              };
              m_vertPosBuffer.create();
              m_vertPosBuffer.bind();
              m_vertPosBuffer.allocate(vertPositions, sizeof(vertPositions));
              m_program.setAttributeBuffer("aPosition", GL_FLOAT, 0, 2);
              m_program.enableAttributeArray("aPosition");
          }
      
          void paintGL() override
          {
              glClear(GL_COLOR_BUFFER_BIT);
              glDrawArrays(GL_TRIANGLES, 0, 4);
          }
      
      private:
          QOpenGLShaderProgram m_program;
          QOpenGLBuffer m_vertPosBuffer;
      };
      
      int main(int argc, char *argv[])
      {
          QApplication::setAttribute(Qt::ApplicationAttribute::AA_UseDesktopOpenGL);
          QApplication app(argc, argv);
          OpenGLWidget w;
          w.show();
          return app.exec();
      }
      

      pro

      QT += core gui openglwidgets widgets
      
      win32: LIBS += -lopengl32
      
      CONFIG += c++17
      
      SOURCES += \
          main.cpp
      
      1 Reply Last reply
      0
      • 8Observer88 Offline
        8Observer88 Offline
        8Observer8
        wrote on last edited by 8Observer8
        #8

        I tried to activate the discrete video card to see the red triangle on Desktop by adding this code at the beginning of main.cpp:

        #ifdef _WIN32
        #include <windows.h>
        extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
        extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
        #endif
        

        The program print this info to the Qt Creater console that means that the discrete card was activated:

        OpenGL Version: 4.6.0 NVIDIA 391.35
        GLSL Version: 4.60 NVIDIA
        OpenGL Vendor: NVIDIA Corporation
        

        But it draws a white triangle with Qt 6.7.0 beta1.

        1 Reply Last reply
        0
        • 8Observer88 Offline
          8Observer88 Offline
          8Observer8
          wrote on last edited by 8Observer8
          #9

          I created a bug report about the problem above on Desktop: Drawing a triangle doesn't work on laptop Asus K53SV with Mesa using Qt 6.7.0 beta1: https://bugreports.qt.io/browse/QTBUG-120949

          1 Reply Last reply
          0
          • 8Observer88 Offline
            8Observer88 Offline
            8Observer8
            wrote on last edited by
            #10

            I created a separated topic for the problem above on Desktop: Drawing a triangle doesn't work on laptop Asus K53SV with Mesa using Qt 6.7.0 beta1

            1 Reply Last reply
            0
            • 8Observer88 Offline
              8Observer88 Offline
              8Observer8
              wrote on last edited by
              #11

              @Christian-Ehrlicher solved the problem above for Desktop. I forgot to activate (bind) the program in paintGL():

              void paintGL() override
              {
                  m_program.bind();
                  glClear(GL_COLOR_BUFFER_BIT);
                  glDrawArrays(GL_TRIANGLES, 0, 4);
              }
              

              This program works on Desktop but it still doesn't work on WebAssembly. I use Qt 6.7.0 beta1. But now it doesn't print this message WebGL: INVALID_OPERATION: drawArrays: no valid shader program in use to the browser console. The window is black on browser.

              ea1427d3-c860-4075-8f71-b628fc0cf038-image.png

              pro

              QT += core gui openglwidgets widgets
              
              win32: LIBS += -lopengl32
              
              CONFIG += c++17
              
              SOURCES += \
                  main.cpp
              

              main.cpp

              #include <QtGui/QOpenGLFunctions>
              #include <QtGui/QSurfaceFormat>
              #include <QtOpenGLWidgets/QOpenGLWidget>
              #include <QtOpenGL/QOpenGLBuffer>
              #include <QtOpenGL/QOpenGLShaderProgram>
              #include <QtWidgets/QApplication>
              
              class OpenGLWidget : public QOpenGLWidget, private QOpenGLFunctions
              {
              public:
                  OpenGLWidget()
                  {
                      resize(350, 350);
                      setWindowTitle("OpenGL Triangle");
                  }
              
              private:
                  void initializeGL() override
                  {
                      initializeOpenGLFunctions();
                      glClearColor(0.4f, 0.8f, 0.9f, 1.f);
              
                      qDebug() << "OpenGL Version:" << (const char*) glGetString(GL_VERSION);
                      qDebug() << "GLSL Version:" << (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
                      qDebug() << "OpenGL Vendor:" << (const char*) glGetString(GL_VENDOR);
              
                      QString vertexShaderSource =
                          "attribute vec2 aPosition;\n"
                          "void main()\n"
                          "{\n"
                          "    gl_Position = vec4(aPosition, 0.0, 1.0);\n"
                          "}\n";
              
                      QString fragmentShaderSource =
                          "#ifdef GL_ES\n"
                          "precision mediump float;\n"
                          "#endif\n"
                          "//out vec4 fragColor;\n"
                          "void main()\n"
                          "{\n"
                          "    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
                          "}\n";
              
                      m_program.create();
                      m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Vertex,
                                                        vertexShaderSource);
                      m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Fragment,
                                                        fragmentShaderSource);
                      m_program.link();
                      m_program.bind();
              
                      float vertPositions[] = {
                          -0.5f, -0.5f,
                          0.5f, -0.5f,
                          0.f, 0.5f
                      };
                      m_vertPosBuffer.create();
                      m_vertPosBuffer.bind();
                      m_vertPosBuffer.allocate(vertPositions, sizeof(vertPositions));
                      m_program.setAttributeBuffer("aPosition", GL_FLOAT, 0, 2);
                      m_program.enableAttributeArray("aPosition");
                  }
              
                  void paintGL() override
                  {
                      m_program.bind();
                      glClear(GL_COLOR_BUFFER_BIT);
                      glDrawArrays(GL_TRIANGLES, 0, 4);
                  }
              
              private:
                  QOpenGLShaderProgram m_program;
                  QOpenGLBuffer m_vertPosBuffer;
              };
              
              int main(int argc, char *argv[])
              {
                  QApplication app(argc, argv);
                  OpenGLWidget w;
                  w.show();
                  return app.exec();
              }
              
              1 Reply Last reply
              0
              • 8Observer88 Offline
                8Observer88 Offline
                8Observer8
                wrote on last edited by
                #12

                I made a bug report for drawing a triangle without clicking. It draws a black screen. I attacked a zip here: https://bugreports.qt.io/browse/QTBUG-120954

                1 Reply Last reply
                0
                • 8Observer88 Offline
                  8Observer88 Offline
                  8Observer8
                  wrote on last edited by
                  #13

                  The solution for drawing a triangle with Qt 6.7.0 beta1 is to add bind() for the vertex buffer:

                      void paintGL() override
                      {
                          m_program.bind();
                          m_vertPosBuffer.bind();
                          m_program.setAttributeBuffer("aPosition", GL_FLOAT, 0, 2);
                          m_program.enableAttributeArray("aPosition");
                          glClear(GL_COLOR_BUFFER_BIT);
                          glDrawArrays(GL_TRIANGLES, 0, 3);
                      }
                  
                  

                  But why a background is black?

                  5610ad3d-f960-4632-86d9-f0342ab0837e-image.png

                  I set it to blue. If I switch to Desktop I see the blue background:

                  e0d43dc2-725a-4df9-90c6-abb4a699d652-image.png

                  pro

                  QT += core gui openglwidgets widgets
                  
                  win32: LIBS += -lopengl32
                  
                  CONFIG += c++17
                  
                  SOURCES += \
                      main.cpp
                  

                  main.cpp

                  #include <QtGui/QOpenGLFunctions>
                  #include <QtGui/QSurfaceFormat>
                  #include <QtOpenGLWidgets/QOpenGLWidget>
                  #include <QtOpenGL/QOpenGLBuffer>
                  #include <QtOpenGL/QOpenGLShaderProgram>
                  #include <QtWidgets/QApplication>
                  
                  class OpenGLWidget : public QOpenGLWidget, private QOpenGLFunctions
                  {
                  public:
                      OpenGLWidget()
                      {
                          resize(350, 350);
                          setWindowTitle("OpenGL Triangle");
                      }
                  
                  private:
                      void initializeGL() override
                      {
                          initializeOpenGLFunctions();
                          glClearColor(0.4f, 0.8f, 0.9f, 1.f);
                  
                          qDebug() << "OpenGL Version:" << (const char*) glGetString(GL_VERSION);
                          qDebug() << "GLSL Version:" << (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
                          qDebug() << "OpenGL Vendor:" << (const char*) glGetString(GL_VENDOR);
                  
                          QString vertexShaderSource =
                              "attribute vec2 aPosition;\n"
                              "void main()\n"
                              "{\n"
                              "    gl_Position = vec4(aPosition, 0.0, 1.0);\n"
                              "}\n";
                  
                          QString fragmentShaderSource =
                              "#ifdef GL_ES\n"
                              "precision mediump float;\n"
                              "#endif\n"
                              "void main()\n"
                              "{\n"
                              "    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
                              "}\n";
                  
                          m_program.create();
                          m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Vertex,
                                                            vertexShaderSource);
                          m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Fragment,
                                                            fragmentShaderSource);
                          m_program.link();
                          m_program.bind();
                  
                          float vertPositions[] = {
                              -0.5f, -0.5f,
                              0.5f, -0.5f,
                              0.f, 0.5f
                          };
                          m_vertPosBuffer.create();
                          m_vertPosBuffer.bind();
                          m_vertPosBuffer.allocate(vertPositions, sizeof(vertPositions));
                      }
                  
                      void paintGL() override
                      {
                          m_program.bind();
                          m_vertPosBuffer.bind();
                          m_program.setAttributeBuffer("aPosition", GL_FLOAT, 0, 2);
                          m_program.enableAttributeArray("aPosition");
                          glClear(GL_COLOR_BUFFER_BIT);
                          glDrawArrays(GL_TRIANGLES, 0, 3);
                      }
                  
                  private:
                      QOpenGLShaderProgram m_program;
                      QOpenGLBuffer m_vertPosBuffer;
                  };
                  
                  int main(int argc, char *argv[])
                  {
                      QApplication app(argc, argv);
                      OpenGLWidget w;
                      w.show();
                      return app.exec();
                  }
                  
                  1 Reply Last reply
                  0
                  • 8Observer88 Offline
                    8Observer88 Offline
                    8Observer8
                    wrote on last edited by
                    #14

                    So when I run an example above on WebAssembly it draws a background in black color. I created a bug report: https://bugreports.qt.io/browse/QTBUG-120956

                    1 Reply Last reply
                    0
                    • 8Observer88 Offline
                      8Observer88 Offline
                      8Observer8
                      wrote on last edited by 8Observer8
                      #15

                      I found a way how to draw a custom background color. In the example above I set a background color in the initializeGL() method:

                          void initializeGL() override
                          {
                              initializeOpenGLFunctions();
                              glClearColor(0.4f, 0.8f, 0.9f, 1.f);
                      

                      But now I moved the setting of background color to the paintGL() method:

                          void paintGL() override
                          {
                              // ...
                              glClearColor(0.4f, 0.8f, 0.9f, 1.f);
                              glClear(GL_COLOR_BUFFER_BIT);
                              glDrawArrays(GL_TRIANGLES, 0, 3);
                          }
                      

                      f2611356-5ef7-44c6-acd7-4eeaf5a94543-image.png

                      pro

                      QT += core gui openglwidgets widgets
                      
                      win32: LIBS += -lopengl32
                      
                      CONFIG += c++17
                      
                      SOURCES += \
                          main.cpp
                      

                      main.cpp

                      #include <QtGui/QOpenGLFunctions>
                      #include <QtGui/QSurfaceFormat>
                      #include <QtOpenGLWidgets/QOpenGLWidget>
                      #include <QtOpenGL/QOpenGLBuffer>
                      #include <QtOpenGL/QOpenGLShaderProgram>
                      #include <QtWidgets/QApplication>
                      
                      class OpenGLWidget : public QOpenGLWidget, private QOpenGLFunctions
                      {
                      public:
                          OpenGLWidget()
                          {
                              resize(350, 350);
                              setWindowTitle("OpenGL Triangle");
                          }
                      
                      private:
                          void initializeGL() override
                          {
                              initializeOpenGLFunctions();
                      
                              qDebug() << "OpenGL Version:" << (const char*) glGetString(GL_VERSION);
                              qDebug() << "GLSL Version:" << (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
                              qDebug() << "OpenGL Vendor:" << (const char*) glGetString(GL_VENDOR);
                      
                              QString vertexShaderSource =
                                  "attribute vec2 aPosition;\n"
                                  "void main()\n"
                                  "{\n"
                                  "    gl_Position = vec4(aPosition, 0.0, 1.0);\n"
                                  "}\n";
                      
                              QString fragmentShaderSource =
                                  "#ifdef GL_ES\n"
                                  "precision mediump float;\n"
                                  "#endif\n"
                                  "void main()\n"
                                  "{\n"
                                  "    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
                                  "}\n";
                      
                              m_program.create();
                              m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Vertex,
                                                                vertexShaderSource);
                              m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Fragment,
                                                                fragmentShaderSource);
                              m_program.link();
                              m_program.bind();
                      
                              float vertPositions[] = {
                                  -0.5f, -0.5f,
                                  0.5f, -0.5f,
                                  0.f, 0.5f
                              };
                              m_vertPosBuffer.create();
                              m_vertPosBuffer.bind();
                              m_vertPosBuffer.allocate(vertPositions, sizeof(vertPositions));
                          }
                      
                          void paintGL() override
                          {
                              m_program.bind();
                              m_vertPosBuffer.bind();
                              m_program.setAttributeBuffer("aPosition", GL_FLOAT, 0, 2);
                              m_program.enableAttributeArray("aPosition");
                              glClearColor(0.4f, 0.8f, 0.9f, 1.f);
                              glClear(GL_COLOR_BUFFER_BIT);
                              glDrawArrays(GL_TRIANGLES, 0, 3);
                          }
                      
                      private:
                          QOpenGLShaderProgram m_program;
                          QOpenGLBuffer m_vertPosBuffer;
                      };
                      
                      int main(int argc, char *argv[])
                      {
                          QApplication app(argc, argv);
                          OpenGLWidget w;
                          w.show();
                          return app.exec();
                      }
                      
                      1 Reply Last reply
                      0
                      • 8Observer88 Offline
                        8Observer88 Offline
                        8Observer8
                        wrote on last edited by
                        #16

                        This is a solution of the topic with picking color of a triangle. I didn't test it in Qt 6.6.1. It works in Qt 6.7.0 beta1.

                        1. The shader program must be bind before drawing
                        2. The vertex buffer must be bind before drawing
                        3. glClearColor must be called before glClear in paintGL for WebAssembly

                        This example prints a color in the point of mouse click using the glReadPixles method:

                            void paintGL() override
                            {
                                glClearColor(0.2f, 0.2f, 0.2f, 1.f);
                                glClear(GL_COLOR_BUFFER_BIT);
                                m_program.bind();
                                m_vertPosBuffer.bind();
                                m_program.setAttributeBuffer(m_aPositionLocation, GL_FLOAT, 0, 2);
                                m_program.enableAttributeArray(m_aPositionLocation);
                                glDrawArrays(GL_TRIANGLES, 0, 3);
                                // qDebug() << glGetError() << "\n";
                        
                                if (m_mouseClicked)
                                {
                                    // Read the pixel
                                    GLubyte pixel[4];
                                    glReadPixels(m_mouseX, m_mouseY, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
                                    // qDebug() << glGetError() << "\n";
                                    qDebug() << pixel[0] / 255.f << pixel[1] / 255.f << pixel[2] / 255.f;
                                    m_mouseClicked = false;
                                }
                            }
                        

                        pick-color-of-triangle-opengl-qt6.gif

                        pro

                        QT += core gui openglwidgets widgets
                        
                        win32: LIBS += -lopengl32
                        
                        CONFIG += c++17
                        
                        SOURCES += \
                            main.cpp
                        
                        TARGET = app
                        

                        main.cpp

                        #include <QtGui/QOpenGLFunctions>
                        #include <QtGui/QMouseEvent>
                        #include <QtOpenGL/QOpenGLBuffer>
                        #include <QtOpenGL/QOpenGLShaderProgram>
                        #include <QtOpenGLWidgets/QOpenGLWidget>
                        #include <QtWidgets/QApplication>
                        #include <QtWidgets/QLabel>
                        #include <QtWidgets/QVBoxLayout>
                        #include <QtWidgets/QWidget>
                        
                        class OpenGLWidget : public QOpenGLWidget, private QOpenGLFunctions
                        {
                            Q_OBJECT
                        
                        private:
                            void initializeGL() override
                            {
                                initializeOpenGLFunctions();
                        
                                QString vertexShaderSource =
                                    "attribute vec2 aPosition;\n"
                                    "void main()\n"
                                    "{\n"
                                    "    gl_Position = vec4(aPosition, 0.0, 1.0);\n"
                                    "}\n";
                        
                                QString fragmentShaderSource =
                                    "#ifdef GL_ES\n"
                                    "precision mediump float;\n"
                                    "#endif\n"
                                    "void main()\n"
                                    "{\n"
                                    "    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
                                    "}\n";
                        
                                m_program.create();
                                m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Vertex,
                                                                  vertexShaderSource);
                                m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Fragment,
                                                                  fragmentShaderSource);
                                m_program.link();
                                m_program.bind();
                        
                                float vertPositions[] = {
                                    -0.5f, -0.5f,
                                    0.5f, -0.5f,
                                    0.f, 0.5f
                                };
                                m_vertPosBuffer.create();
                                m_vertPosBuffer.bind();
                                m_vertPosBuffer.allocate(vertPositions, sizeof(vertPositions));
                                m_aPositionLocation = m_program.attributeLocation("aPosition");
                            }
                        
                            void paintGL() override
                            {
                                glClearColor(0.2f, 0.2f, 0.2f, 1.f);
                                glClear(GL_COLOR_BUFFER_BIT);
                                m_program.bind();
                                m_vertPosBuffer.bind();
                                m_program.setAttributeBuffer(m_aPositionLocation, GL_FLOAT, 0, 2);
                                m_program.enableAttributeArray(m_aPositionLocation);
                                glDrawArrays(GL_TRIANGLES, 0, 3);
                                // qDebug() << glGetError() << "\n";
                        
                                if (m_mouseClicked)
                                {
                                    // Read the pixel
                                    GLubyte pixel[4];
                                    glReadPixels(m_mouseX, m_mouseY, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
                                    // qDebug() << glGetError() << "\n";
                                    qDebug() << pixel[0] / 255.f << pixel[1] / 255.f << pixel[2] / 255.f;
                                    m_mouseClicked = false;
                                }
                            }
                        
                            void mousePressEvent(QMouseEvent *event) override
                            {
                                m_mouseX = event->pos().x();
                                m_mouseY = height() - event->pos().y() - 1;
                                m_mouseClicked = true;
                                update();
                            }
                        
                        private:
                            int m_mouseX;
                            int m_mouseY;
                            bool m_mouseClicked = false;
                            QOpenGLBuffer m_vertPosBuffer;
                            QOpenGLShaderProgram m_program;
                            int m_aPositionLocation;
                        };
                        
                        class MainWindow : public QWidget
                        {
                            Q_OBJECT
                        
                        public:
                            MainWindow()
                            {
                                setWindowTitle("Pick a red or green triangle");
                                resize(350, 350);
                        
                                m_nameLabel = new QLabel("Click on a triangle or background");
                                m_nameLabel->setSizePolicy(QSizePolicy::Policy::Fixed, QSizePolicy::Policy::Fixed);
                                OpenGLWidget *openGLWidget = new OpenGLWidget();
                        
                                QVBoxLayout *layout = new QVBoxLayout();
                                layout->addWidget(m_nameLabel);
                                layout->addWidget(openGLWidget);
                                setLayout(layout);
                            }
                        
                        private:
                            QLabel *m_nameLabel;
                        };
                        
                        #include "main.moc"
                        
                        int main(int argc, char *argv[])
                        {
                            QApplication app(argc, argv);
                            MainWindow w;
                            w.show();
                            return app.exec();
                        }
                        
                        1 Reply Last reply
                        0
                        • 8Observer88 8Observer8 has marked this topic as solved on
                        • 8Observer88 Offline
                          8Observer88 Offline
                          8Observer8
                          wrote on last edited by
                          #17

                          Piotr WierciƄski wrote here: https://bugreports.qt.io/browse/QTBUG-120956 that it is better to use QOpenGLWindow instead of QOpenGLWidget with WebAssembly:

                          If separate context is needed, consider using QOpenGLWindow , which will have it's own canvas in DOM and it's own WebGL context, instead of QOpenGLWidget

                          I tried it and he is right. With QOpenGLWindow I can call glClearColor in initializeGL:

                          #include <QtGui/QOpenGLFunctions>
                          #include <QtOpenGL/QOpenGLWindow>
                          #include <QtWidgets/QApplication>
                          
                          class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                          {
                              void initializeGL() override
                              {
                                  initializeOpenGLFunctions();
                                  glClearColor(0.2f, 0.5f, 0.3f, 1.f);
                              }
                          
                              void paintGL() override
                              {
                                  glClear(GL_COLOR_BUFFER_BIT);
                              }
                          };
                          
                          int main(int argc, char *argv[])
                          {
                              QApplication app(argc, argv);
                              OpenGLWindow w;
                              w.show();
                              return app.exec();
                          }
                          

                          background-color-qopenglwindow-webassembly-qt6-cpp.pro

                          QT += core gui opengl widgets
                          
                          win32: LIBS += -lopengl32
                          
                          CONFIG += c++17
                          
                          SOURCES += \
                              main.cpp
                          
                          TARGET = app
                          

                          0056a247-cdbc-40ad-9c39-0fc7d09037f6-image.png

                          1 Reply Last reply
                          0
                          • 8Observer88 Offline
                            8Observer88 Offline
                            8Observer8
                            wrote on last edited by 8Observer8
                            #18

                            I even must not bind a shader program (m_program.bind()) and a vertex buffer (m_vertPosBuffer.bind()) inside of paintGLwith QOpenGLWindow:

                            main.cpp

                            #include <QtGui/QOpenGLFunctions>
                            #include <QtOpenGL/QOpenGLBuffer>
                            #include <QtOpenGL/QOpenGLShaderProgram>
                            #include <QtOpenGL/QOpenGLWindow>
                            #include <QtWidgets/QApplication>
                            
                            class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                            {
                                QOpenGLBuffer m_vertPosBuffer;
                                QOpenGLShaderProgram m_program;
                            
                                void initializeGL() override
                                {
                                    initializeOpenGLFunctions();
                                    glClearColor(0.2f, 0.5f, 0.3f, 1.f);
                            
                                    QString vertexShaderSource =
                                        "attribute vec2 aPosition;\n"
                                        "void main()\n"
                                        "{\n"
                                        "    gl_Position = vec4(aPosition, 0.0, 1.0);\n"
                                        "}\n";
                            
                                    QString fragmentShaderSource =
                                        "#ifdef GL_ES\n"
                                        "precision mediump float;\n"
                                        "#endif\n"
                                        "void main()\n"
                                        "{\n"
                                        "    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
                                        "}\n";
                            
                                    m_program.create();
                                    m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Vertex,
                                                                      vertexShaderSource);
                                    m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Fragment,
                                                                      fragmentShaderSource);
                                    m_program.link();
                                    m_program.bind();
                            
                                    float vertPositions[] = {
                                        -0.5f, -0.5f,
                                        0.5f, -0.5f,
                                        0.f, 0.5f
                                    };
                                    m_vertPosBuffer.create();
                                    m_vertPosBuffer.bind();
                                    m_vertPosBuffer.allocate(vertPositions, sizeof(vertPositions));
                            
                                    m_program.setAttributeBuffer("aPosition", GL_FLOAT, 0, 2);
                                    m_program.enableAttributeArray("aPosition");
                                }
                            
                                void paintGL() override
                                {
                                    glClear(GL_COLOR_BUFFER_BIT);
                                    glDrawArrays(GL_TRIANGLES, 0, 3);
                                }
                            };
                            
                            int main(int argc, char *argv[])
                            {
                                QApplication app(argc, argv);
                                OpenGLWindow w;
                                w.show();
                                return app.exec();
                            }
                            

                            simple-triangle-qopenglwindow-qt6-cpp.pro

                            QT += core gui opengl widgets
                            
                            win32: LIBS += -lopengl32
                            
                            CONFIG += c++17
                            
                            SOURCES += \
                                main.cpp
                            
                            TARGET = app
                            

                            493ad537-036e-492e-a3ac-368582d4bf0d-image.png

                            1 Reply Last reply
                            0
                            • 8Observer88 Offline
                              8Observer88 Offline
                              8Observer8
                              wrote on last edited by
                              #19

                              Color picking with glReadPixels works without problems on WebAssembly with QOpenGLWindow and QOpenGLWidget:

                              pick-color-of-simple-triangle-qopenglwindow-qt6-cpp-webassembly.gif

                              main.cpp

                              #include <QtGui/QMouseEvent>
                              #include <QtGui/QOpenGLFunctions>
                              #include <QtOpenGL/QOpenGLBuffer>
                              #include <QtOpenGL/QOpenGLShaderProgram>
                              #include <QtOpenGL/QOpenGLWindow>
                              #include <QtWidgets/QApplication>
                              
                              class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                              {
                                  int m_mouseX;
                                  int m_mouseY;
                                  bool m_mouseClicked = false;
                                  QOpenGLBuffer m_vertPosBuffer;
                                  QOpenGLShaderProgram m_program;
                              
                                  void initializeGL() override
                                  {
                                      initializeOpenGLFunctions();
                                      glClearColor(0.2f, 0.2f, 0.2f, 1.f);
                              
                                      QString vertexShaderSource =
                                          "attribute vec2 aPosition;\n"
                                          "void main()\n"
                                          "{\n"
                                          "    gl_Position = vec4(aPosition, 0.0, 1.0);\n"
                                          "}\n";
                              
                                      QString fragmentShaderSource =
                                          "#ifdef GL_ES\n"
                                          "precision mediump float;\n"
                                          "#endif\n"
                                          "void main()\n"
                                          "{\n"
                                          "    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
                                          "}\n";
                              
                                      m_program.create();
                                      m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Vertex,
                                                                        vertexShaderSource);
                                      m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Fragment,
                                                                        fragmentShaderSource);
                                      m_program.link();
                                      m_program.bind();
                              
                                      float vertPositions[] = {
                                          -0.5f, -0.5f,
                                          0.5f, -0.5f,
                                          0.f, 0.5f
                                      };
                                      m_vertPosBuffer.create();
                                      m_vertPosBuffer.bind();
                                      m_vertPosBuffer.allocate(vertPositions, sizeof(vertPositions));
                              
                                      m_program.setAttributeBuffer("aPosition", GL_FLOAT, 0, 2);
                                      m_program.enableAttributeArray("aPosition");
                                  }
                              
                                  void paintGL() override
                                  {
                                      glClear(GL_COLOR_BUFFER_BIT);
                                      glDrawArrays(GL_TRIANGLES, 0, 3);
                              
                                      if (m_mouseClicked)
                                      {
                                          // Read the pixel
                                          GLubyte pixel[4];
                                          glReadPixels(m_mouseX, m_mouseY, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
                                          // qDebug() << glGetError() << "\n";
                                          qDebug() << pixel[0] / 255.f << pixel[1] / 255.f << pixel[2] / 255.f;
                                          m_mouseClicked = false;
                                      }
                                  }
                              
                                  void mousePressEvent(QMouseEvent *event) override
                                  {
                                      m_mouseX = event->pos().x();
                                      m_mouseY = height() - event->pos().y() - 1;
                                      m_mouseClicked = true;
                                      update();
                                  }
                              };
                              
                              int main(int argc, char *argv[])
                              {
                                  QApplication app(argc, argv);
                                  OpenGLWindow w;
                                  w.show();
                                  return app.exec();
                              }
                              

                              pick-color-of-simple-triangle-qopenglwindow-qt6-cpp.pro

                              QT += core gui opengl widgets
                              
                              win32: LIBS += -lopengl32
                              
                              CONFIG += c++17
                              
                              SOURCES += \
                                  main.cpp
                              
                              TARGET = app
                              
                              8Observer88 1 Reply Last reply
                              0
                              • 8Observer88 8Observer8

                                Color picking with glReadPixels works without problems on WebAssembly with QOpenGLWindow and QOpenGLWidget:

                                pick-color-of-simple-triangle-qopenglwindow-qt6-cpp-webassembly.gif

                                main.cpp

                                #include <QtGui/QMouseEvent>
                                #include <QtGui/QOpenGLFunctions>
                                #include <QtOpenGL/QOpenGLBuffer>
                                #include <QtOpenGL/QOpenGLShaderProgram>
                                #include <QtOpenGL/QOpenGLWindow>
                                #include <QtWidgets/QApplication>
                                
                                class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
                                {
                                    int m_mouseX;
                                    int m_mouseY;
                                    bool m_mouseClicked = false;
                                    QOpenGLBuffer m_vertPosBuffer;
                                    QOpenGLShaderProgram m_program;
                                
                                    void initializeGL() override
                                    {
                                        initializeOpenGLFunctions();
                                        glClearColor(0.2f, 0.2f, 0.2f, 1.f);
                                
                                        QString vertexShaderSource =
                                            "attribute vec2 aPosition;\n"
                                            "void main()\n"
                                            "{\n"
                                            "    gl_Position = vec4(aPosition, 0.0, 1.0);\n"
                                            "}\n";
                                
                                        QString fragmentShaderSource =
                                            "#ifdef GL_ES\n"
                                            "precision mediump float;\n"
                                            "#endif\n"
                                            "void main()\n"
                                            "{\n"
                                            "    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
                                            "}\n";
                                
                                        m_program.create();
                                        m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Vertex,
                                                                          vertexShaderSource);
                                        m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Fragment,
                                                                          fragmentShaderSource);
                                        m_program.link();
                                        m_program.bind();
                                
                                        float vertPositions[] = {
                                            -0.5f, -0.5f,
                                            0.5f, -0.5f,
                                            0.f, 0.5f
                                        };
                                        m_vertPosBuffer.create();
                                        m_vertPosBuffer.bind();
                                        m_vertPosBuffer.allocate(vertPositions, sizeof(vertPositions));
                                
                                        m_program.setAttributeBuffer("aPosition", GL_FLOAT, 0, 2);
                                        m_program.enableAttributeArray("aPosition");
                                    }
                                
                                    void paintGL() override
                                    {
                                        glClear(GL_COLOR_BUFFER_BIT);
                                        glDrawArrays(GL_TRIANGLES, 0, 3);
                                
                                        if (m_mouseClicked)
                                        {
                                            // Read the pixel
                                            GLubyte pixel[4];
                                            glReadPixels(m_mouseX, m_mouseY, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
                                            // qDebug() << glGetError() << "\n";
                                            qDebug() << pixel[0] / 255.f << pixel[1] / 255.f << pixel[2] / 255.f;
                                            m_mouseClicked = false;
                                        }
                                    }
                                
                                    void mousePressEvent(QMouseEvent *event) override
                                    {
                                        m_mouseX = event->pos().x();
                                        m_mouseY = height() - event->pos().y() - 1;
                                        m_mouseClicked = true;
                                        update();
                                    }
                                };
                                
                                int main(int argc, char *argv[])
                                {
                                    QApplication app(argc, argv);
                                    OpenGLWindow w;
                                    w.show();
                                    return app.exec();
                                }
                                

                                pick-color-of-simple-triangle-qopenglwindow-qt6-cpp.pro

                                QT += core gui opengl widgets
                                
                                win32: LIBS += -lopengl32
                                
                                CONFIG += c++17
                                
                                SOURCES += \
                                    main.cpp
                                
                                TARGET = app
                                
                                8Observer88 Offline
                                8Observer88 Offline
                                8Observer8
                                wrote on last edited by
                                #20

                                @8Observer8 said in Qt 6.6.1 WebAssebly: Triangle disappears when it was clicked:

                                Color picking with glReadPixels works without problems on WebAssembly with QOpenGLWindow and QOpenGLWidget

                                I had a problem with color picking on Android but it was solved here: https://forum.qt.io/post/787931

                                1 Reply Last reply
                                0

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