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Unable to change bools in C++ struct

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  • mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by mzimmers
    #12

    OK, so I discovered something, but I don't understand it. I stepped through this in the debugger, and confirmed the problem is in the C++ side:Screenshot 2023-10-18 142850.png

    Then, for lack of anything else to try, I removed the initializer in my struct:

    // bool m_maintenance = false; // before
    bool m_maintenance; // now
    

    and...
    Screenshot 2023-10-18 143100.png
    For another test, I added this line to my c'tor:

    bool m_maintenance = false;
    

    And got the original (bad) result.

    I also "changed polarity" (initialize to true; try to set to false) with the same (bad) result.

    So...this problem just got a little bigger. I'm not willing to release code to the field that creates structs with uninitialized values; I need to figure out what's going on here.

    EDIT: this occurs on 6.6 as well as 6.5.3.

    ANY ideas, no matter how far-fetched, are welcome. Thanks...

    JoeCFDJ 1 Reply Last reply
    0
    • mzimmersM mzimmers

      OK, so I discovered something, but I don't understand it. I stepped through this in the debugger, and confirmed the problem is in the C++ side:Screenshot 2023-10-18 142850.png

      Then, for lack of anything else to try, I removed the initializer in my struct:

      // bool m_maintenance = false; // before
      bool m_maintenance; // now
      

      and...
      Screenshot 2023-10-18 143100.png
      For another test, I added this line to my c'tor:

      bool m_maintenance = false;
      

      And got the original (bad) result.

      I also "changed polarity" (initialize to true; try to set to false) with the same (bad) result.

      So...this problem just got a little bigger. I'm not willing to release code to the field that creates structs with uninitialized values; I need to figure out what's going on here.

      EDIT: this occurs on 6.6 as well as 6.5.3.

      ANY ideas, no matter how far-fetched, are welcome. Thanks...

      JoeCFDJ Offline
      JoeCFDJ Offline
      JoeCFD
      wrote on last edited by JoeCFD
      #13

      Check this out.
      https://stackoverflow.com/questions/1069621/are-members-of-a-c-struct-initialized-to-0-by-default
      It may not be a C++ problem. Instead it is a C problem. Struct is very C style. I even avoid using it.

      mzimmersM 1 Reply Last reply
      0
      • JoeCFDJ JoeCFD

        Check this out.
        https://stackoverflow.com/questions/1069621/are-members-of-a-c-struct-initialized-to-0-by-default
        It may not be a C++ problem. Instead it is a C problem. Struct is very C style. I even avoid using it.

        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #14

        @JoeCFD interesting article, though my issue is with modification, not initialization.

        Regarding the use of structs: I suppose I could use a class, but I'd be astonished if that made a difference. I'm deliberately avoiding using QObject here, too.

        JoeCFDJ 1 Reply Last reply
        0
        • mzimmersM mzimmers

          @JoeCFD interesting article, though my issue is with modification, not initialization.

          Regarding the use of structs: I suppose I could use a class, but I'd be astonished if that made a difference. I'm deliberately avoiding using QObject here, too.

          JoeCFDJ Offline
          JoeCFDJ Offline
          JoeCFD
          wrote on last edited by JoeCFD
          #15

          @mzimmers bool m_maintenance; // now
          is undefined.

          can you try:
          bool m_maintenance{ false };
          I do not know if it will make a difference.

          mzimmersM 2 Replies Last reply
          1
          • JoeCFDJ JoeCFD

            @mzimmers bool m_maintenance; // now
            is undefined.

            can you try:
            bool m_maintenance{ false };
            I do not know if it will make a difference.

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #16

            @JoeCFD said in Unable to change bools in C++ struct:

            @mzimmers bool m_maintenance; // now
            is undefined.

            I realize that, and that's not acceptable. But currently I have the options of leaving it undefined, or initializing it and (somehow) making it QML-immutable in the process.

            I can't even modify it if I initialize it in QML, like this:

                property schedule newSchedule: ({ "maintenance": false })
            
            1 Reply Last reply
            0
            • JoeCFDJ JoeCFD

              @mzimmers bool m_maintenance; // now
              is undefined.

              can you try:
              bool m_maintenance{ false };
              I do not know if it will make a difference.

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #17

              @JoeCFD said in Unable to change bools in C++ struct:

              can you try:
              bool m_maintenance{ false };

              Same (bad) result. Thanks for the suggestion, though.

              JoeCFDJ 1 Reply Last reply
              0
              • mzimmersM mzimmers

                @JoeCFD said in Unable to change bools in C++ struct:

                can you try:
                bool m_maintenance{ false };

                Same (bad) result. Thanks for the suggestion, though.

                JoeCFDJ Offline
                JoeCFDJ Offline
                JoeCFD
                wrote on last edited by
                #18

                @mzimmers
                try
                class Schedule

                not struct Schedule
                .

                mzimmersM GrecKoG 2 Replies Last reply
                0
                • JoeCFDJ JoeCFD

                  @mzimmers
                  try
                  class Schedule

                  not struct Schedule
                  .

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #19

                  @JoeCFD no change in behavior.

                  1 Reply Last reply
                  0
                  • JoeCFDJ JoeCFD

                    @mzimmers
                    try
                    class Schedule

                    not struct Schedule
                    .

                    GrecKoG Offline
                    GrecKoG Offline
                    GrecKo
                    Qt Champions 2018
                    wrote on last edited by
                    #20

                    @JoeCFD struct is just a class where everything is public by default.

                    1 Reply Last reply
                    1
                    • mzimmersM mzimmers

                      @GrecKo this:

                          Component.onCompleted: {
                              var tempSchedule = newSchedule
                              console.log("ScheduleScreen.qml: newSchedule is " + newSchedule)
                              tempSchedule.name = "xxx"
                              tempSchedule.m_maintenance = true
                              tempSchedule.timeOffset = 55
                              tempSchedule.timeFrame = ScheduleEnums.TIMEFRAME_DAILY;
                              newSchedule = tempSchedule
                              console.log("ScheduleScreen.qml: tempSchedule is " + tempSchedule)
                              console.log("ScheduleScreen.qml: newSchedule is " + newSchedule)
                          }
                      

                      Produces this:

                      qml: ScheduleScreen.qml: newSchedule is Schedule({00000000-0000-0000-0000-000000000000}, , {00000000-0000-0000-0000-000000000000}, false, false, , START_ACTION_TURN_ON, END_ACTION_TURN_OFF, START_WHEN_TIME_OF_DAY, END_WHEN_TIME_OF_DAY, 09:00:00.000, 17:00:00.000, TIMEFRAME_WEEKLY, REPEAT_EVERY_WEEK, , , , 0, )
                      qml: ScheduleScreen.qml: tempSchedule is Schedule({00000000-0000-0000-0000-000000000000}, xxx, {00000000-0000-0000-0000-000000000000}, false, false, , START_ACTION_TURN_ON, END_ACTION_TURN_OFF, START_WHEN_TIME_OF_DAY, END_WHEN_TIME_OF_DAY, 09:00:00.000, 17:00:00.000, TIMEFRAME_DAILY, REPEAT_EVERY_WEEK, , , , 55, )
                      qml: ScheduleScreen.qml: newSchedule is Schedule({00000000-0000-0000-0000-000000000000}, xxx, {00000000-0000-0000-0000-000000000000}, false, false, , START_ACTION_TURN_ON, END_ACTION_TURN_OFF, START_WHEN_TIME_OF_DAY, END_WHEN_TIME_OF_DAY, 09:00:00.000, 17:00:00.000, TIMEFRAME_DAILY, REPEAT_EVERY_WEEK, , , , 55, )
                      

                      So...no change. Really odd, isn't it?

                      GrecKoG Offline
                      GrecKoG Offline
                      GrecKo
                      Qt Champions 2018
                      wrote on last edited by
                      #21

                      @mzimmers what's the issue on this output? We don't know which field is which. Also why are you using m_maintenance in QML? That's not the name of your property.

                      mzimmersM 1 Reply Last reply
                      0
                      • GrecKoG GrecKo

                        @mzimmers what's the issue on this output? We don't know which field is which. Also why are you using m_maintenance in QML? That's not the name of your property.

                        mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #22

                        @GrecKo I don't know how that got in there, but that wasn't how it was originally, and it's not how it is now. My screenshots above are correct.

                        1 Reply Last reply
                        0
                        • mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #23

                          OK, guys - here's a minimal repeatable example:

                          // schedule.h
                          #pragma once
                          
                          #include <QObject>
                          #include <QMetaType>
                          #include <QtQml/qqmlregistration.h>
                          #include <QtQmlIntegration/QtQmlIntegration>
                          
                          struct Schedule
                          {
                              Q_GADGET
                              QML_VALUE_TYPE(schedule)
                              QML_STRUCTURED_VALUE
                              Q_PROPERTY(bool maintenance MEMBER m_maintenance)
                          public:
                              bool m_maintenance;
                              Q_INVOKABLE Schedule() {}
                              bool operator ==(const Schedule &rhs) const {return true;}
                          };
                          
                          // Main.qml
                          import QtQuick
                          import QtQuick.Controls
                          import QtQuick.Layouts
                          import QtQuick.Window
                          
                          Window {
                              id: mainWindow
                              width: 640
                              height: 480
                              visible: true
                          
                              property schedule newSchedule: ({  })
                          
                              Switch {
                                  onClicked: {
                                      console.log("switch is " + checked)
                                      newSchedule.maintenance = checked
                                      console.log("newSchedule.maintenance is " + newSchedule.maintenance)
                                  }
                              }
                          }
                          

                          Output:

                          qml: switch is true
                          qml: newSchedule.maintenance is false
                          qml: switch is false
                          qml: newSchedule.maintenance is false
                          qml: switch is true
                          qml: newSchedule.maintenance is false
                          qml: switch is false
                          qml: newSchedule.maintenance is false
                          

                          I can provide the cmake file as well if desired, but it doesn't contain anything unusual.

                          GrecKoG 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            OK, guys - here's a minimal repeatable example:

                            // schedule.h
                            #pragma once
                            
                            #include <QObject>
                            #include <QMetaType>
                            #include <QtQml/qqmlregistration.h>
                            #include <QtQmlIntegration/QtQmlIntegration>
                            
                            struct Schedule
                            {
                                Q_GADGET
                                QML_VALUE_TYPE(schedule)
                                QML_STRUCTURED_VALUE
                                Q_PROPERTY(bool maintenance MEMBER m_maintenance)
                            public:
                                bool m_maintenance;
                                Q_INVOKABLE Schedule() {}
                                bool operator ==(const Schedule &rhs) const {return true;}
                            };
                            
                            // Main.qml
                            import QtQuick
                            import QtQuick.Controls
                            import QtQuick.Layouts
                            import QtQuick.Window
                            
                            Window {
                                id: mainWindow
                                width: 640
                                height: 480
                                visible: true
                            
                                property schedule newSchedule: ({  })
                            
                                Switch {
                                    onClicked: {
                                        console.log("switch is " + checked)
                                        newSchedule.maintenance = checked
                                        console.log("newSchedule.maintenance is " + newSchedule.maintenance)
                                    }
                                }
                            }
                            

                            Output:

                            qml: switch is true
                            qml: newSchedule.maintenance is false
                            qml: switch is false
                            qml: newSchedule.maintenance is false
                            qml: switch is true
                            qml: newSchedule.maintenance is false
                            qml: switch is false
                            qml: newSchedule.maintenance is false
                            

                            I can provide the cmake file as well if desired, but it doesn't contain anything unusual.

                            GrecKoG Offline
                            GrecKoG Offline
                            GrecKo
                            Qt Champions 2018
                            wrote on last edited by GrecKo
                            #24

                            @mzimmers said in Unable to change bools in C++ struct:

                            bool operator ==(const Schedule &rhs) const {return true;}

                            If you remove this non-sensical operator== your code works as expected.

                            My guess is that the engine modifies a temp Schedule internally, checks the equality and assign it only if it's different. As it's always equal it won't modify it.

                            mzimmersM 1 Reply Last reply
                            4
                            • GrecKoG GrecKo

                              @mzimmers said in Unable to change bools in C++ struct:

                              bool operator ==(const Schedule &rhs) const {return true;}

                              If you remove this non-sensical operator== your code works as expected.

                              My guess is that the engine modifies a temp Schedule internally, checks the equality and assign it only if it's different. As it's always equal it won't modify it.

                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #25

                              @GrecKo bingo!

                              I'd just stubbed out that comparison function to satisfy the compiler, but you were absolutely right. In my app, I'd neglected to include the maintenance member in my comparison function. Seems to work fine now.

                              Kind of has me wondering -- if I set my compiler options to no optimization, I wonder if it would have worked...

                              Anyway, thanks to EVERYONE for the help on this.

                              1 Reply Last reply
                              0
                              • mzimmersM mzimmers has marked this topic as solved on

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