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a fresh look at C++ models and QML

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  • mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #1

    Hi all -

    As those regular visitors to this forum are aware, I've been struggling with getting a C++ model to properly notify my QML views/delegates when changes occur. I've created a new application for simplicity's sake, and would like to walk through it here from the very beginning.

    I've created a small struct and then created a QList containing a few elements of that struct. Both the size of the QList and the contents of any of the elements are subject to programmatic (unsolicited by the user) change. For now, though, I'm ignoring the contents of the struct, and simply want to draw a rectangle for each list element.

    Here's a bit of code:

    struct ListItem {
        qint32 nbr;
        QString description;
    };
    typedef QList<ListItem> DataList;
    
    class ListModel : public QAbstractListModel
    {
        Q_OBJECT
        DataList *m_list; // created in c'tor
        // some other stuff
    

    and in main.cpp:

    ListModel *listModel = new ListModel();
    listModel->insertRows(0, 3, QModelIndex()); //verified in debugger
    qmlRegisterType<ListModel>("ListModel", 1, 0, "ListModel");
    engine.rootContext()->setContextProperty("listModel", listModel);
    

    in Main.qml:

    ListView {
        model: listModel.rowCount()
        delegate: Rectangle {
            height: 100
            width: 100
            color: 'lightblue'
            border.width: 1
        }
    }
    

    So, question #1: what is the preferred method for causing a display update when main.cpp adds those elements to the list in my model?

    I realize some of this is ground already covered, but I see value in taking this from the beginning, so I thank you in advance for your patience (and your help).

    JoeCFDJ 1 Reply Last reply
    0
    • mzimmersM mzimmers

      Hi all -

      As those regular visitors to this forum are aware, I've been struggling with getting a C++ model to properly notify my QML views/delegates when changes occur. I've created a new application for simplicity's sake, and would like to walk through it here from the very beginning.

      I've created a small struct and then created a QList containing a few elements of that struct. Both the size of the QList and the contents of any of the elements are subject to programmatic (unsolicited by the user) change. For now, though, I'm ignoring the contents of the struct, and simply want to draw a rectangle for each list element.

      Here's a bit of code:

      struct ListItem {
          qint32 nbr;
          QString description;
      };
      typedef QList<ListItem> DataList;
      
      class ListModel : public QAbstractListModel
      {
          Q_OBJECT
          DataList *m_list; // created in c'tor
          // some other stuff
      

      and in main.cpp:

      ListModel *listModel = new ListModel();
      listModel->insertRows(0, 3, QModelIndex()); //verified in debugger
      qmlRegisterType<ListModel>("ListModel", 1, 0, "ListModel");
      engine.rootContext()->setContextProperty("listModel", listModel);
      

      in Main.qml:

      ListView {
          model: listModel.rowCount()
          delegate: Rectangle {
              height: 100
              width: 100
              color: 'lightblue'
              border.width: 1
          }
      }
      

      So, question #1: what is the preferred method for causing a display update when main.cpp adds those elements to the list in my model?

      I realize some of this is ground already covered, but I see value in taking this from the beginning, so I thank you in advance for your patience (and your help).

      JoeCFDJ Offline
      JoeCFDJ Offline
      JoeCFD
      wrote on last edited by
      #2

      @mzimmers said in a fresh look at C++ models and QML:

      model: listModel.rowCount()
      
          model: listModel.rowCount() <========?
      
      mzimmersM 1 Reply Last reply
      0
      • JoeCFDJ JoeCFD

        @mzimmers said in a fresh look at C++ models and QML:

        model: listModel.rowCount()
        
            model: listModel.rowCount() <========?
        
        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #3

        @JoeCFD I didn't post that code because I was trying to keep my post down to the bare essentials. I do have such a routine, though, and it does work. How would you prefer that I get the list size in my QML?

        JoeCFDJ 1 Reply Last reply
        0
        • mzimmersM mzimmers

          @JoeCFD I didn't post that code because I was trying to keep my post down to the bare essentials. I do have such a routine, though, and it does work. How would you prefer that I get the list size in my QML?

          JoeCFDJ Offline
          JoeCFDJ Offline
          JoeCFD
          wrote on last edited by
          #4

          @mzimmers

          ListView {
              model: listModel
              delegate: Rectangle {
                  height: 100
                  width: 100
                  color: 'lightblue'
                  border.width: 1
              }
          }
          
          mzimmersM JoeCFDJ 2 Replies Last reply
          1
          • JoeCFDJ JoeCFD

            @mzimmers

            ListView {
                model: listModel
                delegate: Rectangle {
                    height: 100
                    width: 100
                    color: 'lightblue'
                    border.width: 1
                }
            }
            
            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #5

            @JoeCFD thank you. (I'd tried that, but it didn't show anything, because I neglected to assign sizing to my ListView...works fine now).

            OK, question #2: Let's say I'd like to display the contents of my list elements in the Rectangle(s). This isn't right:

            Text { text: "value is " + model.nbr + "\ndescription is" + model.description}
            

            What is the preferred method of doing this? Thanks...

            JoeCFDJ 1 Reply Last reply
            0
            • JoeCFDJ JoeCFD

              @mzimmers

              ListView {
                  model: listModel
                  delegate: Rectangle {
                      height: 100
                      width: 100
                      color: 'lightblue'
                      border.width: 1
                  }
              }
              
              JoeCFDJ Offline
              JoeCFDJ Offline
              JoeCFD
              wrote on last edited by JoeCFD
              #6

              @JoeCFD override this func in class ListModel : public QAbstractListModel

              int rowCount( const QModelIndex & parent = QModelIndex() ) const
              {
                  if ( nullptr != m_list ) {
                      return m_list->size();
                  }
                  return 0;
              }
              

              you will see rows. That is how model works.

              mzimmersM 1 Reply Last reply
              0
              • JoeCFDJ JoeCFD

                @JoeCFD override this func in class ListModel : public QAbstractListModel

                int rowCount( const QModelIndex & parent = QModelIndex() ) const
                {
                    if ( nullptr != m_list ) {
                        return m_list->size();
                    }
                    return 0;
                }
                

                you will see rows. That is how model works.

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #7

                @JoeCFD I'd already done that:

                int ListModel::rowCount(const QModelIndex &parent) const
                {
                    int count;
                    // For list models only the root node (an invalid parent) should return the list's size. For all
                    // other (valid) parents, rowCount() should return 0 so that it does not become a tree model.
                    if (parent.isValid()) {
                        count = 0;
                    } else {
                        count = m_list->size();
                    }
                    qDebug() << __PRETTY_FUNCTION__ << "returning" << count;
                    return count;
                }
                

                The problem was, I hadn't given my ListView a size, so I was creating little tiny rectangles. Now it works:

                ListView {
                    Layout.fillHeight: true
                    Layout.fillWidth: true
                    orientation: ListView.Horizontal
                    model: listModel
                    delegate: Rectangle {
                        height: 100
                        width: 100
                        color: 'lightblue'
                        border.width: 1
                    }
                }
                

                Produces this:
                rectangles.JPG

                So, question 1 is answered...thank you. Now, how about question 2?

                1 Reply Last reply
                0
                • mzimmersM mzimmers

                  @JoeCFD thank you. (I'd tried that, but it didn't show anything, because I neglected to assign sizing to my ListView...works fine now).

                  OK, question #2: Let's say I'd like to display the contents of my list elements in the Rectangle(s). This isn't right:

                  Text { text: "value is " + model.nbr + "\ndescription is" + model.description}
                  

                  What is the preferred method of doing this? Thanks...

                  JoeCFDJ Offline
                  JoeCFDJ Offline
                  JoeCFD
                  wrote on last edited by
                  #8

                  @mzimmers define a role for each item of ListItem. use role to access data.

                  Text { text: "value is " + model.nbr + "\ndescription is" + model.description}
                  

                  will not work.

                  JoeCFDJ mzimmersM 2 Replies Last reply
                  0
                  • JoeCFDJ JoeCFD

                    @mzimmers define a role for each item of ListItem. use role to access data.

                    Text { text: "value is " + model.nbr + "\ndescription is" + model.description}
                    

                    will not work.

                    JoeCFDJ Offline
                    JoeCFDJ Offline
                    JoeCFD
                    wrote on last edited by JoeCFD
                    #9

                    @JoeCFD I have this struct

                        struct InfoItem
                        {
                            QString textColor;
                            QString backgroundColor;
                            QString name;
                        };
                    

                    override

                    QHash< int, QByteArray > Your class::roleNames() const
                        {
                            QHash< int, QByteArray > roles;
                        
                            roles[ Qt::UserRole + 1 ] = "textColor";
                            roles[ Qt::UserRole + 2 ] = "backgroundColor";
                            roles[ Qt::UserRole + 3 ] = "name";
                        
                            return roles;
                        }
                    

                    access item in your delegate

                    Text {
                      text: name
                      color: textColor   
                    }
                    

                    find the listview example in qt 6 and I guess it has a struct as well.

                    1 Reply Last reply
                    0
                    • JoeCFDJ JoeCFD

                      @mzimmers define a role for each item of ListItem. use role to access data.

                      Text { text: "value is " + model.nbr + "\ndescription is" + model.description}
                      

                      will not work.

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #10

                      @JoeCFD my class contains this:

                      enum ListEnums {
                          NbrRole = Qt::UserRole,
                          DescriptionRole
                      };
                      
                      QHash<int, QByteArray> ListModel::roleNames() const
                      {
                          QHash<int, QByteArray> names;
                          names[NbrRole] = "value";
                          names[DescriptionRole] = "description";
                          return names;
                      }
                      

                      and my delegate now contains this:

                      Text { text: "value is " + nbr + "\ndescription is" + description}
                      

                      I now get "ReferenceError: nbr is not defined."

                      JoeCFDJ 1 Reply Last reply
                      0
                      • mzimmersM mzimmers

                        @JoeCFD my class contains this:

                        enum ListEnums {
                            NbrRole = Qt::UserRole,
                            DescriptionRole
                        };
                        
                        QHash<int, QByteArray> ListModel::roleNames() const
                        {
                            QHash<int, QByteArray> names;
                            names[NbrRole] = "value";
                            names[DescriptionRole] = "description";
                            return names;
                        }
                        

                        and my delegate now contains this:

                        Text { text: "value is " + nbr + "\ndescription is" + description}
                        

                        I now get "ReferenceError: nbr is not defined."

                        JoeCFDJ Offline
                        JoeCFDJ Offline
                        JoeCFD
                        wrote on last edited by
                        #11

                        @mzimmers
                        from your definitions:

                        Text { text: "value is " + value + "\ndescription is" + description}
                        
                        mzimmersM 1 Reply Last reply
                        1
                        • JoeCFDJ JoeCFD

                          @mzimmers
                          from your definitions:

                          Text { text: "value is " + value + "\ndescription is" + description}
                          
                          mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by mzimmers
                          #12

                          @JoeCFD oh, right - I'm still getting used to that feature of roles...thanks for the correction.

                          Now, I have a timer that goes off once a second, and signals this slot:

                          void ListModel::update()
                          {
                              for (int i = 0; i < m_list->size(); ++i) {
                                  int newNbr = m_list->at(i).nbr + 1;
                                  QModelIndex qmi = index(i, 0, QModelIndex());
                                  setData(qmi, newNbr, NbrRole);
                              }
                          }
                          

                          My setData function:

                          bool ListModel::setData(const QModelIndex &index, const QVariant &value, int role)
                          {
                              bool rc = false;
                          
                              do {
                                  if (m_list == nullptr) {
                                      continue;
                                  }
                          
                                  ListItem item = m_list->at(index.row());
                                  switch (role) {
                                  case NbrRole:
                                      item.nbr = value.toInt();
                                      break;
                                  case DescriptionRole:
                                      item.description = value.toString();
                                      break;
                                  }
                          
                                  if (data(index, role) != value) {
                                      // how best to change the item in the list here?
                                      emit dataChanged(index, index, {role});
                                      rc = true;
                                  }
                              } while (false);
                              return rc;
                          }
                          

                          I have used the debugger to verify that everything is working as expected. All that's missing (I think) is how to actually make the change to the list.

                          Question 3: should I just use a QList::replace(), or is there a better way to do it?

                          EDIT:

                          I've replaced the above:

                          int newNbr = m_list->at(i).nbr + 1;
                          

                          with:

                          int newNbr = data(qmi, NbrRole).toInt() + 1;
                          

                          Might as well get with the program, right?

                          mzimmersM 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            @JoeCFD oh, right - I'm still getting used to that feature of roles...thanks for the correction.

                            Now, I have a timer that goes off once a second, and signals this slot:

                            void ListModel::update()
                            {
                                for (int i = 0; i < m_list->size(); ++i) {
                                    int newNbr = m_list->at(i).nbr + 1;
                                    QModelIndex qmi = index(i, 0, QModelIndex());
                                    setData(qmi, newNbr, NbrRole);
                                }
                            }
                            

                            My setData function:

                            bool ListModel::setData(const QModelIndex &index, const QVariant &value, int role)
                            {
                                bool rc = false;
                            
                                do {
                                    if (m_list == nullptr) {
                                        continue;
                                    }
                            
                                    ListItem item = m_list->at(index.row());
                                    switch (role) {
                                    case NbrRole:
                                        item.nbr = value.toInt();
                                        break;
                                    case DescriptionRole:
                                        item.description = value.toString();
                                        break;
                                    }
                            
                                    if (data(index, role) != value) {
                                        // how best to change the item in the list here?
                                        emit dataChanged(index, index, {role});
                                        rc = true;
                                    }
                                } while (false);
                                return rc;
                            }
                            

                            I have used the debugger to verify that everything is working as expected. All that's missing (I think) is how to actually make the change to the list.

                            Question 3: should I just use a QList::replace(), or is there a better way to do it?

                            EDIT:

                            I've replaced the above:

                            int newNbr = m_list->at(i).nbr + 1;
                            

                            with:

                            int newNbr = data(qmi, NbrRole).toInt() + 1;
                            

                            Might as well get with the program, right?

                            mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #13

                            OK, this is getting interesting now (at least to me).

                            Back to my original app, the app receives messages containing information to be used for updating the model. I now see that I need to use data() and setData() for this, but...

                            Question 4: if there are multiple changes to a given list entry, do I have to handle each one individually (as in the example below), or is there some way to do this automatically? I notice there's a setItemData() function, but I'm not sure how to handle the fact that my roles pertain to different data types. Here's my snippet:

                            // create a temporary item from the new values from the back end.
                            EquipmentItem item(uuid, equipName, fwVersion, modelId, serialNumber, powerControllable, state);
                            
                            // create a QModelIndex for the data()/setData() calls.
                            QModelIndex qmi = index(listIndex, 0, QModelIndex());
                            
                            listIndex = getIndex(uuid);
                                EquipmentItem itemFromList = m_list->at(listIndex);
                                if (itemFromList == item) {
                                    // do nothing; no change.
                                } else {
                                    // do I have to do this for each item in the struct?
                                    if (data(qmi, UuidRole).toUuid() != item.m_uuid) {
                                        setData(qmi, item.m_uuid, UuidRole);
                                    }
                                }
                            }
                            

                            Thanks...

                            JoeCFDJ 1 Reply Last reply
                            0
                            • mzimmersM mzimmers

                              OK, this is getting interesting now (at least to me).

                              Back to my original app, the app receives messages containing information to be used for updating the model. I now see that I need to use data() and setData() for this, but...

                              Question 4: if there are multiple changes to a given list entry, do I have to handle each one individually (as in the example below), or is there some way to do this automatically? I notice there's a setItemData() function, but I'm not sure how to handle the fact that my roles pertain to different data types. Here's my snippet:

                              // create a temporary item from the new values from the back end.
                              EquipmentItem item(uuid, equipName, fwVersion, modelId, serialNumber, powerControllable, state);
                              
                              // create a QModelIndex for the data()/setData() calls.
                              QModelIndex qmi = index(listIndex, 0, QModelIndex());
                              
                              listIndex = getIndex(uuid);
                                  EquipmentItem itemFromList = m_list->at(listIndex);
                                  if (itemFromList == item) {
                                      // do nothing; no change.
                                  } else {
                                      // do I have to do this for each item in the struct?
                                      if (data(qmi, UuidRole).toUuid() != item.m_uuid) {
                                          setData(qmi, item.m_uuid, UuidRole);
                                      }
                                  }
                              }
                              

                              Thanks...

                              JoeCFDJ Offline
                              JoeCFDJ Offline
                              JoeCFD
                              wrote on last edited by
                              #14

                              @mzimmers

                                      ListItem item = m_list->at(index.row());  <=== this is a copy. nothing has been changed in your model.
                                      switch (role) {
                                      case NbrRole:
                                          item.nbr = value.toInt();
                                          break;
                                      case DescriptionRole:
                                          item.description = value.toString();
                                          break;
                                      }
                              
                              mzimmersM 1 Reply Last reply
                              0
                              • JoeCFDJ JoeCFD

                                @mzimmers

                                        ListItem item = m_list->at(index.row());  <=== this is a copy. nothing has been changed in your model.
                                        switch (role) {
                                        case NbrRole:
                                            item.nbr = value.toInt();
                                            break;
                                        case DescriptionRole:
                                            item.description = value.toString();
                                            break;
                                        }
                                
                                mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #15

                                @JoeCFD I see your comment. So, I've added the following line in order to modify my model:

                                ListItem item = m_list->at(index.row());
                                switch (role) {
                                case NbrRole:
                                    item.nbr = value.toInt();
                                    break;
                                case DescriptionRole:
                                    item.description = value.toString();
                                    break;
                                }
                                
                                if (data(index, role) != value) {
                                    int row = index.row();
                                    m_list->replace(row, item); // <== changes the model, right?
                                    emit dataChanged(index, index, {role});
                                    rc = true;
                                }
                                

                                This appears to work. My concern is, if my updating routine changes several elements in the struct, I end up calling setData() several times, which could be inefficient in a larger example. Hence my question #4: is there a way to "group" the changes before I replace the item in my list? It appears that setItemData() would accomplish this, but I'm not sure how to use it (the doc is fairly terse).

                                GrecKoG 1 Reply Last reply
                                0
                                • mzimmersM mzimmers

                                  @JoeCFD I see your comment. So, I've added the following line in order to modify my model:

                                  ListItem item = m_list->at(index.row());
                                  switch (role) {
                                  case NbrRole:
                                      item.nbr = value.toInt();
                                      break;
                                  case DescriptionRole:
                                      item.description = value.toString();
                                      break;
                                  }
                                  
                                  if (data(index, role) != value) {
                                      int row = index.row();
                                      m_list->replace(row, item); // <== changes the model, right?
                                      emit dataChanged(index, index, {role});
                                      rc = true;
                                  }
                                  

                                  This appears to work. My concern is, if my updating routine changes several elements in the struct, I end up calling setData() several times, which could be inefficient in a larger example. Hence my question #4: is there a way to "group" the changes before I replace the item in my list? It appears that setItemData() would accomplish this, but I'm not sure how to use it (the doc is fairly terse).

                                  GrecKoG Offline
                                  GrecKoG Offline
                                  GrecKo
                                  Qt Champions 2018
                                  wrote on last edited by
                                  #16

                                  You generally don't call setData inside your own logic code.
                                  Just change the underlying data and emit dataChanged for the relevant index and roles.

                                  setData is there when you want to let your views update your model. For example if you wanted to have a TextField in your delegate to modify the description of one of your element.

                                  mzimmersM 1 Reply Last reply
                                  1
                                  • GrecKoG GrecKo

                                    You generally don't call setData inside your own logic code.
                                    Just change the underlying data and emit dataChanged for the relevant index and roles.

                                    setData is there when you want to let your views update your model. For example if you wanted to have a TextField in your delegate to modify the description of one of your element.

                                    mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #17

                                    @GrecKo I see. So then, my updating routine would look like this:

                                    QList<int> changedRoles;
                                    ListItem item;
                                    
                                    for (int i = 0; i < m_list->size(); ++i) {
                                        QModelIndex qmi = index(i, 0, QModelIndex());
                                    
                                        // initialize my temporary item from the model.
                                        item.nbr = m_list->at(i).nbr;
                                        item.description = m_list->at(i).description;
                                    
                                        // update the temporary item.
                                        item.nbr++;
                                        changedRoles.append(NbrRole);
                                    
                                        QChar qc = QChar(item.nbr + 0x40);
                                        item.description.append(qc);
                                        changedRoles.append(DescriptionRole);
                                    
                                        // replace the list item.
                                        m_list->replace(i, item);
                                        emit dataChanged(qmi, qmi, changedRoles);
                                    }
                                    

                                    And, to return to my question #4, I guess this solves the problem of multiple replaces and signals.

                                    So, does this look about right? Any room for improvement?

                                    Thanks...

                                    GrecKoG 1 Reply Last reply
                                    0
                                    • mzimmersM mzimmers

                                      @GrecKo I see. So then, my updating routine would look like this:

                                      QList<int> changedRoles;
                                      ListItem item;
                                      
                                      for (int i = 0; i < m_list->size(); ++i) {
                                          QModelIndex qmi = index(i, 0, QModelIndex());
                                      
                                          // initialize my temporary item from the model.
                                          item.nbr = m_list->at(i).nbr;
                                          item.description = m_list->at(i).description;
                                      
                                          // update the temporary item.
                                          item.nbr++;
                                          changedRoles.append(NbrRole);
                                      
                                          QChar qc = QChar(item.nbr + 0x40);
                                          item.description.append(qc);
                                          changedRoles.append(DescriptionRole);
                                      
                                          // replace the list item.
                                          m_list->replace(i, item);
                                          emit dataChanged(qmi, qmi, changedRoles);
                                      }
                                      

                                      And, to return to my question #4, I guess this solves the problem of multiple replaces and signals.

                                      So, does this look about right? Any room for improvement?

                                      Thanks...

                                      GrecKoG Offline
                                      GrecKoG Offline
                                      GrecKo
                                      Qt Champions 2018
                                      wrote on last edited by
                                      #18

                                      @mzimmers That's not how I would write it.
                                      Your for loop is quite synthetic but here's how I would do the same

                                      for (ListItem& item : m_list) { // use range for loop, also get a reference to your items in your list
                                          item.nbr++; // edit the item reference in place
                                          QChar qc = QChar(item.nbr + 0x40); // ? not sure what you wanted to do there but I copied it
                                          item.description.append(qc);
                                      }
                                      // if you modify contiguous items at the same time, emit dataChanged once for all the range.
                                      emit dataChanged(index(0), index(m_list.size() - 1), {NbrRole, DescriptionRole});
                                      
                                      mzimmersM 1 Reply Last reply
                                      0
                                      • GrecKoG GrecKo

                                        @mzimmers That's not how I would write it.
                                        Your for loop is quite synthetic but here's how I would do the same

                                        for (ListItem& item : m_list) { // use range for loop, also get a reference to your items in your list
                                            item.nbr++; // edit the item reference in place
                                            QChar qc = QChar(item.nbr + 0x40); // ? not sure what you wanted to do there but I copied it
                                            item.description.append(qc);
                                        }
                                        // if you modify contiguous items at the same time, emit dataChanged once for all the range.
                                        emit dataChanged(index(0), index(m_list.size() - 1), {NbrRole, DescriptionRole});
                                        
                                        mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by mzimmers
                                        #19

                                        @GrecKo I like some things about your approach better than mine, but it leaves a small issue: without a conventional loop, how do I know what row I'm working on?

                                        In my real app, the updates are conditional; it would look a little more like this:

                                        QList<int> changedRoles;
                                        
                                        for (ListItem &item: *m_list) {
                                                QModelIndex qmi = index(i, 0, QModelIndex()); // how to get row?
                                        
                                            if (something) {
                                                item.nbr++;
                                                changedRoles.append(NbrRole);
                                            }
                                            if (something else) {
                                                QChar qc = QChar(item.nbr + 0x40;
                                                item.description.append(qc);
                                                changedRoles.append(DescriptionRole);
                                            }
                                            if (changedRoles.size() > 0) {
                                                emit dataChanged(qmi, qmi, changedRoles);
                                            }
                                        }
                                        

                                        Is there some magic way to get the row number from within your loop, so I can create a QModelIndex for the signal?

                                        Thanks...

                                        EDIT:

                                        Evidently, C++20 would give me the ability to do what I was asking for, but since I'm using C++17, I guess I can just do it manually:

                                        void ListModel::update()
                                        {
                                            QList<int> changedRoles;
                                            int row;
                                        
                                            row = 0;
                                        
                                            for (ListItem &item: *m_list) {
                                                QModelIndex qmi = index(row, 0, QModelIndex());
                                        
                                                // update the temporary item.
                                                item.nbr++;
                                                changedRoles.append(NbrRole);
                                        
                                                QChar qc = QChar(item.nbr + 0x40);
                                                item.description.append(qc);
                                                changedRoles.append(DescriptionRole);
                                        
                                                if (changedRoles.size() > 0) {
                                                    emit dataChanged(qmi, qmi, changedRoles);
                                                }
                                                row++;
                                            }
                                        }
                                        

                                        @GrecKo I saw your comment about minimizing signals if contiguous items are changed, but in my real app, that's rarely going to be the case, and I think trying to reduce the number of signals would complicate the logic, so I'll probably leave that part as it is. Apart from this, how does this look to you?

                                        mzimmersM 1 Reply Last reply
                                        1
                                        • mzimmersM mzimmers

                                          @GrecKo I like some things about your approach better than mine, but it leaves a small issue: without a conventional loop, how do I know what row I'm working on?

                                          In my real app, the updates are conditional; it would look a little more like this:

                                          QList<int> changedRoles;
                                          
                                          for (ListItem &item: *m_list) {
                                                  QModelIndex qmi = index(i, 0, QModelIndex()); // how to get row?
                                          
                                              if (something) {
                                                  item.nbr++;
                                                  changedRoles.append(NbrRole);
                                              }
                                              if (something else) {
                                                  QChar qc = QChar(item.nbr + 0x40;
                                                  item.description.append(qc);
                                                  changedRoles.append(DescriptionRole);
                                              }
                                              if (changedRoles.size() > 0) {
                                                  emit dataChanged(qmi, qmi, changedRoles);
                                              }
                                          }
                                          

                                          Is there some magic way to get the row number from within your loop, so I can create a QModelIndex for the signal?

                                          Thanks...

                                          EDIT:

                                          Evidently, C++20 would give me the ability to do what I was asking for, but since I'm using C++17, I guess I can just do it manually:

                                          void ListModel::update()
                                          {
                                              QList<int> changedRoles;
                                              int row;
                                          
                                              row = 0;
                                          
                                              for (ListItem &item: *m_list) {
                                                  QModelIndex qmi = index(row, 0, QModelIndex());
                                          
                                                  // update the temporary item.
                                                  item.nbr++;
                                                  changedRoles.append(NbrRole);
                                          
                                                  QChar qc = QChar(item.nbr + 0x40);
                                                  item.description.append(qc);
                                                  changedRoles.append(DescriptionRole);
                                          
                                                  if (changedRoles.size() > 0) {
                                                      emit dataChanged(qmi, qmi, changedRoles);
                                                  }
                                                  row++;
                                              }
                                          }
                                          

                                          @GrecKo I saw your comment about minimizing signals if contiguous items are changed, but in my real app, that's rarely going to be the case, and I think trying to reduce the number of signals would complicate the logic, so I'll probably leave that part as it is. Apart from this, how does this look to you?

                                          mzimmersM Offline
                                          mzimmersM Offline
                                          mzimmers
                                          wrote on last edited by
                                          #20

                                          Time for question #5:

                                          I think I have my model working correctly now. I use it in a couple of QML screens. One works fine (I can get the fields I need):

                                          ListView {
                                              model: spaceModel
                                              delegate: SpaceCard {
                                                  titleText: name // one of my role names
                                          

                                          and the name shows up in the SpaceCard just fine.

                                          When I try to use it like this, though:

                                          TabBar {
                                              Repeater {
                                                  model: spaceModel
                                                  delegate: TabButton {
                                                      contentItem: Text {
                                                          text: name // one of my role names
                                          

                                          The name field remains blank. Could this be because I'm using a repeater to populate my TabBar -- from the docs:

                                          The Repeater type creates all of its delegate items when the repeater is first created.

                                          This idea doesn't really hold water, because my tab bar is indeed updating (verified by prepending a string to my "name" field, but...I can't think of anything else. Any ideas why this might not be properly populating the name field?

                                          Thanks...

                                          JoeCFDJ mzimmersM 2 Replies Last reply
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