QML Keyboard for touch screen
-
Can I use it with QML TextInput ?
-
Yes. You can manual handle sigButtonPressed and in case of button=='backspace' remove character just before cursorPosition of the TextInput.
-
Isnt there is something more generic that use sendEvent(QKeyEvent) that simulate the real Keyboard ?
-
In my example I do
QCoreApplication::postEvent(_target, key_event_press);
QCoreApplication::postEvent(_target, key_event_release);that, I believe, emulate click on to the key.
-
What is the _target ? Is it the TextInput ?
-
It is QWidget object, that setted by client and accept QKeyEvent
-
Did you try it with a QML Item ?
-
No, I didn't. What's difference between QML Item and QWidget*?
If you can obtain QTextInput QWidget pointer (and you can), than it'll be work. -
I try it and it din't work
-
Ok, as soon as I have time I'll check it.
-
Thanks.
I'll wait -
you can also try maliit. Its a full framework for input methods. Has virtual keyboards also. I think they have QML keyboards as well now.
-
What is maliit ?
-
see here https://wiki.maliit.org/Main_Page
-
For sending emulated events to QML items, see http://qt-project.org/forums/viewthread/17360/
-
i know its pretty late,
but i just stumbled upon colibri and i had (as rodrigob) quite a hard time to figure how to use clkeyboard together with a lineedit. But it is possible by
letting the lineedit read the keyboard internal text.
So basically the lineedit is just used to show a text which belongs to the keyboard itself!@CLLineEdit{
id: textInput
text: keyboard.text
}
Rectangle{
height: 100
width: 200
color: "black"
CLKeyboard{
id: keyboard
anchors.fill: parent
}
}
@