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Getting syntax error in tutorial

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  • T Offline
    T Offline
    tobias.hunger
    wrote on last edited by
    #15

    Qt Creator 2.1 RC is available "here":http://qt.nokia.com/developer/qt-qtcreator-prerelease/.

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    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #16

      OK...it seems to be running. I'll play with it some more tomorrow.

      In the meantime (and I know the answer is right in front of me), how do I get to the window in step 2 of this page?

      "creator example":http://doc.qt.nokia.com/qtcreator-2.0.1/creator-build-example-application.html

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      • T Offline
        T Offline
        tobias.hunger
        wrote on last edited by
        #17

        Open any .pro-file that you have not opened in Creator before.

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        • mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #18

          OK, but...what about when creating a brand-new project? The tutorial shows a dialog box for selecting tagets that I can't find. I'm sure it's right under my nose, but...I can't figure out how to get to it.

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          • mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #19

            [quote author="mzimmers" date="1294951724"]Hi -

            I'm getting a syntax error on this line:

            @ connect(slider, SIGNAL(valueChanged(int)),
            lcd, SLOT(display(int)));
            @
            [/quote]

            I did a little playing around with this, and discovered that removing the of occurances of (int) in the code, and replacing them with something like (0) eliminated the error. Not sure what this means, but...it does seem odd that eclipse would give me an error on this.

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            • T Offline
              T Offline
              tobias.hunger
              wrote on last edited by
              #20

              SIGNAL and SLOT are supposed to contain a signature of a method, so it must contain "int", not 0. Your changed code will not work: At runtime it will fail to connect the signal to the slot.

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              • G Offline
                G Offline
                goetz
                wrote on last edited by
                #21

                [quote author="mzimmers" date="1295229420"]OK, but...what about when creating a brand-new project? The tutorial shows a dialog box for selecting tagets that I can't find. I'm sure it's right under my nose, but...I can't figure out how to get to it.[/quote]

                You do not find what - the dialog box or the targets within the dialog box?

                http://www.catb.org/~esr/faqs/smart-questions.html

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                • mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #22

                  [quote author="Tobias Hunger" date="1295258618"]SIGNAL and SLOT are supposed to contain a signature of a method, so it must contain "int", not 0. Your changed code will not work: At runtime it will fail to connect the signal to the slot.[/quote]

                  Oh, I realize that. The purpose of that exercise was to see whether I could eliminate the eclipse editor's "syntax error" message that I got. For whatever reason, the editor doesn't like the "int." No big deal, as the program builds and runs fine, but...I was hoping to get to the bottom of the error.

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                  • G Offline
                    G Offline
                    goetz
                    wrote on last edited by
                    #23

                    SIGNAL() and SLOT() are actually macros that do some magic to convert the method signature into a const char array, that is actually fed to the connect method. Seems that eclipse does not recognize this fact and treats it as regular C/C++ syntax and bails out.

                    http://www.catb.org/~esr/faqs/smart-questions.html

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                    • mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #24

                      Interesting...are those macros explicitly defined in a .h file, or are they part of the Qt behind-the-scenes magic?

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                      • G Offline
                        G Offline
                        goetz
                        wrote on last edited by
                        #25

                        The macros are defined in qobjectdefs.h of QtCore module. They must be defined in a .h file otherwise the compiler would bail out.

                        http://www.catb.org/~esr/faqs/smart-questions.html

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