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QUdpSocket receive Datagram into QtConcurrent

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  • Christian EhrlicherC Offline
    Christian EhrlicherC Offline
    Christian Ehrlicher
    Lifetime Qt Champion
    wrote on last edited by
    #15

    @JonB said in QUdpSocket receive Datagram into QtConcurrent:

    Comment out your qDebug() for each datagram

    correct - printing so much data to the windows console will not work, no matter if it's C++, C#, Java or whatever. The windows console is painful slow.

    Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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    1 Reply Last reply
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    • JonBJ JonB

      @LudoFR
      I said earlier I don't know where your window is freezing. Let's find out whether ReceiveUdpPackage() is being run thousands of times per second? Comment out your qDebug() for each datagram, we don't want thousands per seconds debug output. Put in a member variable to count the total number of times and debug it out occasionally. Are we indeed talking about thousands per second?

      LudoFRL Offline
      LudoFRL Offline
      LudoFR
      wrote on last edited by
      #16

      @JonB Thanks again for your help, well its seems your right, without qDebug(), my GUI is not freezed, I have try with a delay of 50 and 100ms.

      I will be careful next time with how I use the qDebug(), good to know.

      Didn't think about that because never has any problem with my console output who usually are really fast. (Used only for debuging of course).

      Now I will try Databing in my GUI and IO cards communication for check if this 50/100ms delay do not affect smoothest for our drivers.

      Thanks a lot @JonB for your help, your professionalism and all this informations.

      JonBJ 1 Reply Last reply
      0
      • LudoFRL LudoFR

        @JonB Thanks again for your help, well its seems your right, without qDebug(), my GUI is not freezed, I have try with a delay of 50 and 100ms.

        I will be careful next time with how I use the qDebug(), good to know.

        Didn't think about that because never has any problem with my console output who usually are really fast. (Used only for debuging of course).

        Now I will try Databing in my GUI and IO cards communication for check if this 50/100ms delay do not affect smoothest for our drivers.

        Thanks a lot @JonB for your help, your professionalism and all this informations.

        JonBJ Online
        JonBJ Online
        JonB
        wrote on last edited by
        #17

        @LudoFR
        I am interested to learn: if you have put it some counter for each datagram received instead, are you indeed seeing 13,000-odd per second?

        LudoFRL 1 Reply Last reply
        0
        • JonBJ JonB

          @LudoFR
          I am interested to learn: if you have put it some counter for each datagram received instead, are you indeed seeing 13,000-odd per second?

          LudoFRL Offline
          LudoFRL Offline
          LudoFR
          wrote on last edited by LudoFR
          #18

          @JonB

          For one second exactly (No delay) :

          QT receive counter : 4602.
          VS sender counter : 4565

          For 10 seconds exactly (No delay):

          QT : 129278
          VS: 129234

          JonBJ 2 Replies Last reply
          1
          • LudoFRL LudoFR

            @JonB

            For one second exactly (No delay) :

            QT receive counter : 4602.
            VS sender counter : 4565

            For 10 seconds exactly (No delay):

            QT : 129278
            VS: 129234

            JonBJ Online
            JonBJ Online
            JonB
            wrote on last edited by
            #19

            @LudoFR
            You don't really need a timer. This will do, presumably:

                    udpSock->readDatagram(datagram.data(),datagram.size(),&sender,&port);
                    memberCounter++;
                    if (memberCounter % 10000 == 0)
                        qDebug() <<"memberCounter:" << memberCounter;
            
            1 Reply Last reply
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            • LudoFRL LudoFR

              @JonB

              For one second exactly (No delay) :

              QT receive counter : 4602.
              VS sender counter : 4565

              For 10 seconds exactly (No delay):

              QT : 129278
              VS: 129234

              JonBJ Online
              JonBJ Online
              JonB
              wrote on last edited by JonB
              #20

              @LudoFR
              Well, firstly looks like VS & Qt are similar, which is good news. Secondly surprised it seems receiver is receiving more than sent? I don't think each side agrees on exactly what 1 second is :D

              LudoFRL 1 Reply Last reply
              0
              • JonBJ JonB

                @LudoFR
                Well, firstly looks like VS & Qt are similar, which is good news. Secondly surprised it seems receiver is receiving more than sent? I don't think each side agrees on exactly what 1 second is :D

                LudoFRL Offline
                LudoFRL Offline
                LudoFR
                wrote on last edited by LudoFR
                #21

                @JonB said in QUdpSocket receive Datagram into QtConcurrent:

                Secondly surprised it seems receiver is receiving more than sent?

                @JonB Thanks god I'm not the only one...

                @JonB said in QUdpSocket receive Datagram into QtConcurrent:

                I don't think each side agrees on exactly what 1 second is :D

                Science....is not an exact science... did performance computer impact that kind of information? Sender is an Asus Rog Strix3 with a config lower than my PC

                JonBJ 1 Reply Last reply
                0
                • LudoFRL LudoFR

                  Hello everyone,

                  Still learning on Qt, and I try to run a QUdpSocket receiving UDP data into a QtConcurrent thread, for avoiding GUI freezing.

                  Here my main.cpp

                  If i call "testComThread()" my function work and I receive my data, but if i call "QtConcurrent::run(testComThread);" I dont see any data into my console and my breakpoint in my "while" is never reached.

                  Did I need to call a kind of dispatcher or something maybe? This is my first use of QtConcurrent. Thanks in advance.

                  #include <QGuiApplication>
                  #include <QQmlApplicationEngine>
                  #include <Manage/variablesglobales.h>
                  #include <Manage/communications.h>
                  #include <QtConcurrent>
                  
                  void testComThread();
                  
                  int main(int argc, char *argv[])
                  {
                  #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
                      QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
                  #endif
                  
                      QGuiApplication app(argc, argv);
                  
                      QQmlApplicationEngine engine;
                      const QUrl url(QStringLiteral("qrc:/main.qml"));
                      QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                       &app, [url](QObject *obj, const QUrl &objUrl) {
                          if (!obj && url == objUrl)
                              QCoreApplication::exit(-1);
                      }, Qt::QueuedConnection);
                      engine.load(url);
                  
                  
                      QFuture<void> test1 = QtConcurrent::run(testComThread);
                      //testComThread();
                  
                  
                      return app.exec();
                  }
                  
                  void testComThread()
                  {
                      Communications* com = new Communications();
                      com->InitialiseConnection();
                  }
                  

                  my communication.cpp

                  #include "communications.h"
                  
                  Communications::Communications(QObject *parent) : QObject(parent)
                  {
                  
                  }
                  
                  void Communications::InitialiseConnection()
                  {
                      udpSock = new QUdpSocket(this);
                      udpSock->bind(QHostAddress::Any,50003);
                  
                     connect(udpSock,&QUdpSocket::readyRead,this,&Communications::ReceiveUdpPackage);
                  }
                  
                  void Communications::ReceiveUdpPackage()
                  {
                      QHostAddress sender;
                      quint16  port;
                  
                      while (udpSock->hasPendingDatagrams())
                      {
                          QByteArray datagram;
                          datagram.resize(udpSock->pendingDatagramSize());
                          udpSock->readDatagram(datagram.data(),datagram.size(),&sender,&port);
                          qDebug() <<"Message From :" << datagram.data();
                      }
                  }
                  

                  Thank you in advance.

                  jeremy_kJ Online
                  jeremy_kJ Online
                  jeremy_k
                  wrote on last edited by jeremy_k
                  #22

                  @LudoFR said in QUdpSocket receive Datagram into QtConcurrent:

                  Hello everyone,

                  Still learning on Qt, and I try to run a QUdpSocket receiving UDP data into a QtConcurrent thread, for avoiding GUI freezing.

                  Here my main.cpp

                  If i call "testComThread()" my function work and I receive my data, but if i call "QtConcurrent::run(testComThread);" I dont see any data into my console and my breakpoint in my "while" is never reached.

                  Did I need to call a kind of dispatcher or something maybe? This is my first use of QtConcurrent. Thanks in advance.

                  Truncated code:

                  int main(int argc, char *argv[])
                  {
                      QFuture<void> test1 = QtConcurrent::run(testComThread);
                      return app.exec();
                  }
                  
                  void testComThread()
                  {
                      Communications* com = new Communications();
                      com->InitialiseConnection();
                  
                      udpSock = new QUdpSocket(com);
                      udpSock->bind(QHostAddress::Any,50003);
                  
                      connect(udpSock,&QUdpSocket::readyRead,this,&Communications::ReceiveUdpPackage);
                  }
                  

                  This won't work. QtConcurrent::run() runs a function in a thread that doesn't have an event loop, and may cease to exist when the invoked function returns.

                  Regarding QML: The language has fairly strong rules regarding capitalization. Types should begin with an upper case letter. Properties and functions should begin with a lower case letter. Following the convention in C++ will make integration easier.

                  Asking a question about code? http://eel.is/iso-c++/testcase/

                  LudoFRL 1 Reply Last reply
                  0
                  • LudoFRL LudoFR

                    @JonB said in QUdpSocket receive Datagram into QtConcurrent:

                    Secondly surprised it seems receiver is receiving more than sent?

                    @JonB Thanks god I'm not the only one...

                    @JonB said in QUdpSocket receive Datagram into QtConcurrent:

                    I don't think each side agrees on exactly what 1 second is :D

                    Science....is not an exact science... did performance computer impact that kind of information? Sender is an Asus Rog Strix3 with a config lower than my PC

                    JonBJ Online
                    JonBJ Online
                    JonB
                    wrote on last edited by
                    #23

                    @LudoFR
                    Don't worry about exact timings. Your 10 second timing indicates there are around 13,000 datagrams per second, which is just what you were originally expecting. Just make sure whatever processing you do on those datagrams is fast!

                    1 Reply Last reply
                    0
                    • jeremy_kJ jeremy_k

                      @LudoFR said in QUdpSocket receive Datagram into QtConcurrent:

                      Hello everyone,

                      Still learning on Qt, and I try to run a QUdpSocket receiving UDP data into a QtConcurrent thread, for avoiding GUI freezing.

                      Here my main.cpp

                      If i call "testComThread()" my function work and I receive my data, but if i call "QtConcurrent::run(testComThread);" I dont see any data into my console and my breakpoint in my "while" is never reached.

                      Did I need to call a kind of dispatcher or something maybe? This is my first use of QtConcurrent. Thanks in advance.

                      Truncated code:

                      int main(int argc, char *argv[])
                      {
                          QFuture<void> test1 = QtConcurrent::run(testComThread);
                          return app.exec();
                      }
                      
                      void testComThread()
                      {
                          Communications* com = new Communications();
                          com->InitialiseConnection();
                      
                          udpSock = new QUdpSocket(com);
                          udpSock->bind(QHostAddress::Any,50003);
                      
                          connect(udpSock,&QUdpSocket::readyRead,this,&Communications::ReceiveUdpPackage);
                      }
                      

                      This won't work. QtConcurrent::run() runs a function in a thread that doesn't have an event loop, and may cease to exist when the invoked function returns.

                      Regarding QML: The language has fairly strong rules regarding capitalization. Types should begin with an upper case letter. Properties and functions should begin with a lower case letter. Following the convention in C++ will make integration easier.

                      LudoFRL Offline
                      LudoFRL Offline
                      LudoFR
                      wrote on last edited by
                      #24

                      @jeremy_k said in QUdpSocket receive Datagram into QtConcurrent:

                      Regarding QML: The language has fairly strong rules regarding capitalization. Types should begin with an upper case letter. Properties and functions should begin with a lower case letter. Following the convention in C++ will make integration easier.

                      Agreed and thanks, but i need to make a choice for my compagny and our futur tools, C++, python, Qt, PyCharm, VS.. first I check the language, the possibilities, time to develop with, the compatibily with all the dependency we need...

                      After our choice, I will check about the code convention, and use it in the final project, hope you have remarked this is not a real project !

                      But it's clearly not my priority now....

                      1 Reply Last reply
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