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  4. Should I use QDialog widget to draw line?

Should I use QDialog widget to draw line?

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  • L lansing

    I have a QDialog with a sole purpose to draw lines and display image. In the dialog ui, I have added a QGraphicsView, and then in the code, I gave it a QGraphicsScene and created a QGraphicsLineItem ready to draw.

    The problem is what widget do I initiate the draw? I need the mousePressEvent(), mouseMoveEvent() and mouseReleaseEvent() in order to start drawing.

    I tried the mouseEvent with QDialog, but it doesn't have any event function. I couldn't even get the current mouse position from its event.

    void DrawingDialog::mousePressEvent(QMouseEvent *a_pEvent)
    {
        a_pEvent->  // autocompleter didn't show anything
    }
    
    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by
    #2

    @lansing
    You want to deal with mouse events on the QGraphicsView. So there you have QGraphicsView::mouseMoveEvent etc.

    There is perhaps some Qt example of a "scribble/draw" app among its samples.

    L 1 Reply Last reply
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    • JonBJ JonB

      @lansing
      You want to deal with mouse events on the QGraphicsView. So there you have QGraphicsView::mouseMoveEvent etc.

      There is perhaps some Qt example of a "scribble/draw" app among its samples.

      L Offline
      L Offline
      lansing
      wrote on last edited by
      #3

      @JonB

      So I will have to extends the QGraphicsView class and add that extended class to the dialog?

      JonBJ 1 Reply Last reply
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      • L lansing

        @JonB

        So I will have to extends the QGraphicsView class and add that extended class to the dialog?

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by
        #4

        @lansing
        As I understand it, all you are wanting to do is draw some lines on a GraphicsScence/View, which happens to be on a dialog. It is the graphics view which is the "window" onto your drawing area.

        1 Reply Last reply
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        • L Offline
          L Offline
          lansing
          wrote on last edited by lansing
          #5

          I have been following the scribbling example to draw the image and line in a QGraphicsScene. But I don't know why my QPainter doesn't work in paintEvent();

          header

          class Canvas : public QGraphicsScene
          {
          ...
          protected:
              void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
              void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
              void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
              void drawForeground(QPainter *painter, const QRectF &rect) override;
          
              void paintEvent(QPaintEvent * event);
          }
          

          source

          void Canvas::paintEvent(QPaintEvent *event)
          {
              QPainter painter(this);
              QRect dirtyRect = event->rect();
              painter.drawImage(dirtyRect, image, dirtyRect);
          }
          

          I got the error

          canvas.cpp:69:14: error: no matching constructor for initialization of 'QPainter' qpainter.h:127:14: note: candidate constructor not viable: no known conversion from 'Canvas *' to 'QPaintDevice *' for 1st argument

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          • B Offline
            B Offline
            Bonnie
            wrote on last edited by Bonnie
            #6

            Just as the error told you: QGraphicsScene is not a QPaintDevice, you cannot use QPainter like that.
            There's even not a paintEvent in QGraphicsScene, only QGraphicsView have that.
            The example draws on a non-graphics QWidget, but you are not.
            If you want to draw like this, then don't use QGraphicsView / QGraphicsScene, just inherit a QWidget.

            L 1 Reply Last reply
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            • B Bonnie

              Just as the error told you: QGraphicsScene is not a QPaintDevice, you cannot use QPainter like that.
              There's even not a paintEvent in QGraphicsScene, only QGraphicsView have that.
              The example draws on a non-graphics QWidget, but you are not.
              If you want to draw like this, then don't use QGraphicsView / QGraphicsScene, just inherit a QWidget.

              L Offline
              L Offline
              lansing
              wrote on last edited by
              #7

              @Bonnie

              Sorry I got mixed up with the suggestion here to always use QGraphicsScene to draw. I will use QGraphicsView to see how it goes.

              B 1 Reply Last reply
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              • L lansing

                @Bonnie

                Sorry I got mixed up with the suggestion here to always use QGraphicsScene to draw. I will use QGraphicsView to see how it goes.

                B Offline
                B Offline
                Bonnie
                wrote on last edited by Bonnie
                #8

                @lansing
                Just pick from those two methods (QGraphicsScene + QGraphicsView / QWidget + QPainter), they are totally different.
                You shouldn't "paint" by yourself if you use QGraphicsScene + QGraphicsView.
                Use QGraphicsScene::addLine to add the line, the painting part will be finished by themselves.

                L 1 Reply Last reply
                1
                • B Bonnie

                  @lansing
                  Just pick from those two methods (QGraphicsScene + QGraphicsView / QWidget + QPainter), they are totally different.
                  You shouldn't "paint" by yourself if you use QGraphicsScene + QGraphicsView.
                  Use QGraphicsScene::addLine to add the line, the painting part will be finished by themselves.

                  L Offline
                  L Offline
                  lansing
                  wrote on last edited by
                  #9

                  @Bonnie

                  Oh, I am looking to draw like in photoshop. So I should be using QWidget + QPainter?

                  B 1 Reply Last reply
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                  • L lansing

                    @Bonnie

                    Oh, I am looking to draw like in photoshop. So I should be using QWidget + QPainter?

                    B Offline
                    B Offline
                    Bonnie
                    wrote on last edited by Bonnie
                    #10

                    @lansing
                    Depending on how complicated it will be.
                    If you only want to draw like "press, drag, release, done", then you may use QWidget + QPainter.
                    But you need to save the lines you draw as member variables (the Scribble example save them to a QImage).
                    If you want move or do other transform operations to the drawn lines, you need to use QGraphicsScene + QGraphicsView.
                    You may also look at this example: Diagram Scene Example
                    It have some line drawing thing in a QGraphicsScene (but in this example the line will be deleted when releasing the mouse)

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                    • L Offline
                      L Offline
                      lansing
                      wrote on last edited by
                      #11

                      I have followed the scribble example to use QWidget and QPainter to draw line. I have used QPixmap to hold the line drawing instead of QImage from the example. The drawing works fine until I centered the QPixmap in paintEvent(), my drawing wasn't centered along with the QPixmap.

                      void Canvas::mousePressEvent(QMouseEvent *a_pEvent)
                      {
                          if (a_pEvent->button() == Qt::LeftButton) {
                              m_drawing = true;
                              m_lastPoint =  a_pEvent->pos();
                          }
                      }
                      
                      void Canvas::mouseMoveEvent(QMouseEvent *a_pEvent)
                      {
                          if ((a_pEvent->buttons() & Qt::LeftButton) && m_drawing) {
                              drawPointTo(a_pEvent->pos());        
                          }
                      }
                      
                      void Canvas::paintEvent(QPaintEvent *event)
                      {
                          QPainter painter(this);
                          /* center image */
                          painter.drawPixmap((rect().bottomRight() - m_drawingPixmap.rect().bottomRight()) / 2, m_drawingPixmap); 
                          painter.end();
                      }
                      
                      void Canvas::drawPointTo(const QPointF &a_endPoint)
                      {
                          QPainter painter(&m_drawingPixmap);
                          painter.setPen(QPen(Qt::black, 2));
                          painter.drawLine(m_lastPoint, a_endPoint);
                          update();
                          m_lastPoint = a_endPoint;
                      }
                      
                      
                      B 1 Reply Last reply
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                      • L lansing

                        I have followed the scribble example to use QWidget and QPainter to draw line. I have used QPixmap to hold the line drawing instead of QImage from the example. The drawing works fine until I centered the QPixmap in paintEvent(), my drawing wasn't centered along with the QPixmap.

                        void Canvas::mousePressEvent(QMouseEvent *a_pEvent)
                        {
                            if (a_pEvent->button() == Qt::LeftButton) {
                                m_drawing = true;
                                m_lastPoint =  a_pEvent->pos();
                            }
                        }
                        
                        void Canvas::mouseMoveEvent(QMouseEvent *a_pEvent)
                        {
                            if ((a_pEvent->buttons() & Qt::LeftButton) && m_drawing) {
                                drawPointTo(a_pEvent->pos());        
                            }
                        }
                        
                        void Canvas::paintEvent(QPaintEvent *event)
                        {
                            QPainter painter(this);
                            /* center image */
                            painter.drawPixmap((rect().bottomRight() - m_drawingPixmap.rect().bottomRight()) / 2, m_drawingPixmap); 
                            painter.end();
                        }
                        
                        void Canvas::drawPointTo(const QPointF &a_endPoint)
                        {
                            QPainter painter(&m_drawingPixmap);
                            painter.setPen(QPen(Qt::black, 2));
                            painter.drawLine(m_lastPoint, a_endPoint);
                            update();
                            m_lastPoint = a_endPoint;
                        }
                        
                        
                        B Offline
                        B Offline
                        Bonnie
                        wrote on last edited by Bonnie
                        #12

                        @lansing
                        I think that's not hard to understand.
                        If your pixmap's top left isn't the same with the widget, then they have different coordinate system.
                        You need to map your points' coordinates from the widget to the pixmap when saving.

                        L 1 Reply Last reply
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                        • B Bonnie

                          @lansing
                          I think that's not hard to understand.
                          If your pixmap's top left isn't the same with the widget, then they have different coordinate system.
                          You need to map your points' coordinates from the widget to the pixmap when saving.

                          L Offline
                          L Offline
                          lansing
                          wrote on last edited by
                          #13

                          @Bonnie

                          How do I do that? I did a few trials and errors but still couldn't get it right.

                          So I ended up subclassing a QLabel class and added it to the canvas, and then set the pixmap and move all the paintEvent, mouse event functions to this label class.

                          Do I not need to do this?

                          B 1 Reply Last reply
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                          • L lansing

                            @Bonnie

                            How do I do that? I did a few trials and errors but still couldn't get it right.

                            So I ended up subclassing a QLabel class and added it to the canvas, and then set the pixmap and move all the paintEvent, mouse event functions to this label class.

                            Do I not need to do this?

                            B Offline
                            B Offline
                            Bonnie
                            wrote on last edited by
                            #14

                            @lansing
                            If you feel the mapping difficult I think it is no problem to put a centered "painting QWidget" inside your canvas.
                            But what's wrong with just subclass a QWidget and add that to the canvas?
                            Do you have a reason that you must use a QLabel?

                            L 1 Reply Last reply
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                            • B Bonnie

                              @lansing
                              If you feel the mapping difficult I think it is no problem to put a centered "painting QWidget" inside your canvas.
                              But what's wrong with just subclass a QWidget and add that to the canvas?
                              Do you have a reason that you must use a QLabel?

                              L Offline
                              L Offline
                              lansing
                              wrote on last edited by
                              #15

                              @Bonnie

                              The QLabel is the "centered Qwidget" you talked of. Because it can hold a QPixmap for the line drawing, have all the mouse event functions and paintEvent, as well as able to retrieve the position.

                              canvas

                              Canvas::Canvas(QWidget *a_pParent): QWidget(a_pParent),  
                              {
                                  m_drawingLabel = new DrawingLabel(this);
                                  QHBoxLayout *layout = new QHBoxLayout();
                                  layout->addWidget(m_drawingLabel );
                                  setLayout(layout);
                              }
                              
                              void Canvas::drawFrame(const QPixmap &a_drawingPixmap)
                              {
                                  // center the Qlabel when loading in the pixmap
                                  int x = (rect().width() - a_drawingPixmap.width()) / 2 ;
                                  int y = (rect().height() - a_drawingPixmap.height()) /2;
                                  m_drawingLabel ->setGeometry (x, y, a_drawingPixmap.width(), a_drawingPixmap.height());
                              
                                  m_drawingLabel ->setDrawingPixmap(a_drawingPixmap);
                              }
                              

                              qlabel

                              void DrawingLabel::paintEvent(QPaintEvent *event)
                              {
                                  QPainter painter(this);
                                  painter.drawPixmap(0,0,m_drawingPixmap);
                                  painter.end();
                              }
                              
                              void DrawingLabel::setDrawingPixmap(const QPixmap & a_pixmap)
                              {
                                  m_drawingPixmap= a_pixmap;
                                  update();
                              }
                              
                              void DrawingLabel::mousePressEvent(QMouseEvent *a_pEvent)
                              {
                                  if (a_pEvent->button() == Qt::LeftButton) {
                                      m_drawing = true;
                                      m_lastPoint = a_pEvent->pos();
                                  }
                              }
                              ...
                              mousePressEvent()
                              mouseReleaseEvent()
                              drawPointTo()
                              
                              B 1 Reply Last reply
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                              • L lansing

                                @Bonnie

                                The QLabel is the "centered Qwidget" you talked of. Because it can hold a QPixmap for the line drawing, have all the mouse event functions and paintEvent, as well as able to retrieve the position.

                                canvas

                                Canvas::Canvas(QWidget *a_pParent): QWidget(a_pParent),  
                                {
                                    m_drawingLabel = new DrawingLabel(this);
                                    QHBoxLayout *layout = new QHBoxLayout();
                                    layout->addWidget(m_drawingLabel );
                                    setLayout(layout);
                                }
                                
                                void Canvas::drawFrame(const QPixmap &a_drawingPixmap)
                                {
                                    // center the Qlabel when loading in the pixmap
                                    int x = (rect().width() - a_drawingPixmap.width()) / 2 ;
                                    int y = (rect().height() - a_drawingPixmap.height()) /2;
                                    m_drawingLabel ->setGeometry (x, y, a_drawingPixmap.width(), a_drawingPixmap.height());
                                
                                    m_drawingLabel ->setDrawingPixmap(a_drawingPixmap);
                                }
                                

                                qlabel

                                void DrawingLabel::paintEvent(QPaintEvent *event)
                                {
                                    QPainter painter(this);
                                    painter.drawPixmap(0,0,m_drawingPixmap);
                                    painter.end();
                                }
                                
                                void DrawingLabel::setDrawingPixmap(const QPixmap & a_pixmap)
                                {
                                    m_drawingPixmap= a_pixmap;
                                    update();
                                }
                                
                                void DrawingLabel::mousePressEvent(QMouseEvent *a_pEvent)
                                {
                                    if (a_pEvent->button() == Qt::LeftButton) {
                                        m_drawing = true;
                                        m_lastPoint = a_pEvent->pos();
                                    }
                                }
                                ...
                                mousePressEvent()
                                mouseReleaseEvent()
                                drawPointTo()
                                
                                B Offline
                                B Offline
                                Bonnie
                                wrote on last edited by Bonnie
                                #16

                                @lansing
                                I mean I don't think it is necessary to use a QLabel as the centered widget since you don't seem to use any QLabel functions.
                                Why can't you just subclass a QWidget as the "DrawingLabel"?

                                And also, why are you setting the geometry while you are using a layout?
                                That don't make any sense.

                                L 1 Reply Last reply
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                                • B Bonnie

                                  @lansing
                                  I mean I don't think it is necessary to use a QLabel as the centered widget since you don't seem to use any QLabel functions.
                                  Why can't you just subclass a QWidget as the "DrawingLabel"?

                                  And also, why are you setting the geometry while you are using a layout?
                                  That don't make any sense.

                                  L Offline
                                  L Offline
                                  lansing
                                  wrote on last edited by lansing
                                  #17

                                  @Bonnie

                                  I can change to that, I just need some wrapper that can do all the things I mentioned above.

                                  The layout was used to add the QLabel to the canvas.

                                  B T 2 Replies Last reply
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                                  • L lansing

                                    @Bonnie

                                    I can change to that, I just need some wrapper that can do all the things I mentioned above.

                                    The layout was used to add the QLabel to the canvas.

                                    B Offline
                                    B Offline
                                    Bonnie
                                    wrote on last edited by Bonnie
                                    #18

                                    @lansing
                                    You either use a layout to keep the label centered, or set the geometry by yourself and don't use any layout.
                                    Set geometry to a widget managed by a layout is meaningless, the layout may reset its geometry at any time.
                                    You can use the layout like that:

                                    layout->addWidget(m_drawingLabel, Qt::AlignCenter);
                                    
                                    void Canvas::drawFrame(const QPixmap &a_drawingPixmap)
                                    {
                                        m_drawingLabel->setFixedSize(a_drawingPixmap.size());
                                        m_drawingLabel->setDrawingPixmap(a_drawingPixmap);
                                    }
                                    
                                    1 Reply Last reply
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                                    • L lansing

                                      @Bonnie

                                      I can change to that, I just need some wrapper that can do all the things I mentioned above.

                                      The layout was used to add the QLabel to the canvas.

                                      T Offline
                                      T Offline
                                      Thomas Stein
                                      wrote on last edited by
                                      #19
                                      This post is deleted!
                                      1 Reply Last reply
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                                      • L Offline
                                        L Offline
                                        lansing
                                        wrote on last edited by
                                        #20

                                        I'm not spreading myself too thin right now, I'll stick to one method first until it worked well before I try other methods.

                                        So I got it working under normal condition. I have changed the canvas to subclass a QScrollArea because I need to zoom in. I did the zoom function in the wheelEvent(). However, the problem now is with the QPixmap.scaled function, the more I zoomed in, the more laggy the program got.

                                        void Canvas::wheelEvent(QWheelEvent *a_pEvent)
                                        {
                                            QPoint delta = a_pEvent->angleDelta();
                                            // zooming
                                            if (delta.y() > 0) {
                                                m_zoomRatio += 0.6;
                                            } else {
                                                m_zoomRatio -= 0.6;
                                            }
                                            m_drawingLabel->setFixedSize(m_drawingPixmap.size() * m_zoomRatio);
                                        
                                            QSize zoomSize = m_drawingPixmap.size() * m_zoomRatio;
                                            m_drawingLabel->setDrawingPixmap(m_drawingPixmap.scaled(zoomSize));
                                        }
                                        
                                        void Canvas::drawFrame(const QPixmap &a_drawingPixmap)
                                        {
                                            m_drawingPixmap = a_drawingPixmap; // save a copy for zooming
                                            
                                            m_drawingLabel->setFixedSize(a_drawingPixmap.size());
                                            m_drawingLabel->setDrawingPixmap(a_drawingPixmap);
                                        }
                                        
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                                        • B Offline
                                          B Offline
                                          Bonnie
                                          wrote on last edited by
                                          #21

                                          Oh, if you need QScrollArea + zoom, I'm afraid QGraphics* classes are more suitable for that.
                                          For current method, I don't know if this will take any affect, but you can try not scaling the pixmap, but the painter.
                                          Change your paintEvent to

                                          void DrawingLabel::paintEvent(QPaintEvent *event)
                                          {
                                                  QPainter painter(this);
                                                  painter.scale(m_zoomRatio, m_zoomRatio);
                                                  painter.drawPixmap(0,0,m_drawingPixmap);
                                          }
                                          

                                          And in your wheelEvent, dont' create and set new pixmap, just set the zoomed fixed size.

                                          L 1 Reply Last reply
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