I don't understand how png files are used as textures for meshes
Solved
QML and Qt Quick
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There are examples on qt creator that show 3d objects, with the use of textures as .png files, are rendered and decorated, what's facinating me, is how does qt know how to paste a texture pattern based on a png image into the 3d mesh. We can color a mesh, but using a png image file as a texture, is the process predictable?
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Somewhere, at some point, there is some kind of UV mapping. I would suggest learning to UV map objects in a program like Blender3D to get an idea of how this works. You can then apply this knowledge to learn how Qt is doing this.