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How rigorous are you about using const?

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  • sierdzioS sierdzio

    @koahnig said in How rigorous are you about using const?:

    void person_function(const int age, const double weight, const bool is_female)

    I started using const also in parameters after I joined one project where it was the convention.

    It does have some merits - when implementing a function, you do expect the input parameter to have the same value. But when it's not const, you can modify and forget that you did so, leading to bugs. But again, it's not a strong argument or a big issue.

    K Offline
    K Offline
    koahnig
    wrote on last edited by
    #14

    @sierdzio said in How rigorous are you about using const?:

    @koahnig said in How rigorous are you about using const?:

    void person_function(const int age, const double weight, const bool is_female)

    I started using const also in parameters after I joined one project where it was the convention.

    It does have some merits - when implementing a function, you do expect the input parameter to have the same value. But when it's not const, you can modify and forget that you did so, leading to bugs. But again, it's not a strong argument or a big issue.

    If there is a project with that rule, I would simply follow. Sometimes there is no need to have useless time-consuming fights.
    As I have stated larger routines may have sometimes the issue, that you need to ensure to the input value to the end. However, I would not do it directly through a const in the parameter list.

    @mrjj said in How rigorous are you about using const?:

    Btw. It could be fun to develop some test cases to validate the decades old saying that const allows the
    compiler to optimize the code as we never really saw any speed gains during profiling.
    Not saying its not true, but at least with 3 different compilers for embedded development, the
    profiler showed no speed gains with const.

    I would be really interested to see construct where you can verify cpu consumption advantages of const. Whenever I have tried to see such advantages it always ended with cannot decide. However, that might be a compiler implementation issue.

    Vote the answer(s) that helped you to solve your issue(s)

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    • Kent-DorfmanK Offline
      Kent-DorfmanK Offline
      Kent-Dorfman
      wrote on last edited by
      #15

      The stench of const will permiate a class structure and make it a royal PITA to get things to compile with brain dead enhanced warnings all enabled...but that's what happens when a traditionally artistic field turns into assembly line work governed by poor programmers who feel they need to stifle true creativity with "safety rules" to given them some feeling of control over things they really don't understand.

      When C++ was very Cish and I could treat memory as I saw fit, but had some nice OO additions, I liked it...Modern C++ (especially in commercial environments) is more of a SCRUM boondoggle where you spend more time documenting why you cannot do something than actually solving programming problems with creative and elegant solutions....I really need to retire.

      Chris KawaC 1 Reply Last reply
      0
      • Kent-DorfmanK Kent-Dorfman

        The stench of const will permiate a class structure and make it a royal PITA to get things to compile with brain dead enhanced warnings all enabled...but that's what happens when a traditionally artistic field turns into assembly line work governed by poor programmers who feel they need to stifle true creativity with "safety rules" to given them some feeling of control over things they really don't understand.

        When C++ was very Cish and I could treat memory as I saw fit, but had some nice OO additions, I liked it...Modern C++ (especially in commercial environments) is more of a SCRUM boondoggle where you spend more time documenting why you cannot do something than actually solving programming problems with creative and elegant solutions....I really need to retire.

        Chris KawaC Offline
        Chris KawaC Offline
        Chris Kawa
        Lifetime Qt Champion
        wrote on last edited by
        #16

        @Kent-Dorfman:

        but that's what happens when a traditionally artistic field turns into assembly line work governed by poor programmers

        You seem angry :) Const was not invented as a tool to keep poor programmers in check. It was introduced by quite smart people that recognized reoccurring problems of mutability in ever growing code bases. When you work with multi-million line project it's simply impossible to hold every dependency and restriction in your head and immutability is a great tool to help with that. There's nothing mandatory about it. Like any other tool you use it as you see fit, but it's been demonstrated time and again that restricting mutability of the system lifts its quality quite a lot. If it were up to me I'd make const the default and only declare mutable things that I know need to change (just with a shorter keyword than mutable maybe).

        @Kent-Dorfman:

        When C++ was very Cish and I could treat memory as I saw fit, but had some nice OO additions, I liked it

        Nothing changed in that regard in C++. You can still play with bits, bytes, alignment, paging etc. There are more restrictions for memory access these days but they are imposed on the OS level, not language level and that's mostly because malware and internet. I'm sure it's obvious to you that exposing entire raw memory to a small utility in a server cluster or to any program in an ever online world is a bad idea.

        @Kent-Dorfman:

        Modern C++ (especially in commercial environments) is more of a SCRUM boondoggle

        Maybe you just picked the wrong project then? They are not all the same. The one I'm working on at least sure doesn't feel like that. And we don't use SCRUM :)

        @Kent-Dorfman:

        I really need to retire.

        Or just a break to recharge your batteries and a project that better fits your liking? Cheer up. It's not all doom and gloom ;)

        1 Reply Last reply
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        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #17

          @Chris-Kawa said i

          If it were up to me I'd make const the default and only declare mutable things that I know need to change (just with a shorter keyword than mutable maybe).

          This i wanted of for decades. It would break a lot of code but if it was a compile flag/opt in then it could work.

          So please run for c++ committee,so i can vote for you 😋

          Chris KawaC sierdzioS 2 Replies Last reply
          2
          • mrjjM mrjj

            @Chris-Kawa said i

            If it were up to me I'd make const the default and only declare mutable things that I know need to change (just with a shorter keyword than mutable maybe).

            This i wanted of for decades. It would break a lot of code but if it was a compile flag/opt in then it could work.

            So please run for c++ committee,so i can vote for you 😋

            Chris KawaC Offline
            Chris KawaC Offline
            Chris Kawa
            Lifetime Qt Champion
            wrote on last edited by
            #18

            @mrjj said:

            This i wanted of for decades. It would break a lot of code but if it was a compile flag/opt in then it could work.
            So please run for c++ committee,so i can vote for you

            Haha, thanks, but it's just not gonna happen in C++. It's far too late and adding it even as an option would just ugly split the community. Imagine you have a large project which uses it and want to use a small utility library that doesn't They're incompatible on interface level. Bummer.

            mrjjM 1 Reply Last reply
            0
            • Chris KawaC Chris Kawa

              @mrjj said:

              This i wanted of for decades. It would break a lot of code but if it was a compile flag/opt in then it could work.
              So please run for c++ committee,so i can vote for you

              Haha, thanks, but it's just not gonna happen in C++. It's far too late and adding it even as an option would just ugly split the community. Imagine you have a large project which uses it and want to use a small utility library that doesn't They're incompatible on interface level. Bummer.

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #19

              @Chris-Kawa
              Hehe yeah i know in practice it would be hard to manage but on the other hand, we survived
              years of template hell where you were never sure if the compiler would support it and still today
              c++ is not a uniform thing between compiler vendors even it has become much better.

              So i still think it would be great for new projects and 5 years later many of the lib you would use, would be compilable with this on.

              But yeah its a 99% pipe dream.

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              0
              • mrjjM mrjj

                @Chris-Kawa said i

                If it were up to me I'd make const the default and only declare mutable things that I know need to change (just with a shorter keyword than mutable maybe).

                This i wanted of for decades. It would break a lot of code but if it was a compile flag/opt in then it could work.

                So please run for c++ committee,so i can vote for you 😋

                sierdzioS Offline
                sierdzioS Offline
                sierdzio
                Moderators
                wrote on last edited by
                #20

                @mrjj said in How rigorous are you about using const?:

                @Chris-Kawa said i

                If it were up to me I'd make const the default and only declare mutable things that I know need to change (just with a shorter keyword than mutable maybe).

                This i wanted of for decades. It would break a lot of code but if it was a compile flag/opt in then it could work.

                So please run for c++ committee,so i can vote for you 😋

                Oh, +1 to that :D

                (Z(:^

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                • Kent-DorfmanK Offline
                  Kent-DorfmanK Offline
                  Kent-Dorfman
                  wrote on last edited by
                  #21

                  @Chris-Kawa Look man, I've been coding since the days of Fortran-4 and have forgotten more languages than typical programmers even know exist. I was brought up in a generation where you turned 12 and you found a 22lr under the christmas tree, and your dad simply said, "don't hurt anyone". In short, we didn't have all these ridiculous, hard to swallow rules designed to "protect us from ourselves", and because management didn't trust us...As was said in "real programmers don't use Pascal" "real programmers don't like WYSIWYG. We want you asked for it, you got." And I'm always going to challenge those blanket statements about obscure studies and cases that "have proven time and time again" a particular point of view. More often than not they are simple dogma to support a persons particular religion. So yeah, maybe I can tune a compiler with flags to get behaviour that doesn't rub me raw...but...it sure as hades ain't gonna fly with the code nazis who are 1) half my age, 2) were poor programmers so they ended up being leads, 3) are on a quest to lower everyone to a least common denominator, and 4) are a big part of the mission to make "process" more important than "product"...becuase they don't really understand the product and feel empowered by introducing process instead.

                  Angry? Well, very jaded, to say the least...Until you've been a 50 yo programmer who had a 33yo lead tell you he was going to "teach you to program" because he didn't want to look at a piece of code and be able to tell who wrote it out of a team of five...well, our experiences are probably very different.

                  Anyway, I digres...forgive the rant.

                  Chris KawaC 1 Reply Last reply
                  1
                  • Kent-DorfmanK Kent-Dorfman

                    @Chris-Kawa Look man, I've been coding since the days of Fortran-4 and have forgotten more languages than typical programmers even know exist. I was brought up in a generation where you turned 12 and you found a 22lr under the christmas tree, and your dad simply said, "don't hurt anyone". In short, we didn't have all these ridiculous, hard to swallow rules designed to "protect us from ourselves", and because management didn't trust us...As was said in "real programmers don't use Pascal" "real programmers don't like WYSIWYG. We want you asked for it, you got." And I'm always going to challenge those blanket statements about obscure studies and cases that "have proven time and time again" a particular point of view. More often than not they are simple dogma to support a persons particular religion. So yeah, maybe I can tune a compiler with flags to get behaviour that doesn't rub me raw...but...it sure as hades ain't gonna fly with the code nazis who are 1) half my age, 2) were poor programmers so they ended up being leads, 3) are on a quest to lower everyone to a least common denominator, and 4) are a big part of the mission to make "process" more important than "product"...becuase they don't really understand the product and feel empowered by introducing process instead.

                    Angry? Well, very jaded, to say the least...Until you've been a 50 yo programmer who had a 33yo lead tell you he was going to "teach you to program" because he didn't want to look at a piece of code and be able to tell who wrote it out of a team of five...well, our experiences are probably very different.

                    Anyway, I digres...forgive the rant.

                    Chris KawaC Offline
                    Chris KawaC Offline
                    Chris Kawa
                    Lifetime Qt Champion
                    wrote on last edited by
                    #22

                    @Kent-Dorfman said:

                    Anyway, I digres...forgive the rant.

                    No problem. I can see where you come from. The longer you're in the more stuff accumulates and it's good to let some of it out from time to time. We're here for (and with) you ;)

                    Until you've been a 50 yo programmer who had a 33yo lead tell you he was going to "teach you to program" because he didn't want to look at a piece of code and be able to tell who wrote it out of a team of five...well, our experiences are probably very different.

                    Not by much, but yeah and I'm sorry to hear that yours is like this. I can only again tell you it's not everywhere like that.

                    Where I'm at I get along with people both twice and half my age. Actually I'm often the guy that tries to make those two groups talk to each other, because, from what I've seen, that's when magic truly happens :) With the older gen we do have a relation where I can maybe hint them that they don't have to copy paste that function 30 times if they just use a simplest template and I get to see some cool low level tricks they developed over the years to pass along to the younger staff. It can be really synergetic if you let it. It's only "us vs them" if you all make it so. With the younglings it's similar. Sure, you can meet some arogant a-holes thinking they know everything because they followed a tutorial on youtube, but you either whack some sense into them or just part ways. They will learn eventually or they won't and go become a manager at another company ;) That's just how the industry rolls. You can get grumpy about the system or learn to live within it and shape it from the inside.

                    I mean look at it from the perspective of a fresh fish in the pond. Here you come, sure of yourself, full of enthusiasm and there along shows up this whiny grandpa that says everything you do is wrong and that's not how it was done in his days... It doesn't matter that you're right. You're not gonna have a very good working relation this way and you won't pass any of the knowledge you undoubtedly amassed over the years. To make someone learn you first need them to listen and for that to happen they must either like you, or at least tolerate you. The best way to make someone change their ways is to make them believe they came up with it themselves, not by hammering into them that their way is bad. Works wonders with some clueless management in my experience ;) I particularly like the trick of giving them two options, one of which is so bad they can't possibly choose it so you get your way and them being proud of themselves when it turns out ok. Win win :)

                    And I'm always going to challenge those blanket statements about obscure studies and cases that "have proven time and time again" a particular point of view.

                    Fair enough. That's something I really like in people and I do try to avoid empty words not backed up by some data. It's just not always feasible to tie in actual scientific articles and lengthy study summaries into ad hoc discussions like this. I'll try to be more rigorous about that though. Thanks for pointing that out.

                    In short, we didn't have all these ridiculous, hard to swallow rules designed to "protect us from ourselves", and because management didn't trust us

                    Yeah, sure, but I think you're projecting a bit too much. Not every language feature after early C is like that. const is very much not so and was introduced by the old timers like you actually to improve. It was widely adopted into other languages ever since because it's just a really useful feature, not because some knowitall said so.

                    1. are a big part of the mission to make "process" more important than "product"...becuase they don't really understand the product and feel empowered by introducing process instead.

                    Yeah, I share the sentiment. There are people like that, but what are you gonna do? There's almost 8b people on the planet. You're gonna meet some of those no matter what. I met a person somewhat like that once. First I tried to work with them, then work around them and when that didn't work I just changed jobs. Turns out best decision in my career ;)

                    1 Reply Last reply
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                    • S Offline
                      S Offline
                      SimonSchroeder
                      wrote on last edited by
                      #23

                      Answering the original question, I am a little inconsistent in the use of const. At one point I tried to use it everywhere for local variables. (It never occured to me to use it on arguments as well, except for the obvious const ref, e.g. const std::string &str). Currently, I am using const a lot less because I am working on an older project where member functions are rarely const. I don't see much help in this case.

                      In general, I would advocate the use of const. It should make your intent clearer. If done right, const-methods only should return const objects (copy, const-ref, or const pointer). This automatically means that you need to declare your local temporary variables const in many places. With modern C++ you could use auto instead. Though even then I prefer const auto or even const auto & instead of plain auto. To be honest, I discourage the use of auto in these cases (going against the mantra of Herb Sutter et al.). Using the example of the OP:

                      QWidget *widg = otherClass->someMethod(abc, def);
                      

                      is IMHO a lot better than

                      auto widg = otherClass->someMethod(abc, def);
                      

                      as the former states that we are expecting a QWidget. The strongest point about C++ is that it has static typing which helps to find a lot of errors at compile time. We need to give the compiler as much information as possible to help us catch these kind of errors. This means using QWidget instead of auto in the example and it means using const everywhere if possible.

                      The major point about using const everywhere is about future-proofing your software. There are many statements that const means thread-safe, or at least should mean thread-safe. The standards committee is strongly pushing in this direction. If you are careful in the use and implementation of const in your classes, a consistent use of const sets you up for using multi-threading in your software in the future.

                      Lastly, I want to talk about performance. I don't have any numbers, but it is more like my collected wisdom from many years of curiosity. It is my current understanding of this complex topic, but please do correct me if you know I am wrong. First of all, I think that compilers are very smart nowadays. In many cases I expect compilers to figure out if some local variable is changed during its lifetime. Especially for built-in types this would not really make a performance difference (at least when turning on at least some optimizations). Just maybe there are very few additional optimizations a compiler can do if you declare integer or floating point numbers as const, but I wouldn't hold my breath for it. For user defined types it is certainly a different story what the compiler is able to figure out on its own. Providing const members at all is certainly necessary, but I am not sure if compilers really do assume that const methods do not change the object and do optimizations accordingly. It certainly can make a difference when having overloaded const- and non-const-members. What comes to mind is operator[](int) and operator[](int) const of std::vector and other vector classes, like QVector. For small types, like int and double, the const version can return a copy of the value. I remember vagely that for some vector class the implementation of the non-const version is required to return a separate reference type to support all features. This means an actual separate object that behaves like the contained type of the vector, but actually is a wrapper class only referencing the actual object. For these special cases performance can be different. Nobody should remember these corner cases, but instead use const whenever possible. For me, writing scientific software, this is especially crucial for matrix classes where you might acces just a single row or column or even indexing a single element.

                      Reading through previous answers, there are two things I never really thought about: 1. I never really thought about using const for arguments. 2. I have never really thought about their use with pointers. Going back to the example:

                      QWidget *widg = otherClass->someMethod(abc, def);
                      

                      In general, I would introduce const like this:

                      const QWidget *widg = otherClass->someMethod(abc, def);
                      

                      Now, that I think about it I notice that this only makes only the QWidget object const (which helps to catch the most common errors associated with const). Especially in the context of the local temporary variable the pointer itself is also const in common use cases. This begs the question how to write it:

                      const QWidget *const widg = otherClass->someMethod(abc, def);
                      

                      or

                      QWidget const *const widg = otherClass->someMethod(abc, def);
                      

                      Which variant do you prefer? (These two versions are really equivalent to the compiler.) If we were to agree on the rule "use const everywhere", should this include making the pointer const as well or would just const QWidget *widg be enough?

                      1 Reply Last reply
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                      • Chris KawaC Offline
                        Chris KawaC Offline
                        Chris Kawa
                        Lifetime Qt Champion
                        wrote on last edited by
                        #24

                        @SimonSchroeder said:

                        In many cases I expect compilers to figure out if some local variable is changed during its lifetime.

                        I think it was at some cpp con few years back that one of the implementers of LLVM said blatantly that they just straight ignore const in most of the optimizer passes. That's mostly because const_cast exists and any optimizations they might think of have some corner case that generates hard to diagnose or debug casting problems so it's just not worth it. Also you can't assume anything about a variable that crosses object file boundaries, unless you use something like WPO, but I don't think anyone is really optimizing for const beyond maybe some basic stuff.

                        What comes to mind is operator and operator const of std::vector and other vector classes, like QVector

                        I don't think it matters for std:: but with Qt containers const is important because of implicit sharing. non-const methods cause a detach that can be costly in many cases.

                        This begs the question how to write it:

                        IMO it's a pointless debate about east const vs west const. There are endless arguments that it should read right to left or like spoken word. Should programming languages read like books or shouldn't? Outside to inside or inside to outside? It should stay with type or with the indirection character. All of that just boils down to personal preference I think. I use west const just because that's how I learned it and most projects I worked in used it that way but I don't have any strong opinion either way. I don't care which is used, but the thing that actually bugs me is that there are two ways to use it. It's just unnecessary and I'd prefer much more to have only one valid syntax for it (whichever it is) because all that choice does is confuse the hell out of people, especially fresh C++ers.

                        S 1 Reply Last reply
                        1
                        • sierdzioS Offline
                          sierdzioS Offline
                          sierdzio
                          Moderators
                          wrote on last edited by
                          #25

                          That's one place where a simple new keyword could clarify a lot and make code more readable on first sight: const_object (or const_pointee or whatever).

                          const_object QWidget *blah; // Object is const, pointer is not
                          const QWidget *blah; // Pointer is const, object is not
                          const const_object QWidget *blah; // Both are const. For clarity, const_pointer could be added, too
                          

                          I don't think anybody cares for it enough to change suggest it. C++ was always proud of it's hard to read syntax ;-)

                          (Z(:^

                          Chris KawaC kshegunovK 2 Replies Last reply
                          1
                          • sierdzioS sierdzio

                            That's one place where a simple new keyword could clarify a lot and make code more readable on first sight: const_object (or const_pointee or whatever).

                            const_object QWidget *blah; // Object is const, pointer is not
                            const QWidget *blah; // Pointer is const, object is not
                            const const_object QWidget *blah; // Both are const. For clarity, const_pointer could be added, too
                            

                            I don't think anybody cares for it enough to change suggest it. C++ was always proud of it's hard to read syntax ;-)

                            Chris KawaC Offline
                            Chris KawaC Offline
                            Chris Kawa
                            Lifetime Qt Champion
                            wrote on last edited by
                            #26

                            @sierdzio The committee is usually very reluctant to add new keywords, especially if they're just sugar and I must admit I agree with them on this one. I really don't want to write constexpr const const_object Foo* const_pointer const if I don't have to :P

                            J.HilkJ 1 Reply Last reply
                            4
                            • sierdzioS Offline
                              sierdzioS Offline
                              sierdzio
                              Moderators
                              wrote on last edited by
                              #27

                              Hah, that's a strong argument indeed.

                              (Z(:^

                              1 Reply Last reply
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                              • Chris KawaC Chris Kawa

                                @sierdzio The committee is usually very reluctant to add new keywords, especially if they're just sugar and I must admit I agree with them on this one. I really don't want to write constexpr const const_object Foo* const_pointer const if I don't have to :P

                                J.HilkJ Offline
                                J.HilkJ Offline
                                J.Hilk
                                Moderators
                                wrote on last edited by
                                #28

                                @Chris-Kawa said in How rigorous are you about using const?:

                                constexpr const const_object Foo* const_pointer const if I don't have to

                                you mean, super_const 😎


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                                • Chris KawaC Chris Kawa

                                  @SimonSchroeder said:

                                  In many cases I expect compilers to figure out if some local variable is changed during its lifetime.

                                  I think it was at some cpp con few years back that one of the implementers of LLVM said blatantly that they just straight ignore const in most of the optimizer passes. That's mostly because const_cast exists and any optimizations they might think of have some corner case that generates hard to diagnose or debug casting problems so it's just not worth it. Also you can't assume anything about a variable that crosses object file boundaries, unless you use something like WPO, but I don't think anyone is really optimizing for const beyond maybe some basic stuff.

                                  What comes to mind is operator and operator const of std::vector and other vector classes, like QVector

                                  I don't think it matters for std:: but with Qt containers const is important because of implicit sharing. non-const methods cause a detach that can be costly in many cases.

                                  This begs the question how to write it:

                                  IMO it's a pointless debate about east const vs west const. There are endless arguments that it should read right to left or like spoken word. Should programming languages read like books or shouldn't? Outside to inside or inside to outside? It should stay with type or with the indirection character. All of that just boils down to personal preference I think. I use west const just because that's how I learned it and most projects I worked in used it that way but I don't have any strong opinion either way. I don't care which is used, but the thing that actually bugs me is that there are two ways to use it. It's just unnecessary and I'd prefer much more to have only one valid syntax for it (whichever it is) because all that choice does is confuse the hell out of people, especially fresh C++ers.

                                  S Offline
                                  S Offline
                                  SimonSchroeder
                                  wrote on last edited by
                                  #29

                                  @Chris-Kawa said in How rigorous are you about using const?:

                                  It's just unnecessary and I'd prefer much more to have only one valid syntax for it (whichever it is) because all that choice does is confuse the hell out of people, especially fresh C++ers.

                                  I guess that most people learned west syntax. The thing is that const always modifies what is immediately left of it. Obviously, this rule does not work for west const. So, basically this is the only exception to the rule. Which means it would make more sense to adopt east syntax as it is more consistent throughout. However, I expect a very strong resistance in the C++ community to ditch west const entirely (everybody learned it like that).

                                  @sierdzio

                                  const QWidget *blah;
                                  

                                  is already defined to be a const object. This will never be redefined to mean a const pointer to a mutable object. And I also don't mind writing const pointer to mutable object like this:

                                  QWidget *const blah;
                                  

                                  However, I guess that people mostly will write only a single const. What would be helpful then is a small wrapper for a const pointer to a const object, e.g.:

                                  const_ptr<QWidget> blah;
                                  

                                  This could belong to the Guidelines Support Library of the C++ Core Guidelines. I thought I once heard a suggestion like this, but couldn't find it again. I could be that it was related to pointers as members of a class: If accessing a member pointer (both non-const pointer and non-const object) from a const member function, constness only applies to the pointer but not the object. Maybe what I remember was related to this (but I can't still find it). Certainly, even if you apply const properly everywhere this is the place where it breaks.

                                  1 Reply Last reply
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                                  • kshegunovK Offline
                                    kshegunovK Offline
                                    kshegunov
                                    Moderators
                                    wrote on last edited by
                                    #30

                                    That thread did spiral somewhat. Bringing it back to the original question (as I'm late to the party):
                                    @JonB, I personally use const only for members, references and globals/statics. I don't see no sense in doing it for a function argument (as it's already a copy) and I most certainly don't see any gain in doing it for locals*.

                                    * Exception is when I deal with Qt's iterators I force const iterators whenever I can to be absolutely sure I don't detach the container accidentaly.

                                    Read and abide by the Qt Code of Conduct

                                    jsulmJ 1 Reply Last reply
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                                    • kshegunovK kshegunov

                                      That thread did spiral somewhat. Bringing it back to the original question (as I'm late to the party):
                                      @JonB, I personally use const only for members, references and globals/statics. I don't see no sense in doing it for a function argument (as it's already a copy) and I most certainly don't see any gain in doing it for locals*.

                                      * Exception is when I deal with Qt's iterators I force const iterators whenever I can to be absolutely sure I don't detach the container accidentaly.

                                      jsulmJ Offline
                                      jsulmJ Offline
                                      jsulm
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #31

                                      @kshegunov said in How rigorous are you about using const?:

                                      I don't see no sense in doing it for a function argument (as it's already a copy)

                                      If passed by value. But the benefit of const for "by value" parameters is that you can't change them by mistake (if they should not be changed inside the function). Another benefit is that const clearly states that the function should not change the parameter.
                                      Same goes for locals.

                                      Personally I always use const if something should not be changed.

                                      https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                      • jsulmJ jsulm

                                        @kshegunov said in How rigorous are you about using const?:

                                        I don't see no sense in doing it for a function argument (as it's already a copy)

                                        If passed by value. But the benefit of const for "by value" parameters is that you can't change them by mistake (if they should not be changed inside the function). Another benefit is that const clearly states that the function should not change the parameter.
                                        Same goes for locals.

                                        Personally I always use const if something should not be changed.

                                        kshegunovK Offline
                                        kshegunovK Offline
                                        kshegunov
                                        Moderators
                                        wrote on last edited by kshegunov
                                        #32

                                        @jsulm said in How rigorous are you about using const?:

                                        If passed by value.

                                        Yes, as I said:

                                        ... use const only for members, references and globals/statics.

                                        But the benefit of const for "by value" parameters is that you can't change them by mistake (if they should not be changed inside the function).

                                        I may throw by mistake too. Not all mistakes are preventable, and I really see no reason to sprinkle const liberally just for me. (the compiler doesn't care, nor should it, as @Chris-Kawa already mentioned)

                                        Another benefit is that const clearly states that the function should not change the parameter.

                                        Which as Chris already mentioned is none of the user of said function's business.

                                        Same goes for locals.

                                        So I prevent meself from changing something, so I don't accidentally change it, but then if I actually need to change it I unprevent myself. No thanks.
                                        The big difference between a local (or a function argument) and a global (where it actually makes sense) is the scope of the state. A global is an application global state, while a function variable is self-contained in the function, so much so that it doesn't break reentrancy and thus doesn't introduce side effects on interruption. So for me using const in that tiny ecosystem is like putting a protective band around sheets of paper, so you don't get a paper cut. Doesn't sound like a smart use of my time is all.

                                        Personally I always use const if something should not be changed.

                                        We are going to disagree on the objective side of this argument, but you can do as you please, it's not wrong to do for certain.

                                        Read and abide by the Qt Code of Conduct

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                                        • sierdzioS sierdzio

                                          That's one place where a simple new keyword could clarify a lot and make code more readable on first sight: const_object (or const_pointee or whatever).

                                          const_object QWidget *blah; // Object is const, pointer is not
                                          const QWidget *blah; // Pointer is const, object is not
                                          const const_object QWidget *blah; // Both are const. For clarity, const_pointer could be added, too
                                          

                                          I don't think anybody cares for it enough to change suggest it. C++ was always proud of it's hard to read syntax ;-)

                                          kshegunovK Offline
                                          kshegunovK Offline
                                          kshegunov
                                          Moderators
                                          wrote on last edited by
                                          #33

                                          @sierdzio said in How rigorous are you about using const?:

                                          That's one place where a simple new keyword could clarify a lot and make code more readable on first sight: const_object (or const_pointee or whatever).

                                          Sidetracking a bit - that wouldn't work, because you can have, albeit rare, QWidget **, then const is supposed to modify which pointer exactly? Current semantics is fine I think. And to be honest I believe noobsters have much more problems with dangling pointers than accidentally modifying stuff, for which const doesn't help at all. And I'm pretty sure of it as I was a noobster once too ... :)

                                          Read and abide by the Qt Code of Conduct

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