[SOLVED] mousePressEvent in QtQuickView
-
Hello guys
I have a problem here with inheriting from
QQuickView
to haveOpenGL
context in it but overridedmousePressEvent
does not work in this hierarchy
Don't know why?
sample code is here
https://github.com/KDAB/integrating-qq2-with-opengl/blob/master/underlay/myquickview.h
I tried to overridemousePressEvent
or other events in this class, but can not get interact with the 3D Scene
plus I tried to inheriting fromQQuickWindow
orQWindow
inMeshRenderer
classclass MeshRenderer : public QObject, public QQuickWindow
but still overrided events does not work, there is any bug ?thanks in advance
-
I got you, but it is not a minimal, because I don't know problem is because of opengl or not
btw the underlay sample in kdab repo is really minimalunderlay
is usingQQuickView
as base class and uselib
forRendering
, however we don't need to check thelib/meshrenderer
if weoverride
anyevent
in theQQuickView
class it can not detect it and no action on itI just added this to the header file
protected: void mousePressEvent(QMouseEvent *e) override;
and this to cpp file to check the
event
void MyQuickView::mousePressEvent(QMouseEvent *e) { // qApp->sendEvent(mWindow, e); if (!e->isAccepted()) { qDebug("Hello"); QQuickView::mousePressEvent(e); } }
and didn't touch the
main.qml
filetechnically it should work because
QQuickView
class has virtual functions as events that is inherited fromQWindow
https://doc.qt.io/qt-5/qquickview.html#reimplemented-protected-functionsmake some sense?
thanks -
main.qml:
import QtQuick 2.12 import QtQuick.Window 2.12 import QuickTypes 1.0 MouseItem { visible: true width: 640 height: 480 title: qsTr("Mouse Item test") }
main.cpp:
#include <QGuiApplication> #include <QQmlApplicationEngine> #include <mouseitem.h> int main(int argc, char *argv[]) { QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QGuiApplication app(argc, argv); qmlRegisterType<MouseItem>("QuickTypes",1,0,"MouseItem"); QQmlApplicationEngine engine; const QUrl url(QStringLiteral("qrc:/main.qml")); QObject::connect(&engine, &QQmlApplicationEngine::objectCreated, &app, [url](QObject *obj, const QUrl &objUrl) { if (!obj && url == objUrl) QCoreApplication::exit(-1); }, Qt::QueuedConnection); engine.load(url); return app.exec(); }
mouseitem.h:
#ifndef MOUSEITEM_H #define MOUSEITEM_H #include <QQuickView> class MouseItem : public QQuickView { Q_OBJECT public: MouseItem(); protected: void mousePressEvent(QMouseEvent *e) override; }; #endif // MOUSEITEM_H
mouseitem.cpp:
#include "mouseitem.h" #include <QDebug> MouseItem::MouseItem() : QQuickView() { } void MouseItem::mousePressEvent(QMouseEvent *e) { // qApp->sendEvent(mWindow, e); qDebug() << "mousePressEvent"; if (!e->isAccepted()) { qDebug("Hello"); QQuickView::mousePressEvent(e); } }
I see the text "mousePressEvent", but I don't see the hello. So the events are happening.
-
TBH, I did your method without
!e->isAccepted()
too, it didn't work
now it works now, evenvoid MouseItem::mousePressEvent(QMouseEvent *e) { qDebug() << "mousePressEvent"; qDebug("mousePressEvent"); }
don't understand
but there is another problem that it works, and print the message when click on the window, but it freezes the qml controllers
this is weird.
will test other events and will leave comment if there is any problem -
-
This is the more specific question about the
mousePressEvent
problem
https://forum.qt.io/topic/113640/why-q-window-events-are-eaten-by-qml-item -
Have you tried doing your opengl in a qtquickitem? I wonder if the problem is trying to embed a top level window inside a a qml item.
-
The problem is solved
please check this
https://forum.qt.io/topic/113640/solved-why-q-window-events-are-eaten-by-qml-itemthanks