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  4. How do I check whether a button is disabled in an if statement?
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How do I check whether a button is disabled in an if statement?

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  • D Dextank

    @Pl45m4 It still does not work even after fixing it, do you see anything else wrong with it?

    Pl45m4P Offline
    Pl45m4P Offline
    Pl45m4
    wrote on last edited by
    #6

    @Dextank

    Are all these buttons actually disabled (grey), when you arrive at this point of your code? Test it with one button only if your video starts.


    If debugging is the process of removing software bugs, then programming must be the process of putting them in.

    ~E. W. Dijkstra

    D 1 Reply Last reply
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    • Pl45m4P Pl45m4

      @Dextank

      Are all these buttons actually disabled (grey), when you arrive at this point of your code? Test it with one button only if your video starts.

      D Offline
      D Offline
      Dextank
      wrote on last edited by
      #7

      @Pl45m4 It does not work even if I just do one button, the video plays and I tested that it the code. I've also tried messing around with the placement of the code and it seems to work if I put the if statement in one of the button's functions. However, this only works if I click that specific button, I want it to work throughout my entire program.

      mrjjM Pl45m4P 2 Replies Last reply
      0
      • D Dextank

        @Pl45m4 It does not work even if I just do one button, the video plays and I tested that it the code. I've also tried messing around with the placement of the code and it seems to work if I put the if statement in one of the button's functions. However, this only works if I click that specific button, I want it to work throughout my entire program.

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #8

        @Dextank
        Hi and welcome to the forums

        Ok if the same code works in a button slot function
        then it can find the gif file and the actual code works.

        Then How do you call that piece of code ?

        For every other button, when disabled, it/you should call that code to check
        if to play the movie.

        Can you show - how you disable one of the buttons and how
        you call the code you shown here ?

        1 Reply Last reply
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        • D Dextank

          @Pl45m4 It does not work even if I just do one button, the video plays and I tested that it the code. I've also tried messing around with the placement of the code and it seems to work if I put the if statement in one of the button's functions. However, this only works if I click that specific button, I want it to work throughout my entire program.

          Pl45m4P Offline
          Pl45m4P Offline
          Pl45m4
          wrote on last edited by Pl45m4
          #9

          @Dextank said in How do I check whether a button is disabled in an if statement?:

          I want it to work throughout my entire program

          If you want to start the video as soon as (and every time) all of your buttons are disabled, you can send a custom signal to a slot, where you put your if-clause. Then emit this signal every time after you disable one of these buttons in your code. This will lead to your if-clause, check whether the if-statement is true or not and your video should start playing afterwards.

          @Dextank said in How do I check whether a button is disabled in an if statement?:

          It does not work even if I just do one button, the video plays and I tested that it the code.

          Of course this cannot work, if you disable buttons on runtime and the program already went through your if-clause (with some of the buttons still enabled).


          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

          ~E. W. Dijkstra

          D 1 Reply Last reply
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          • Pl45m4P Pl45m4

            @Dextank said in How do I check whether a button is disabled in an if statement?:

            I want it to work throughout my entire program

            If you want to start the video as soon as (and every time) all of your buttons are disabled, you can send a custom signal to a slot, where you put your if-clause. Then emit this signal every time after you disable one of these buttons in your code. This will lead to your if-clause, check whether the if-statement is true or not and your video should start playing afterwards.

            @Dextank said in How do I check whether a button is disabled in an if statement?:

            It does not work even if I just do one button, the video plays and I tested that it the code.

            Of course this cannot work, if you disable buttons on runtime and the program already went through your if-clause (with some of the buttons still enabled).

            D Offline
            D Offline
            Dextank
            wrote on last edited by
            #10

            @Pl45m4 Ok, so i looked at what you wrote and I managed to fix it by putting the if statement in every single function for every button that gets disabled. I'm not entirely sure if this is what you wanted me to do or if it is an ideal solution but I'll mark this topic as solved anyway. Thank you for your help.

            Pl45m4P 1 Reply Last reply
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            • D Dextank

              @Pl45m4 Ok, so i looked at what you wrote and I managed to fix it by putting the if statement in every single function for every button that gets disabled. I'm not entirely sure if this is what you wanted me to do or if it is an ideal solution but I'll mark this topic as solved anyway. Thank you for your help.

              Pl45m4P Offline
              Pl45m4P Offline
              Pl45m4
              wrote on last edited by Pl45m4
              #11

              @Dextank

              Not 100% :)
              You have many lines of duplicate code now. Are you aware of the Signal & Slot mechanism in Qt?
              You can keep your if-statement in one function (slot) and call it (by emiting a signal) whenever one of your buttons gets disabled.


              If debugging is the process of removing software bugs, then programming must be the process of putting them in.

              ~E. W. Dijkstra

              D 1 Reply Last reply
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              • Pl45m4P Pl45m4

                @Dextank

                Not 100% :)
                You have many lines of duplicate code now. Are you aware of the Signal & Slot mechanism in Qt?
                You can keep your if-statement in one function (slot) and call it (by emiting a signal) whenever one of your buttons gets disabled.

                D Offline
                D Offline
                Dextank
                wrote on last edited by
                #12

                @Pl45m4 So basically you want me to make another function with the if statement in it and then connect all my buttons to that function? This would mean that all my buttons now have two functions connected to them, is this alright?

                Pl45m4P 1 Reply Last reply
                0
                • D Dextank

                  @Pl45m4 So basically you want me to make another function with the if statement in it and then connect all my buttons to that function? This would mean that all my buttons now have two functions connected to them, is this alright?

                  Pl45m4P Offline
                  Pl45m4P Offline
                  Pl45m4
                  wrote on last edited by Pl45m4
                  #13

                  @Dextank said in How do I check whether a button is disabled in an if statement?:

                  So basically you want me to make another function with the if statement in it and then connect all my buttons to that function?

                  I want nothing :-) Do what you want :-) But you asked for help. You can keep your solution if you want to, but, as I said, it's not the cleanest one.

                  @Dextank said in How do I check whether a button is disabled in an if statement?:

                  This would mean that all my buttons now have two functions connected to them, is this alright?

                  Why two?

                  This is how *I* would do it:

                  // Your class header (eg. MainWindow)
                  
                  signals:
                         void btnDisabled();
                  
                  public slots:
                         void playVideo();
                  
                  // Constructor
                  {
                  
                      ui->setupUi(this);
                      connect(this, &MainWindow::btnDisabled, this, &MainWindow::playVideo);
                  }
                  
                  
                  void MainWindow::randomFnct()
                  {
                     // Some code
                     
                     // eg. one of your buttons gets disabled here
                     ui->randomButton->setDisabled(true);
                     // emit signal afterwards
                     emit btnDisabled();
                  }
                  
                  void MainWindow::playVideo()
                  {
                     // your If-clause here
                  }
                  

                  If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                  ~E. W. Dijkstra

                  D 1 Reply Last reply
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                  • Pl45m4P Pl45m4

                    @Dextank said in How do I check whether a button is disabled in an if statement?:

                    So basically you want me to make another function with the if statement in it and then connect all my buttons to that function?

                    I want nothing :-) Do what you want :-) But you asked for help. You can keep your solution if you want to, but, as I said, it's not the cleanest one.

                    @Dextank said in How do I check whether a button is disabled in an if statement?:

                    This would mean that all my buttons now have two functions connected to them, is this alright?

                    Why two?

                    This is how *I* would do it:

                    // Your class header (eg. MainWindow)
                    
                    signals:
                           void btnDisabled();
                    
                    public slots:
                           void playVideo();
                    
                    // Constructor
                    {
                    
                        ui->setupUi(this);
                        connect(this, &MainWindow::btnDisabled, this, &MainWindow::playVideo);
                    }
                    
                    
                    void MainWindow::randomFnct()
                    {
                       // Some code
                       
                       // eg. one of your buttons gets disabled here
                       ui->randomButton->setDisabled(true);
                       // emit signal afterwards
                       emit btnDisabled();
                    }
                    
                    void MainWindow::playVideo()
                    {
                       // your If-clause here
                    }
                    
                    D Offline
                    D Offline
                    Dextank
                    wrote on last edited by
                    #14

                    @Pl45m4 I used your code as a basis for what I wanted to do and it seems to work exactly the way I wanted it to, my program also looks a lot cleaner now. Thanks for all your help.

                    1 Reply Last reply
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                    • Kent-DorfmanK Offline
                      Kent-DorfmanK Offline
                      Kent-Dorfman
                      wrote on last edited by
                      #15

                      One final thought that I didn't see mentioned above.
                      In C++ booleans don't need to (and shouldn't) be directly compared to true/false. It is adequate to say

                      if (something()) { // true
                          do_this(); 
                      } else if (!something_else()) { // false
                          do_that(); 
                      }
                      
                      Pl45m4P 1 Reply Last reply
                      0
                      • Kent-DorfmanK Kent-Dorfman

                        One final thought that I didn't see mentioned above.
                        In C++ booleans don't need to (and shouldn't) be directly compared to true/false. It is adequate to say

                        if (something()) { // true
                            do_this(); 
                        } else if (!something_else()) { // false
                            do_that(); 
                        }
                        
                        Pl45m4P Offline
                        Pl45m4P Offline
                        Pl45m4
                        wrote on last edited by
                        #16

                        @Kent-Dorfman said in How do I check whether a button is disabled in an if statement?:

                        if (something())

                        something() only if it's a bool function ;-)


                        If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                        ~E. W. Dijkstra

                        1 Reply Last reply
                        1
                        • Kent-DorfmanK Offline
                          Kent-DorfmanK Offline
                          Kent-Dorfman
                          wrote on last edited by
                          #17

                          @Pl45m4 said in How do I check whether a button is disabled in an if statement?:

                          something() only if it's a bool function ;-)

                          Well, sort of...An integer function that returns zero is said to be "false", and (!0 == true). Of course that kind of logic in C++ is highly discouraged, even though it is technically supported.

                          Pl45m4P 1 Reply Last reply
                          0
                          • Kent-DorfmanK Kent-Dorfman

                            @Pl45m4 said in How do I check whether a button is disabled in an if statement?:

                            something() only if it's a bool function ;-)

                            Well, sort of...An integer function that returns zero is said to be "false", and (!0 == true). Of course that kind of logic in C++ is highly discouraged, even though it is technically supported.

                            Pl45m4P Offline
                            Pl45m4P Offline
                            Pl45m4
                            wrote on last edited by Pl45m4
                            #18

                            @Kent-Dorfman

                            I meant, when something is a bool something, then it would be if(something){} not if(something( ) ) .


                            If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                            ~E. W. Dijkstra

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