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How to disable logs while running QML application

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  • V Offline
    V Offline
    vamsi1992
    wrote on last edited by
    #1

    I'm running a qml application on ti jacintos j6+ while the application is running it is generating continous logs which are affecting the speed of the speed transitions in the application so i need to disable them but i'm not able to do that can someone help me ?
    here are the logs

    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.quick.dirty: QSGNode: QQuickImage(0x207c78, parent=0x1e8f28, geometry=-1280,0 1280x800) ChildrenStackingChanged|Visible
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=6, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 11ms, sync=4, render=1, swap=5 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=0, swap=18 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) WM_RequestSync
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - updatePending, doing sync
    qt.scenegraph.renderloop: (RT) sync()
    qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=17, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: update from item QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: update from item QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=1, swap=16 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) WM_RequestSync
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - updatePending, doing sync
    qt.scenegraph.renderloop: (RT) sync()
    qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
    qt.quick.dirty: QSGNode: QQuickImage(0x384660, parent=0x388470, geometry=0,0 128x128) Content
    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=11, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (250x210)
    qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=2, swap=14 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) WM_RequestSync
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - updatePending, doing sync
    qt.scenegraph.renderloop: (RT) sync()
    qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) WM_RequestSync
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - updatePending, doing sync
    qt.scenegraph.renderloop: (RT) sync()
    qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) WM_RequestSync
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - updatePending, doing sync
    qt.scenegraph.renderloop: (RT) sync()
    qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) WM_RequestSync
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - updatePending, doing sync
    qt.scenegraph.renderloop: (RT) sync()
    qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) WM_RequestSync
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - updatePending, doing sync
    qt.scenegraph.renderloop: (RT) sync()
    qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) WM_RequestSync
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - updatePending, doing sync
    qt.scenegraph.renderloop: (RT) sync()
    qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) WM_RequestSync
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - updatePending, doing sync
    qt.scenegraph.renderloop: (RT) sync()
    qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) WM_RequestSync
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - updatePending, doing sync
    qt.scenegraph.renderloop: (RT) sync()
    qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync
    qt.scenegraph.renderloop: (RT) - rendering done
    qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
    qt.scenegraph.renderloop: (RT) --- begin processEvents()
    qt.scenegraph.renderloop: (RT) WM_RequestSync
    qt.scenegraph.renderloop: (RT) --- done processEvents()
    qt.scenegraph.renderloop: (RT) syncAndRender()
    qt.scenegraph.renderloop: (RT) - updatePending, doing sync
    qt.scenegraph.renderloop: (RT) sync()
    qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
    qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
    qt.scenegraph.renderloop: (RT) - rendering started
    qt.scenegraph.renderloop: - unlock after sync
    qt.scenegraph.renderloop: (RT) sceneGraphChanged
    qt.scenegraph.renderloop: - advancing animations
    qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - animations done..
    qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
    qt.scenegraph.renderloop: - polish and sync update request
    qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
    qt.scenegraph.renderloop: - lock for sync
    qt.scenegraph.renderloop: - wait for sync

    ODБOïO Pradeep P NP 2 Replies Last reply
    0
    • V vamsi1992

      I'm running a qml application on ti jacintos j6+ while the application is running it is generating continous logs which are affecting the speed of the speed transitions in the application so i need to disable them but i'm not able to do that can someone help me ?
      here are the logs

      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.quick.dirty: QSGNode: QQuickImage(0x207c78, parent=0x1e8f28, geometry=-1280,0 1280x800) ChildrenStackingChanged|Visible
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=6, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 11ms, sync=4, render=1, swap=5 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=0, swap=18 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) WM_RequestSync
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - updatePending, doing sync
      qt.scenegraph.renderloop: (RT) sync()
      qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=17, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: update from item QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: update from item QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=1, swap=16 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) WM_RequestSync
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - updatePending, doing sync
      qt.scenegraph.renderloop: (RT) sync()
      qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
      qt.quick.dirty: QSGNode: QQuickImage(0x384660, parent=0x388470, geometry=0,0 128x128) Content
      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=11, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (250x210)
      qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=2, swap=14 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) WM_RequestSync
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - updatePending, doing sync
      qt.scenegraph.renderloop: (RT) sync()
      qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) WM_RequestSync
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - updatePending, doing sync
      qt.scenegraph.renderloop: (RT) sync()
      qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) WM_RequestSync
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - updatePending, doing sync
      qt.scenegraph.renderloop: (RT) sync()
      qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) WM_RequestSync
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - updatePending, doing sync
      qt.scenegraph.renderloop: (RT) sync()
      qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) WM_RequestSync
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - updatePending, doing sync
      qt.scenegraph.renderloop: (RT) sync()
      qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) WM_RequestSync
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - updatePending, doing sync
      qt.scenegraph.renderloop: (RT) sync()
      qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) WM_RequestSync
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - updatePending, doing sync
      qt.scenegraph.renderloop: (RT) sync()
      qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) WM_RequestSync
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - updatePending, doing sync
      qt.scenegraph.renderloop: (RT) sync()
      qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync
      qt.scenegraph.renderloop: (RT) - rendering done
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
      qt.scenegraph.renderloop: (RT) --- begin processEvents()
      qt.scenegraph.renderloop: (RT) WM_RequestSync
      qt.scenegraph.renderloop: (RT) --- done processEvents()
      qt.scenegraph.renderloop: (RT) syncAndRender()
      qt.scenegraph.renderloop: (RT) - updatePending, doing sync
      qt.scenegraph.renderloop: (RT) sync()
      qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
      qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
      qt.scenegraph.renderloop: (RT) - rendering started
      qt.scenegraph.renderloop: - unlock after sync
      qt.scenegraph.renderloop: (RT) sceneGraphChanged
      qt.scenegraph.renderloop: - advancing animations
      qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - animations done..
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
      qt.scenegraph.renderloop: - polish and sync update request
      qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
      qt.scenegraph.renderloop: - lock for sync
      qt.scenegraph.renderloop: - wait for sync

      ODБOïO Offline
      ODБOïO Offline
      ODБOï
      wrote on last edited by ODБOï
      #2

      @vamsi1992
      hi try to call

       QLoggingCategory::setFilterRules("qt.scenegraph.general=false"); 
      

      after instantiating the app

      1 Reply Last reply
      1
      • V Offline
        V Offline
        vamsi1992
        wrote on last edited by
        #3

        QLoggingCategory::setFilterRules("qt.scenegraph.general=false");

        it didn't worked

        1 Reply Last reply
        0
        • V vamsi1992

          I'm running a qml application on ti jacintos j6+ while the application is running it is generating continous logs which are affecting the speed of the speed transitions in the application so i need to disable them but i'm not able to do that can someone help me ?
          here are the logs

          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.quick.dirty: QSGNode: QQuickImage(0x207c78, parent=0x1e8f28, geometry=-1280,0 1280x800) ChildrenStackingChanged|Visible
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=6, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 11ms, sync=4, render=1, swap=5 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=0, swap=18 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) WM_RequestSync
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - updatePending, doing sync
          qt.scenegraph.renderloop: (RT) sync()
          qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=17, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: update from item QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: update from item QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=1, swap=16 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) WM_RequestSync
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - updatePending, doing sync
          qt.scenegraph.renderloop: (RT) sync()
          qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
          qt.quick.dirty: QSGNode: QQuickImage(0x384660, parent=0x388470, geometry=0,0 128x128) Content
          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=11, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (250x210)
          qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=2, swap=14 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) WM_RequestSync
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - updatePending, doing sync
          qt.scenegraph.renderloop: (RT) sync()
          qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) WM_RequestSync
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - updatePending, doing sync
          qt.scenegraph.renderloop: (RT) sync()
          qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) WM_RequestSync
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - updatePending, doing sync
          qt.scenegraph.renderloop: (RT) sync()
          qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) WM_RequestSync
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - updatePending, doing sync
          qt.scenegraph.renderloop: (RT) sync()
          qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) WM_RequestSync
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - updatePending, doing sync
          qt.scenegraph.renderloop: (RT) sync()
          qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) WM_RequestSync
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - updatePending, doing sync
          qt.scenegraph.renderloop: (RT) sync()
          qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) WM_RequestSync
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - updatePending, doing sync
          qt.scenegraph.renderloop: (RT) sync()
          qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) WM_RequestSync
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - updatePending, doing sync
          qt.scenegraph.renderloop: (RT) sync()
          qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync
          qt.scenegraph.renderloop: (RT) - rendering done
          qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=1, swap=15 - (on render thread)
          qt.scenegraph.renderloop: (RT) --- begin processEvents()
          qt.scenegraph.renderloop: (RT) WM_RequestSync
          qt.scenegraph.renderloop: (RT) --- done processEvents()
          qt.scenegraph.renderloop: (RT) syncAndRender()
          qt.scenegraph.renderloop: (RT) - updatePending, doing sync
          qt.scenegraph.renderloop: (RT) sync()
          qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes():
          qt.scenegraph.renderloop: (RT) - sync complete, waking Gui
          qt.scenegraph.renderloop: (RT) - rendering started
          qt.scenegraph.renderloop: - unlock after sync
          qt.scenegraph.renderloop: (RT) sceneGraphChanged
          qt.scenegraph.renderloop: - advancing animations
          qt.scenegraph.renderloop: update on window - on render thread QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - animations done..
          qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=10, animations=0 - (on Gui thread) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
          qt.scenegraph.renderloop: - polish and sync update request
          qt.scenegraph.renderloop: polishAndSync (normal) QQuickApplicationWindow_QML_0(0x1e2130)
          qt.scenegraph.renderloop: - lock for sync
          qt.scenegraph.renderloop: - wait for sync

          Pradeep P NP Offline
          Pradeep P NP Offline
          Pradeep P N
          wrote on last edited by Pradeep P N
          #4

          Hi @vamsi1992

          Try the below line in main.cpp for disabling QML logs.

          qputenv("QT_LOGGING_RULES", "qml=false");
          
          

          Do you have the below lines in your .pro file ?

             DEFINES += QT_NO_DEBUG_OUTPUT
             DEFINES += QT_NO_DEBUG
          

          All the best.

          Pradeep Nimbalkar.
          Upvote the answer(s) that helped you to solve the issue...
          Keep code clean.

          1 Reply Last reply
          3
          • V Offline
            V Offline
            vamsi1992
            wrote on last edited by
            #5

            thanks for the reply @Pradeep-P-N the solution din't worked

            aha_1980A 1 Reply Last reply
            0
            • V vamsi1992

              thanks for the reply @Pradeep-P-N the solution din't worked

              aha_1980A Offline
              aha_1980A Offline
              aha_1980
              Lifetime Qt Champion
              wrote on last edited by
              #6

              Hi @vamsi1992,

              Which Qt version is that?

              Regards

              Qt has to stay free or it will die.

              V 1 Reply Last reply
              0
              • aha_1980A aha_1980

                Hi @vamsi1992,

                Which Qt version is that?

                Regards

                V Offline
                V Offline
                vamsi1992
                wrote on last edited by
                #7

                @aha_1980 its 5.9.1

                1 Reply Last reply
                0

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