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How to achieve Qt card based layout

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  • mrjjM mrjj

    @Ucn_

    sorry misread.
    The layout is in
    scrollAreaWidgetContents
    alt text

    U Offline
    U Offline
    Ucn_
    wrote on last edited by
    #11

    @mrjj I was looking for it. Thanks. I will play with it and try to implement based on what I want to achieve. I will not mark as the correct answer for now because I may have question regarding the example. So I can come back, I wouldn't like to create another post. I will mark after everything. Thanks for the help

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    • U Offline
      U Offline
      Ucn_
      wrote on last edited by
      #12

      @mrjj when creating Card instance "card":

          Card * card = new Card;
          ui->CardsLayout->addWidget(card);
      

      Is it possible to give different name each time it's clicked? maybe from a function parameter value or QString value. I'm asking this because later on I may want to removeWidget by name.

          ui->CardsLayout->removeWidget(card);
      

      It may remove all "card". So I would like to have different name for the instance every time is created. Thanks

      mrjjM 1 Reply Last reply
      0
      • U Ucn_

        @mrjj when creating Card instance "card":

            Card * card = new Card;
            ui->CardsLayout->addWidget(card);
        

        Is it possible to give different name each time it's clicked? maybe from a function parameter value or QString value. I'm asking this because later on I may want to removeWidget by name.

            ui->CardsLayout->removeWidget(card);
        

        It may remove all "card". So I would like to have different name for the instance every time is created. Thanks

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #13

        @Ucn_
        Hi
        You can call card->setObjectName("card1");
        Then have a std::map with names, and widget pointer.

        Is it just to be able to close it / delete it ?

        We could close it using only signals
        and slot but if you need other operations then using names might be easier.

        U 1 Reply Last reply
        2
        • mrjjM mrjj

          @Ucn_
          Hi
          You can call card->setObjectName("card1");
          Then have a std::map with names, and widget pointer.

          Is it just to be able to close it / delete it ?

          We could close it using only signals
          and slot but if you need other operations then using names might be easier.

          U Offline
          U Offline
          Ucn_
          wrote on last edited by
          #14

          @mrjj Yes I want to be able to replace the info or remove the widget by name if something changes. I will be giving the names dynamically. Also could you tell me how to make the widget appear on top when clicking add? It adds in the middle, I set the CardsLayout VerticalPolicy to fixed. It appears on top, but the height is not adjusting. It squeezes the picture. Thanks

          mrjjM 1 Reply Last reply
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          • U Ucn_

            @mrjj Yes I want to be able to replace the info or remove the widget by name if something changes. I will be giving the names dynamically. Also could you tell me how to make the widget appear on top when clicking add? It adds in the middle, I set the CardsLayout VerticalPolicy to fixed. It appears on top, but the height is not adjusting. It squeezes the picture. Thanks

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #15

            @Ucn_
            Ok, if it has to be by name, the objectname should work good.

            to have be at top.
            Add a vertical spacer to the ScroallArea widget
            alt text

            alt text

            and change addWidget to insertWidget
            ui->CardsLayout->insertWidget(0,card);

            to have it add to index zero so it comes before the spacer
            then it will push them up

            U 1 Reply Last reply
            1
            • mrjjM mrjj

              @Ucn_
              Ok, if it has to be by name, the objectname should work good.

              to have be at top.
              Add a vertical spacer to the ScroallArea widget
              alt text

              alt text

              and change addWidget to insertWidget
              ui->CardsLayout->insertWidget(0,card);

              to have it add to index zero so it comes before the spacer
              then it will push them up

              U Offline
              U Offline
              Ucn_
              wrote on last edited by Ucn_
              #16

              @mrjj Thanks. It does the job. However, the card doesn't expand its height, it squeezes the rest if a new layout with widgets is added And ui->CardsLayout->removeWidget() won't take QString in the parameter. I came up with this solution, I created QVector-QWidget-cards*. And every time I add a widget to the layout I also append to cards. Then for deleting I do this:

              for (int i = 0; i < cards.size(); ++i) {
              if (cards.at(i)->objectName() == ui->lineEdit->text()){

                      qDebug () << "widget found at " << i << cards.at(i) << cards.at(i)->objectName();
                      delete cards.at(i);
                      cards.removeAt(i);
                  }
              }
              
              mrjjM 1 Reply Last reply
              1
              • U Ucn_

                @mrjj Thanks. It does the job. However, the card doesn't expand its height, it squeezes the rest if a new layout with widgets is added And ui->CardsLayout->removeWidget() won't take QString in the parameter. I came up with this solution, I created QVector-QWidget-cards*. And every time I add a widget to the layout I also append to cards. Then for deleting I do this:

                for (int i = 0; i < cards.size(); ++i) {
                if (cards.at(i)->objectName() == ui->lineEdit->text()){

                        qDebug () << "widget found at " << i << cards.at(i) << cards.at(i)->objectName();
                        delete cards.at(i);
                        cards.removeAt(i);
                    }
                }
                
                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #17

                @Ucn_
                Hi
                The card has a fixed size set to prevent it from being compressed below the design size.
                You can just make it bigger if you need more room.

                The QVector is a fine idea, however, if you had many Cards to manage , i think i would have used
                std::map<QString, Card *> CardsMap;
                To avoid having to loop a list to find the one i want. std::map supports direct lookup
                but for a small set of Cards, it really dont matter.

                U 1 Reply Last reply
                1
                • mrjjM mrjj

                  @Ucn_
                  Hi
                  The card has a fixed size set to prevent it from being compressed below the design size.
                  You can just make it bigger if you need more room.

                  The QVector is a fine idea, however, if you had many Cards to manage , i think i would have used
                  std::map<QString, Card *> CardsMap;
                  To avoid having to loop a list to find the one i want. std::map supports direct lookup
                  but for a small set of Cards, it really dont matter.

                  U Offline
                  U Offline
                  Ucn_
                  wrote on last edited by
                  #18

                  @mrjj Thanks, I will give a try with map. About the size, I set the card sizePolicy to Expanding still squeezing.

                  mrjjM 1 Reply Last reply
                  0
                  • U Ucn_

                    @mrjj Thanks, I will give a try with map. About the size, I set the card sizePolicy to Expanding still squeezing.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #19

                    @Ucn_ said in How to achieve Qt card based layout:

                    Expanding still squeezing.

                    Yeah, it will be squeezed if many cards are added. You have to set a minimum Height to avoid that.
                    On the Top Card in UI. So the laytout wont make it smaller if it can.
                    Even when set to Expanding, its only when there are left over space , however, we add them next to each other so it tries to fit as many as possible and unless we say Not smaller than this, it might not look like we want to.

                    U 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @Ucn_ said in How to achieve Qt card based layout:

                      Expanding still squeezing.

                      Yeah, it will be squeezed if many cards are added. You have to set a minimum Height to avoid that.
                      On the Top Card in UI. So the laytout wont make it smaller if it can.
                      Even when set to Expanding, its only when there are left over space , however, we add them next to each other so it tries to fit as many as possible and unless we say Not smaller than this, it might not look like we want to.

                      U Offline
                      U Offline
                      Ucn_
                      wrote on last edited by
                      #20

                      @mrjj This is what I'm trying to achieve:
                      hover.gif

                      mrjjM 1 Reply Last reply
                      0
                      • U Ucn_

                        @mrjj This is what I'm trying to achieve:
                        hover.gif

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by mrjj
                        #21

                        @Ucn_
                        Hi
                        Well pictures help so much. :)
                        You have to alter the Maximum Height to allow for the popup lineEdit.
                        It seems its not allow to alter Card size so it will compress the other elements to
                        make room.

                        Ps. its looking good :)

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