Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. QPolygon as QPushButton
Qt 6.11 is out! See what's new in the release blog

QPolygon as QPushButton

Scheduled Pinned Locked Moved Solved General and Desktop
14 Posts 3 Posters 2.6k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • H Offline
    H Offline
    hobbyProgrammer
    wrote on last edited by
    #3

    Hi
    I currently have this:

    #include "button.h"
    #include <QPainter>
    
    Button::Button(QWidget *parent) : QPushButton(parent)
    {
        setMouseTracking(true);
        setMask(QPolygon(this->polygon));
    }
    

    It seems to work if the polygon is hardcoded into the button.h file or button.cpp, but I would like to give a polygon to it when I create a new polygon pushbutton.

    So the MainWindow should look something like this:

    #include "mainwindow.h"
    #include "ui_mainwindow.h"
    #include <QPushButton>
    
    MainWindow::MainWindow(QWidget *parent)
        : QMainWindow(parent)
        , ui(new Ui::MainWindow)
    {
        qv_point = {QPoint(10,20), QPoint(20,30), QPoint(50,30)};
        QPolygon poly = qv_point;
        Button *pushbutton = new Button(poly);
        ui->setupUi(this);
        pushbutton->update();
    }
    
    MainWindow::~MainWindow()
    {
        delete ui;
    }
    

    Do you have any idea's on how to do that?

    1 Reply Last reply
    0
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #4

      Hi
      Just change your Button constructor to accept one.

      Button::Button(QWidget *parent, QPolygon poly) : QPushButton(parent), MyPoly(poly) {
      .....

      and then you can just do it as you want

      Button *pushbutton = new Button(this, somepoly);

      H 1 Reply Last reply
      3
      • mrjjM mrjj

        Hi
        Just change your Button constructor to accept one.

        Button::Button(QWidget *parent, QPolygon poly) : QPushButton(parent), MyPoly(poly) {
        .....

        and then you can just do it as you want

        Button *pushbutton = new Button(this, somepoly);

        H Offline
        H Offline
        hobbyProgrammer
        wrote on last edited by hobbyProgrammer
        #5

        @mrjj

        Hi

        thank you so much. I almost got it working.

        update:
        It draws the polygon in the mainwindow, but it doesn't have the functionalities that a button has. How can I add these functionalities such as it being pressable?

        This is what it currently looks like, but it's not clickable:

        Schermopname (197).png

        mrjjM Pl45m4P 2 Replies Last reply
        0
        • H hobbyProgrammer

          @mrjj

          Hi

          thank you so much. I almost got it working.

          update:
          It draws the polygon in the mainwindow, but it doesn't have the functionalities that a button has. How can I add these functionalities such as it being pressable?

          This is what it currently looks like, but it's not clickable:

          Schermopname (197).png

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #6

          @hobbyProgrammer

          Hi
          But it should still have those features?
          Its still a QPushButton yes ?

          Button::Button(QWidget *parent) : QPushButton(parent) <<< base class is a button

          so it should still give the same signals as normally unless you
          also overrode the mousePressEvent and didnt show in this code.

          So i think its still clickable but just dont show any press effect since its custom drawn now. ( i guess)

          1 Reply Last reply
          3
          • H hobbyProgrammer

            @mrjj

            Hi

            thank you so much. I almost got it working.

            update:
            It draws the polygon in the mainwindow, but it doesn't have the functionalities that a button has. How can I add these functionalities such as it being pressable?

            This is what it currently looks like, but it's not clickable:

            Schermopname (197).png

            Pl45m4P Offline
            Pl45m4P Offline
            Pl45m4
            wrote on last edited by Pl45m4
            #7

            @hobbyProgrammer

            Try to connect to your PolygonButton and print some debug output to console with QDebug inside your slot function. It should work, as @mrjj already said, because you are subclassing QPushButton, which is a QAbstractButton subclass. So your PolygonButtonshould have all non-private functions, signals, events etc as a regular QPushButton

            You could add some graphic effects with stylesheet (change color on click or mouseDown and so on)

            @mrjj For my interest: You suggested to use setMask... It doen't change the boundings of the object, right? (Just the painted area?!) The button still keeps its bounding rectangle?!


            If debugging is the process of removing software bugs, then programming must be the process of putting them in.

            ~E. W. Dijkstra

            mrjjM 1 Reply Last reply
            2
            • Pl45m4P Pl45m4

              @hobbyProgrammer

              Try to connect to your PolygonButton and print some debug output to console with QDebug inside your slot function. It should work, as @mrjj already said, because you are subclassing QPushButton, which is a QAbstractButton subclass. So your PolygonButtonshould have all non-private functions, signals, events etc as a regular QPushButton

              You could add some graphic effects with stylesheet (change color on click or mouseDown and so on)

              @mrjj For my interest: You suggested to use setMask... It doen't change the boundings of the object, right? (Just the painted area?!) The button still keeps its bounding rectangle?!

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #8

              @Pl45m4
              Hi
              Docs says
              "Masked widgets receive mouse events only on their visible portions."
              so it should affect the hit testing like seen in
              https://doc.qt.io/qt-5/qtwidgets-widgets-shapedclock-example.html#

              H 1 Reply Last reply
              2
              • mrjjM mrjj

                @Pl45m4
                Hi
                Docs says
                "Masked widgets receive mouse events only on their visible portions."
                so it should affect the hit testing like seen in
                https://doc.qt.io/qt-5/qtwidgets-widgets-shapedclock-example.html#

                H Offline
                H Offline
                hobbyProgrammer
                wrote on last edited by
                #9

                @mrjj

                Just picked this project up again, but I still didn't manage to get it working.

                I have two classes (MainWindow & Button). This is what I tried:

                button.cpp:

                #include "button.h"
                
                Button::Button( QPolygon poly,QWidget *parent) : QPushButton(parent), QPolygon(poly)
                {
                    setMouseTracking(true);
                    setMask(QPolygon(poly));
                }
                
                

                mainwindow.cpp:

                #include "mainwindow.h"
                #include "ui_mainwindow.h"
                #include <QPushButton>
                #include <QDebug>
                
                MainWindow::MainWindow(QWidget *parent)
                    : QMainWindow(parent)
                    , ui(new Ui::MainWindow)
                {
                    QVector<QPoint> qv_point = {QPoint(100,100), QPoint(200,100), QPoint(200, 200)};
                    QPolygon polygon = qv_point;
                    Button *pushbutton = new Button(polygon, this);
                    ui->setupUi(this);
                    pushbutton->update();
                    pushbutton->setGeometry(0,0,202, 502);
                
                    connect(pushbutton, &QPushButton::clicked, this, &MainWindow::pushbutton_clicked);
                    //pushbutton->setStyle()
                }
                
                MainWindow::~MainWindow()
                {
                    delete ui;
                }
                
                void MainWindow::pushbutton_clicked()
                {
                    qDebug() << "clicked";
                }
                
                
                

                It does not print "clicked".

                1 Reply Last reply
                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #10

                  Hi
                  It must be something in your button class.
                  Like overriding mousePress and not call
                  base class.

                  If i use your code + QpushButton. it works.

                   QVector<QPoint> qv_point = {QPoint(100, 100), QPoint(200, 100), QPoint(200, 200)};
                      QPolygon polygon = qv_point;
                      QPushButton *pushbutton = new QPushButton(this);
                      pushbutton->setGeometry(0, 0, 202, 502);
                      pushbutton->setMouseTracking(true);
                      pushbutton->setMask(QPolygon(qv_point));
                  
                      connect(pushbutton, &QPushButton::clicked, this, &MainWindow::pushbutton_clicked);
                  }
                  
                  void MainWindow::pushbutton_clicked()
                  {
                      qDebug() << "test";
                  }
                  

                  alt text

                  H 1 Reply Last reply
                  2
                  • mrjjM mrjj

                    Hi
                    It must be something in your button class.
                    Like overriding mousePress and not call
                    base class.

                    If i use your code + QpushButton. it works.

                     QVector<QPoint> qv_point = {QPoint(100, 100), QPoint(200, 100), QPoint(200, 200)};
                        QPolygon polygon = qv_point;
                        QPushButton *pushbutton = new QPushButton(this);
                        pushbutton->setGeometry(0, 0, 202, 502);
                        pushbutton->setMouseTracking(true);
                        pushbutton->setMask(QPolygon(qv_point));
                    
                        connect(pushbutton, &QPushButton::clicked, this, &MainWindow::pushbutton_clicked);
                    }
                    
                    void MainWindow::pushbutton_clicked()
                    {
                        qDebug() << "test";
                    }
                    

                    alt text

                    H Offline
                    H Offline
                    hobbyProgrammer
                    wrote on last edited by
                    #11

                    @mrjj said in QPolygon as QPushButton:

                    QVector<QPoint> qv_point = {QPoint(100, 100), QPoint(200, 100), QPoint(200, 200)};
                    QPolygon polygon = qv_point;
                    QPushButton *pushbutton = new QPushButton(this);
                    pushbutton->setGeometry(0, 0, 202, 502);
                    pushbutton->setMouseTracking(true);
                    pushbutton->setMask(QPolygon(qv_point));

                    connect(pushbutton, &QPushButton::clicked, this, &MainWindow::pushbutton_clicked);
                    

                    }

                    void MainWindow::pushbutton_clicked()
                    {
                    qDebug() << "test";
                    }

                    Alright, then there must be something wrong with the Button class. Thank you so much for your help.
                    I'll post the solution here if I got it to work with the Button class.

                    mrjjM 1 Reply Last reply
                    0
                    • H hobbyProgrammer

                      @mrjj said in QPolygon as QPushButton:

                      QVector<QPoint> qv_point = {QPoint(100, 100), QPoint(200, 100), QPoint(200, 200)};
                      QPolygon polygon = qv_point;
                      QPushButton *pushbutton = new QPushButton(this);
                      pushbutton->setGeometry(0, 0, 202, 502);
                      pushbutton->setMouseTracking(true);
                      pushbutton->setMask(QPolygon(qv_point));

                      connect(pushbutton, &QPushButton::clicked, this, &MainWindow::pushbutton_clicked);
                      

                      }

                      void MainWindow::pushbutton_clicked()
                      {
                      qDebug() << "test";
                      }

                      Alright, then there must be something wrong with the Button class. Thank you so much for your help.
                      I'll post the solution here if I got it to work with the Button class.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #12

                      @hobbyProgrammer
                      Ok. it should work with custom class too.
                      I would guess on you have a custom mousePress or mouseMove or similar
                      and forgot to call base class. Else im not sure what could be wrong.

                      H 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @hobbyProgrammer
                        Ok. it should work with custom class too.
                        I would guess on you have a custom mousePress or mouseMove or similar
                        and forgot to call base class. Else im not sure what could be wrong.

                        H Offline
                        H Offline
                        hobbyProgrammer
                        wrote on last edited by
                        #13
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • H Offline
                          H Offline
                          hobbyProgrammer
                          wrote on last edited by hobbyProgrammer
                          #14

                          It works! This is the solution...

                          #include "mainwindow.h"
                          #include "ui_mainwindow.h"
                          #include <QPushButton>
                          #include <QDebug>

                          MainWindow::MainWindow(QWidget *parent)
                          : QMainWindow(parent)
                          , ui(new Ui::MainWindow)
                          {
                          QVector<QPoint> qv_point = {QPoint(100, 100), QPoint(200, 100), QPoint(200, 200)};
                          QPolygon polygon = qv_point;
                          Button *pushbutton = new Button(polygon, this);

                          connect(pushbutton, &Button::clicked, this, &MainWindow::pushbutton_clicked);
                          

                          }

                          MainWindow::~MainWindow()
                          {
                          delete ui;
                          }
                          void MainWindow::pushbutton_clicked()
                          {
                          qDebug() << "test";
                          }

                          #include "button.h"

                          Button::Button( QPolygon poly,QWidget *parent) : QPushButton(parent), QPolygon(poly)
                          {
                          setGeometry(0,0,200,500);
                          setMouseTracking(true);
                          setMask(QPolygon(poly));
                          }

                          1 Reply Last reply
                          1

                          • Login

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Search
                          • Get Qt Extensions
                          • Unsolved