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How to create custom widget to use in designer

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  • S Offline
    S Offline
    sandro4912
    wrote on last edited by
    #7

    I run alll the steps and could get the dump in DebugView.

    But I cant find the plugin in the dump.

    The plugin dll is located here:
    0_1562411593220_819d90ed-aacc-46fb-9fda-233255b07be4-image.png

    but if i search the name in the debug Output view it does not show up. i can't find anything with designer in it.

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    • S Offline
      S Offline
      sandro4912
      wrote on last edited by
      #8

      at the end of the dump it says

      [7960] 
      [7960] loaded library "E:/Qt/Tools/QtCreator/lib/qtcreator/plugins/qmldesigner/qtquickplugin4.dll"
      [7960] SOFT ASSERT: "d->m_accessor" in file C:\Users\qt\work\build\qt-creator\src\plugins\projectexplorer\toolchainmanager.cpp, line 130
      
      

      is that maybe a problem?

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      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #9

        Hi
        I copy to
        C:\Qt\Tools\QtCreator\bin\plugins\designer
        as Designer is a plugin to Creator and unless you really try to make a plugin for the
        the standalone Designer app, then you have to use Creator's plugin location.
        in my case its C:\Qt\Tools\QtCreator\bin\plugins\designer
        I think that explains you see no mention of your icon editor plugin.

        btw: what does it do ? the name suggests a small icon designer which sounds cool.

        1 Reply Last reply
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        • S Offline
          S Offline
          sandro4912
          wrote on last edited by
          #10

          I copied to the directory you described and it finnaly works. So what is the prupose of the pro file entry

          TARGET = $$qtLibraryTarget($$TARGET)
          
          target.path = $$[QT_INSTALL_PLUGINS]/designer
          INSTALLS += target
          

          If it copies to the wrong path and you need to copy manually. can it be adjusted to copy to the creator paths?

          The Icon Editor is a example from the Book C++ Gui Programming with QT4. You can load a picture ( a icon) and zoom it to make it bigger and then edit the individual pixels of the icon. Its a cool little widget.

          I ported it to c++17 and Qt 5. The old QT4 code can be found in the repository of the book: https://github.com/cggos/CPPGUIProgrammingWithQt4/tree/master/chap05/iconeditor

          Here is my code with QT5 and c++17:

          QT += widgets
          CONFIG += c++17
          
          HEADERS += \
              iconeditor.h
          
          SOURCES += \
              iconeditor.cpp \
              main.cpp
          
          RESOURCES += \
              iconeditor.qrc
          
          
          #ifndef ICONEDITOR_H
          #define ICONEDITOR_H
          
          #include <QColor>
          #include <QImage>
          #include <QWidget>
          
          class IconEditor : public QWidget
          {
              Q_OBJECT
              Q_PROPERTY(QColor penColor READ penColor WRITE setPenColor)
              Q_PROPERTY(QImage iconImage READ iconImage WRITE setIconImage)
              Q_PROPERTY(int zoomFactor READ zoomFactor WRITE setZoomFactor)
          public:
              explicit IconEditor(QWidget *parent = nullptr);
          
              void setPenColor(const QColor &newColor);
              QColor penColor() const { return curColor; }
          
              void setZoomFactor(int newZoom);
              int zoomFactor() const { return zoom; }
          
              void setIconImage(const QImage &newImage);
              QImage iconImage() const { return image; }
          
              QSize sizeHint() const override;
          
          protected:
              void mousePressEvent(QMouseEvent *event) override;
              void mouseMoveEvent(QMouseEvent *event) override;
              void paintEvent(QPaintEvent *event) override;
          
          private:
              void drawGrid(QPainter &painter);
              void drawImage(QPainter &painter, QPaintEvent *event);
          
              void setImagePixel(const QPoint &pos, bool opaque);
              QRect pixelRect(int i, int j) const;
          
              QColor curColor;
              QImage image;
              int zoom;
          
              static constexpr auto thresholdShowGrid{3};
          };
          
          #endif // ICONEDITOR_H
          
          #include "iconeditor.h"
          
          #include <QSizePolicy>
          #include <QPainter>
          #include <QPaintEvent>
          #include <QRegion>
          #include <QMouseEvent>
          
          #include <QDebug>
          
          IconEditor::IconEditor(QWidget *parent)
              : QWidget{ parent },
              curColor{ Qt::black },
              image{ QImage{16, 16, QImage::Format_ARGB32 }},
              zoom{8}
          {
              setAttribute(Qt::WA_StaticContents);
              setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
          
              image.fill(qRgba(0, 0, 0, 0));
          }
          
          void IconEditor::setPenColor(const QColor &newColor)
          {
              curColor = newColor;
          }
          
          void IconEditor::setZoomFactor(int newZoom)
          {
              if (newZoom < 1) {
                  newZoom = 1;
              }
          
              if (newZoom != zoom) {
                  zoom = newZoom;
                  update();
              }
          }
          
          void IconEditor::setIconImage(const QImage &newImage)
          {
              if (newImage != image) {
                  image = newImage.convertToFormat(QImage::Format_ARGB32);
                  update();
                  updateGeometry();
              }
          }
          
          QSize IconEditor::sizeHint() const
          {
              auto size = zoom * image.size();
              if (zoom >= thresholdShowGrid) {
                  size += QSize{1, 1};
              }
              return size;
          }
          
          void IconEditor::mousePressEvent(QMouseEvent *event)
          {
              if (event->button() == Qt::LeftButton) {
                  setImagePixel(event->pos(), true);
              }
              else if (event->button() == Qt::RightButton) {
                  setImagePixel(event->pos(), false);
              }
          }
          
          void IconEditor::mouseMoveEvent(QMouseEvent *event)
          {
              if (event->buttons() & Qt::LeftButton) {
                  setImagePixel(event->pos(), true);
              }
              else if (event->buttons() & Qt::RightButton) {
                  setImagePixel(event->pos(), false);
              }
          }
          
          void IconEditor::paintEvent(QPaintEvent *event)
          {
              QPainter painter{this};
              if (zoom >= thresholdShowGrid) {
                  drawGrid(painter);
              }
          
              drawImage(painter, event);
          }
          
          void IconEditor::drawGrid(QPainter &painter)
          {
              painter.setPen(palette().foreground().color());
              for (auto i = 0; i <= image.width(); ++i) {
                  painter.drawLine(zoom * i, 0,
                                   zoom * i, zoom * image.height());
              }
              for (auto j = 0; j <= image.height(); ++j) {
                  painter.drawLine(0, zoom * j,
                                   zoom * image.width(), zoom * j);
              }
          }
          
          void IconEditor::drawImage(QPainter &painter, QPaintEvent *event)
          {
              for (auto i = 0; i < image.width(); ++i) {
                  for (auto j = 0; j < image.height(); ++j) {
                      auto rect = pixelRect(i, j);
          
                      if (event->region().intersects(rect)) {
                          auto color = QColor::fromRgba(image.pixel(i, j));
                          if (color.alpha() < 255) {
                              painter.fillRect(rect, Qt::white);
                          }
                          painter.fillRect(rect, color);
                      }
                  }
              }
          }
          
          void IconEditor::setImagePixel(const QPoint &pos, bool opaque)
          {
              auto i = pos.x() / zoom;
              auto j = pos.y() / zoom;
          
              if (image.rect().contains(i, j)) {
                  if (opaque) {
                      image.setPixel(i, j, penColor().rgba());
                  }
                  else {
                      image.setPixel(i, j, qRgba(0, 0, 0, 0));
                  }
                  update(pixelRect(i, j));
              }
          }
          
          QRect IconEditor::pixelRect(int i, int j) const
          {
              if (zoom > thresholdShowGrid) {
                  return QRect{ zoom * i + 1, zoom * j + 1, zoom - 1, zoom - 1 };
              }
              return QRect{ zoom * i, zoom * j, zoom, zoom };
          }
          
          
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          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #11

            @sandro4912 said in How to create custom widget to use in designer:

            If it copies to the wrong path and you need to copy manually. can it be adjusted to copy to the creator paths?

            Hi
            The docs talk about Designer plugins and i assume the examples were actually made for the standalone
            Designer app and not in the case, Designer is a plugin in Creator.
            Hence the wrong path. Yes, you can just change the path. Nothing magic, its just triggers a
            file copy on the "make install" step and could copy it anywhere.

            Ahh, from that book. Cool. Did you have to change any of the Q_PLUGIN_METADATA, Q_INTERFACES
            stuff to make it work ?

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            • S Offline
              S Offline
              sandro4912
              wrote on last edited by
              #12

              Yes the book uses still the outdated Q_EXPORT_PLUGIN2 Method to create the plugin because its in QT4. I had to add Q_PLUGIN_METADATA it wasn't used back then. And now that you say it the book menthions QT Designer not QT Creator so it is no wonder it got copied to the wrong dir.

              I wonder why would you use the standalone designer if you can run it in creator?

              mrjjM 1 Reply Last reply
              1
              • S sandro4912

                Yes the book uses still the outdated Q_EXPORT_PLUGIN2 Method to create the plugin because its in QT4. I had to add Q_PLUGIN_METADATA it wasn't used back then. And now that you say it the book menthions QT Designer not QT Creator so it is no wonder it got copied to the wrong dir.

                I wonder why would you use the standalone designer if you can run it in creator?

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #13

                @sandro4912
                Hi
                In older version Designer and Creator was apart.
                Not sure when it became integrated. However, the only use case i have for standalone designer is using it to view
                UI files. Else Im not sure if there is any benefits.

                alt text

                This is handy as you can then have one open for reference while using Creator.

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                1
                • S Offline
                  S Offline
                  sandro4912
                  wrote on last edited by
                  #14

                  Thats nice to know. So it makes sense to deploy all plugins to standalone designer and Qt creator to have them accesible in both.

                  mrjjM 1 Reply Last reply
                  0
                  • S sandro4912

                    Thats nice to know. So it makes sense to deploy all plugins to standalone designer and Qt creator to have them accesible in both.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #15

                    @sandro4912
                    Yes it would if you are using the Designer app.
                    I do use sometimes as i can then have the UI on my second monitor.
                    Less fuss than running 2x Creator :)

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                    2
                    • S Offline
                      S Offline
                      sandro4912
                      wrote on last edited by
                      #16

                      then is there a similar variabel like QT_INSTALL_PLUGINS for the Creator to define the path to the creator plugins to not do it absolute like this:

                      target.path = $$[QT_INSTALL_PLUGINS]/designer
                      INSTALLS += target
                      
                      target.path = E:/Qt\Tools/QtCreator/bin/plugins/designer
                      INSTALLS += target
                      
                      mrjjM 1 Reply Last reply
                      1
                      • S sandro4912

                        then is there a similar variabel like QT_INSTALL_PLUGINS for the Creator to define the path to the creator plugins to not do it absolute like this:

                        target.path = $$[QT_INSTALL_PLUGINS]/designer
                        INSTALLS += target
                        
                        target.path = E:/Qt\Tools/QtCreator/bin/plugins/designer
                        INSTALLS += target
                        
                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #17

                        Hi
                        I think there is but could not locate it.
                        I assumed the actual Creator plugins would use something but it seems not.

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