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How to switch windows / menus / qwidgets normally?

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  • dheerendraD dheerendra

    Use signals and slot mechanism. Read documentation for more details.

    GlimmerG Offline
    GlimmerG Offline
    Glimmer
    wrote on last edited by
    #5

    @dheerendra said in How to switch windows / menus / qwidgets normally?:

    Use signals and slot mechanism. Read documentation for more details.

    Already done. I use signal from button to call slot with creation new window. Maybe u meant some other usage?

    Pl45m4P 1 Reply Last reply
    0
    • GlimmerG Glimmer

      @dheerendra said in How to switch windows / menus / qwidgets normally?:

      Use signals and slot mechanism. Read documentation for more details.

      Already done. I use signal from button to call slot with creation new window. Maybe u meant some other usage?

      Pl45m4P Offline
      Pl45m4P Offline
      Pl45m4
      wrote on last edited by
      #6

      @Glimmer

      Have a look at widget containers like StackedWidget (which works like a book / stack of pages that can be flipped) or TabWidget.

      If you want to flip backwards and forwards between your two widgets, StackedWidget can be a good solution.

      Take your MainWindow, create a StackedWidget and add your Widgets to it. Now you can switch the current widget by flipping the StackedWidgets page.


      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

      ~E. W. Dijkstra

      1 Reply Last reply
      4
      • Kent-DorfmanK Offline
        Kent-DorfmanK Offline
        Kent-Dorfman
        wrote on last edited by
        #7

        hopefully this can be the definitive word on this question...

        class MyWindow: public QWidget {
        
        
            Q_OBJECT
            
            QPushButton* swap;                      // button to cause window switch
            QGridLayout* layout;                    // internal widget layout
        
        
            public:
            MyWindow(QWidget* parent = nullptr);
        
            signals:
            void clicked();                         // emitted on window switch
           
        
            public slots:
            void MakeActive();
            
        };
        
        
        MyWindow::MyWindow(QWidget* parent): QWidget(parent) {
            swap = new QPushButton(tr("switch"), this);
            layout =new QGridLayout();
            layout->addWidget(swap);
            setLayout(layout);
            resize(500, 300);
            
            connect(swap, &QPushButton::released, [this] { emit clicked(); });
        }
        
        
        
        void MyWindow::MakeActive() {
                activateWindow();                   // make this window active
                raise();                            //     and raise it
            }
        
        
        int main(int argc, char** argv) {
        
            QApplication theApp(argc, argv);
            
            MyWindow* win1(new MyWindow());
            MyWindow* win2(new MyWindow());
            
            QObject::connect(win1, &MyWindow::clicked, win2, &MyWindow::MakeActive);
            QObject::connect(win2, &MyWindow::clicked, win1, &MyWindow::MakeActive);
        
            win1->show();
            win2->show();
            
            return theApp.exec();
        }
        
        
        GlimmerG 1 Reply Last reply
        3
        • Kent-DorfmanK Kent-Dorfman

          hopefully this can be the definitive word on this question...

          class MyWindow: public QWidget {
          
          
              Q_OBJECT
              
              QPushButton* swap;                      // button to cause window switch
              QGridLayout* layout;                    // internal widget layout
          
          
              public:
              MyWindow(QWidget* parent = nullptr);
          
              signals:
              void clicked();                         // emitted on window switch
             
          
              public slots:
              void MakeActive();
              
          };
          
          
          MyWindow::MyWindow(QWidget* parent): QWidget(parent) {
              swap = new QPushButton(tr("switch"), this);
              layout =new QGridLayout();
              layout->addWidget(swap);
              setLayout(layout);
              resize(500, 300);
              
              connect(swap, &QPushButton::released, [this] { emit clicked(); });
          }
          
          
          
          void MyWindow::MakeActive() {
                  activateWindow();                   // make this window active
                  raise();                            //     and raise it
              }
          
          
          int main(int argc, char** argv) {
          
              QApplication theApp(argc, argv);
              
              MyWindow* win1(new MyWindow());
              MyWindow* win2(new MyWindow());
              
              QObject::connect(win1, &MyWindow::clicked, win2, &MyWindow::MakeActive);
              QObject::connect(win2, &MyWindow::clicked, win1, &MyWindow::MakeActive);
          
              win1->show();
              win2->show();
              
              return theApp.exec();
          }
          
          
          GlimmerG Offline
          GlimmerG Offline
          Glimmer
          wrote on last edited by
          #8

          @Kent-Dorfman said in How to switch windows / menus / qwidgets normally?:

          hopefully this can be the definitive word on this question...

          So u suggest to show every window at start and then just switch between them (make them active)?

          Pl45m4P 1 Reply Last reply
          0
          • GlimmerG Glimmer

            @Kent-Dorfman said in How to switch windows / menus / qwidgets normally?:

            hopefully this can be the definitive word on this question...

            So u suggest to show every window at start and then just switch between them (make them active)?

            Pl45m4P Offline
            Pl45m4P Offline
            Pl45m4
            wrote on last edited by Pl45m4
            #9

            @Glimmer

            Depends on what you want / need...

            The example from @Kent-Dorfman is something like the "Alt + TAB" - function in MS Windows. It switches between existing windows (in his example by button, not key-shortcut) and grants the topmost window focus, so you can e.g. start to type inside this window.

            Do you want to switch between windows or switch widgets inside one window?

            @Glimmer said in How to switch windows / menus / qwidgets normally?:

            So u suggest to show every window at start and then just switch between them (make them active)?

            Depending on your content, I would replace widgets inside one window instead of throwing 2, 3, 4, 5 windows at the user, right at the beginning.
            (It was just an example)


            If debugging is the process of removing software bugs, then programming must be the process of putting them in.

            ~E. W. Dijkstra

            GlimmerG 1 Reply Last reply
            1
            • Pl45m4P Pl45m4

              @Glimmer

              Depends on what you want / need...

              The example from @Kent-Dorfman is something like the "Alt + TAB" - function in MS Windows. It switches between existing windows (in his example by button, not key-shortcut) and grants the topmost window focus, so you can e.g. start to type inside this window.

              Do you want to switch between windows or switch widgets inside one window?

              @Glimmer said in How to switch windows / menus / qwidgets normally?:

              So u suggest to show every window at start and then just switch between them (make them active)?

              Depending on your content, I would replace widgets inside one window instead of throwing 2, 3, 4, 5 windows at the user, right at the beginning.
              (It was just an example)

              GlimmerG Offline
              GlimmerG Offline
              Glimmer
              wrote on last edited by Glimmer
              #10

              @Pl45m4

              For example, I have main navigation menu in application and some.... search in database menu (for example).

              So user released button "Go to Search Menu" -> need to place this interface at screen.

              In this example menus ui created by Qt Designer (this is proto) so and they are 2 qWidgets.

              So I understood, that there are several ways to switch this widgets (menus with ui):

              • create every widget object at start and show only one in one time (good for small apps only I guess), maybe with clean up data (clear listviews / boxes and other)
              • create some common "window" and show needed interface there (and switching it there)
              • my first variant - make new widget object with needed menu, send there needed parameters and destroy old widget object

              So, I'm confused a little bit :D Now I started experimenting with first way. Looks not bad... maybe :D :

              I made hereditary class from QApplication and set there operations with switching menus. + I made parent Menu class.

              application.h

              #include "menu.h"
              
              #include <QApplication>
              #include <QVector>
              
              class Application : public QApplication
              {
                  Q_OBJECT
              private:
                  QVector<Menu*> *menus;
              
              signals:
                  /* Place for potential signals */
              public:
                  explicit Application(int argc, char *argv[]);
              
                  void addMenu(Menu*);                            // Add menu to app
                  void showMenu(int);                             // Show needed menu (now is just init first)
                  static void switchMenu(Menu* prev, Menu* next); // Hide prev / Show next
                  QVector<Menu*> getMenus();                      // Get menus
              
              public slots:
                  /* Place for potential slots */
              };
              

              application.cpp

              #include "application.h"
              //-----------------------------------------------------------------------------
              Application::Application(int argc, char *argv[]) : QApplication(argc, argv)
              {
                  menus = new QVector<Menu*>();
              }
              //-----------------------------------------------------------------------------
              void Application::addMenu(Menu *menu)
              {
                  menus->push_back(menu);
              }
              //-----------------------------------------------------------------------------
              void Application::showMenu(int num)
              {
                  menus->at(num)->show();
              }
              //-----------------------------------------------------------------------------
              QVector<Menu*> Application::getMenus()
              {
                  return *menus;
              }
              //-----------------------------------------------------------------------------
              void Application::switchMenu(Menu* prev, Menu* next)
              {
                  prev->hide();
                  next->show();
              }
              //-----------------------------------------------------------------------------
              

              menu.h

              #include <QWidget>
              
              class Menu : public QWidget
              {
                  Q_OBJECT
              private:
                  /* Place for potential private methods / variables */
              protected:
                  /* Place for potential protected methods / variables */
              signals:
                  /* Place for potential signals */
              public:
                  explicit Menu(QWidget *parent = nullptr);
              
                  /* Place for potential public methods */
              public slots:
                  /* Place for potential slots */
              };
              

              menu.cpp

              #include "menu.h"
              //---------------------------------------------------
              Menu::Menu(QWidget *parent) : QWidget(parent)
              {
                  setAttribute(Qt::WA_DeleteOnClose); // Thanks @jsulm : )
              }
              //---------------------------------------------------
              

              menuone.h

              #include "application.h"
              #include "menu.h"
              
              namespace Ui {
                  class MenuOne;
              }
              
              class MenuOne : public Menu
              {
                  Q_OBJECT
              private:
                  Ui::MenuOne *ui;
              
              public:
                  explicit MenuOne(Application *app, Menu *parent = nullptr);
                  ~MenuOne();
              
              public slots:
              
              };
              

              menuone.cpp

              #include "menuone.h"
              #include "ui_menuone.h"
              //-------------------------------------------------------------------------
              MenuOne::MenuOne(Application *app, Menu *parent) : Menu(parent), ui(new Ui::MenuOne)
              {
                  ui->setupUi(this);
                  connect(ui->toSecondMenuButton, &QPushButton::released,
                          [this, app]
                  {
                      app->switchMenu(this, app->getMenus().at(1));
                  });
              
                  connect(ui->exitButton, &QPushButton::released,
                          [app]
                  {
                      app->exit();
                  });
              }
              //-------------------------------------------------------------------------
              MenuOne::~MenuOne()
              {
                  delete ui;
              }
              //-------------------------------------------------------------------------
              

              menutwo.h

              #include "application.h"
              #include "menu.h"
              
              namespace Ui {
                  class MenuTwo;
              }
              
              class MenuTwo : public Menu
              {
                  Q_OBJECT
              private:
                  Ui::MenuTwo *ui;
              
              public:
                  explicit MenuTwo(Application *app, Menu *parent = nullptr);
                  ~MenuTwo();
              
              public slots:
              
              };
              

              menutwo.cpp

              #include "menutwo.h"
              #include "ui_menutwo.h"
              //-------------------------------------------------------------------------
              MenuTwo::MenuTwo(Application *app, Menu *parent) : Menu(parent), ui(new Ui::MenuTwo)
              {
                  ui->setupUi(this);
                  connect(ui->toFirstMenuButton, &QPushButton::released,
                          [this, app]
                  {
                      app->switchMenu(this, app->getMenus().at(0));
                  });
                  connect(ui->exitButton, &QPushButton::released,
                          [app]
                  {
                      app->exit();
                  });
              }
              //-------------------------------------------------------------------------
              MenuTwo::~MenuTwo()
              {
                  delete ui;
              }
              //-------------------------------------------------------------------------
              

              main.cpp

              #include "menu.h"
              #include "menuone.h"
              #include "menutwo.h"
              #include "application.h"
              
              int main(int argc, char *argv[])
              {
                  Application theApp(argc, argv);
              
                  theApp.addMenu(new MenuOne(&theApp));
                  theApp.addMenu(new MenuTwo(&theApp));
                  theApp.showMenu(0); // plan to add enum for this
              
                  return theApp.exec();
              }
              
              Pl45m4P 1 Reply Last reply
              0
              • GlimmerG Glimmer

                @Pl45m4

                For example, I have main navigation menu in application and some.... search in database menu (for example).

                So user released button "Go to Search Menu" -> need to place this interface at screen.

                In this example menus ui created by Qt Designer (this is proto) so and they are 2 qWidgets.

                So I understood, that there are several ways to switch this widgets (menus with ui):

                • create every widget object at start and show only one in one time (good for small apps only I guess), maybe with clean up data (clear listviews / boxes and other)
                • create some common "window" and show needed interface there (and switching it there)
                • my first variant - make new widget object with needed menu, send there needed parameters and destroy old widget object

                So, I'm confused a little bit :D Now I started experimenting with first way. Looks not bad... maybe :D :

                I made hereditary class from QApplication and set there operations with switching menus. + I made parent Menu class.

                application.h

                #include "menu.h"
                
                #include <QApplication>
                #include <QVector>
                
                class Application : public QApplication
                {
                    Q_OBJECT
                private:
                    QVector<Menu*> *menus;
                
                signals:
                    /* Place for potential signals */
                public:
                    explicit Application(int argc, char *argv[]);
                
                    void addMenu(Menu*);                            // Add menu to app
                    void showMenu(int);                             // Show needed menu (now is just init first)
                    static void switchMenu(Menu* prev, Menu* next); // Hide prev / Show next
                    QVector<Menu*> getMenus();                      // Get menus
                
                public slots:
                    /* Place for potential slots */
                };
                

                application.cpp

                #include "application.h"
                //-----------------------------------------------------------------------------
                Application::Application(int argc, char *argv[]) : QApplication(argc, argv)
                {
                    menus = new QVector<Menu*>();
                }
                //-----------------------------------------------------------------------------
                void Application::addMenu(Menu *menu)
                {
                    menus->push_back(menu);
                }
                //-----------------------------------------------------------------------------
                void Application::showMenu(int num)
                {
                    menus->at(num)->show();
                }
                //-----------------------------------------------------------------------------
                QVector<Menu*> Application::getMenus()
                {
                    return *menus;
                }
                //-----------------------------------------------------------------------------
                void Application::switchMenu(Menu* prev, Menu* next)
                {
                    prev->hide();
                    next->show();
                }
                //-----------------------------------------------------------------------------
                

                menu.h

                #include <QWidget>
                
                class Menu : public QWidget
                {
                    Q_OBJECT
                private:
                    /* Place for potential private methods / variables */
                protected:
                    /* Place for potential protected methods / variables */
                signals:
                    /* Place for potential signals */
                public:
                    explicit Menu(QWidget *parent = nullptr);
                
                    /* Place for potential public methods */
                public slots:
                    /* Place for potential slots */
                };
                

                menu.cpp

                #include "menu.h"
                //---------------------------------------------------
                Menu::Menu(QWidget *parent) : QWidget(parent)
                {
                    setAttribute(Qt::WA_DeleteOnClose); // Thanks @jsulm : )
                }
                //---------------------------------------------------
                

                menuone.h

                #include "application.h"
                #include "menu.h"
                
                namespace Ui {
                    class MenuOne;
                }
                
                class MenuOne : public Menu
                {
                    Q_OBJECT
                private:
                    Ui::MenuOne *ui;
                
                public:
                    explicit MenuOne(Application *app, Menu *parent = nullptr);
                    ~MenuOne();
                
                public slots:
                
                };
                

                menuone.cpp

                #include "menuone.h"
                #include "ui_menuone.h"
                //-------------------------------------------------------------------------
                MenuOne::MenuOne(Application *app, Menu *parent) : Menu(parent), ui(new Ui::MenuOne)
                {
                    ui->setupUi(this);
                    connect(ui->toSecondMenuButton, &QPushButton::released,
                            [this, app]
                    {
                        app->switchMenu(this, app->getMenus().at(1));
                    });
                
                    connect(ui->exitButton, &QPushButton::released,
                            [app]
                    {
                        app->exit();
                    });
                }
                //-------------------------------------------------------------------------
                MenuOne::~MenuOne()
                {
                    delete ui;
                }
                //-------------------------------------------------------------------------
                

                menutwo.h

                #include "application.h"
                #include "menu.h"
                
                namespace Ui {
                    class MenuTwo;
                }
                
                class MenuTwo : public Menu
                {
                    Q_OBJECT
                private:
                    Ui::MenuTwo *ui;
                
                public:
                    explicit MenuTwo(Application *app, Menu *parent = nullptr);
                    ~MenuTwo();
                
                public slots:
                
                };
                

                menutwo.cpp

                #include "menutwo.h"
                #include "ui_menutwo.h"
                //-------------------------------------------------------------------------
                MenuTwo::MenuTwo(Application *app, Menu *parent) : Menu(parent), ui(new Ui::MenuTwo)
                {
                    ui->setupUi(this);
                    connect(ui->toFirstMenuButton, &QPushButton::released,
                            [this, app]
                    {
                        app->switchMenu(this, app->getMenus().at(0));
                    });
                    connect(ui->exitButton, &QPushButton::released,
                            [app]
                    {
                        app->exit();
                    });
                }
                //-------------------------------------------------------------------------
                MenuTwo::~MenuTwo()
                {
                    delete ui;
                }
                //-------------------------------------------------------------------------
                

                main.cpp

                #include "menu.h"
                #include "menuone.h"
                #include "menutwo.h"
                #include "application.h"
                
                int main(int argc, char *argv[])
                {
                    Application theApp(argc, argv);
                
                    theApp.addMenu(new MenuOne(&theApp));
                    theApp.addMenu(new MenuTwo(&theApp));
                    theApp.showMenu(0); // plan to add enum for this
                
                    return theApp.exec();
                }
                
                Pl45m4P Offline
                Pl45m4P Offline
                Pl45m4
                wrote on last edited by
                #11

                @Glimmer

                Inheriting from QApplication is not a good idea and not necessary in your case. Better put your widgets on a QMainWindow.

                Yes, there are several ways. You can decide which way you want to use. In most cases some work well, others dont.


                If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                ~E. W. Dijkstra

                GlimmerG 1 Reply Last reply
                2
                • Pl45m4P Pl45m4

                  @Glimmer

                  Inheriting from QApplication is not a good idea and not necessary in your case. Better put your widgets on a QMainWindow.

                  Yes, there are several ways. You can decide which way you want to use. In most cases some work well, others dont.

                  GlimmerG Offline
                  GlimmerG Offline
                  Glimmer
                  wrote on last edited by
                  #12

                  @Pl45m4 said in How to switch windows / menus / qwidgets normally?:

                  Better put your widgets on a QMainWindow.

                  So... place elements at QMainWindow... and if I need to switch interface, I have to delete elements in layout and set new?

                  Pl45m4P 1 Reply Last reply
                  0
                  • GlimmerG Glimmer

                    @Pl45m4 said in How to switch windows / menus / qwidgets normally?:

                    Better put your widgets on a QMainWindow.

                    So... place elements at QMainWindow... and if I need to switch interface, I have to delete elements in layout and set new?

                    Pl45m4P Offline
                    Pl45m4P Offline
                    Pl45m4
                    wrote on last edited by
                    #13

                    @Glimmer

                    Both ways are possible. Again, depends on the use. You can create the widget once it's needed and delete it, when you change the widget or you create them and delete them all together with parent / main window / on program exit.
                    When you keep the widget alive and you switch, the widget keeps its state. So e.g. slider positions or text inputs stay the same, if yo dont reset them manually. This can be an ad- and disadvantage...
                    When you delete them after switching, you get a clean, new widget every time...


                    If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                    ~E. W. Dijkstra

                    GlimmerG 1 Reply Last reply
                    3
                    • Pl45m4P Pl45m4

                      @Glimmer

                      Both ways are possible. Again, depends on the use. You can create the widget once it's needed and delete it, when you change the widget or you create them and delete them all together with parent / main window / on program exit.
                      When you keep the widget alive and you switch, the widget keeps its state. So e.g. slider positions or text inputs stay the same, if yo dont reset them manually. This can be an ad- and disadvantage...
                      When you delete them after switching, you get a clean, new widget every time...

                      GlimmerG Offline
                      GlimmerG Offline
                      Glimmer
                      wrote on last edited by
                      #14

                      @Pl45m4

                      Copy! Thanks so much for help! Will set solved to this post. :)

                      1 Reply Last reply
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